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modCS (damage/speed mod for CSS)


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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 03-06-2006 , 13:10   modCS (damage/speed mod for CSS)
Reply With Quote #1

Obsolete

modCS 0.5

Modifies damage done (by all weapons to all players) and how fast players run (all players).

See the readme for more info.


Download modCS 0.5

Last edited by L. Duke; 01-05-2009 at 16:33.
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awuh0
Senior Member
Join Date: Apr 2005
Location: /dev/null
Old 03-06-2006 , 19:45  
Reply With Quote #2

Finnaly!
*stops crying over nemod*

Can you add individual weapon controls soon, how about individual players?


Attached is an example of my modified weapons.cfg for nemod.

- Edit -
If you want the default one I can provide that as well.
Attached Files
File Type: txt weapons.txt (10.9 KB, 3097 views)
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sniper_strike
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Join Date: Jan 2005
Old 03-06-2006 , 23:17  
Reply With Quote #3

nice so whats your next plugin
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neiltoe
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Join Date: Dec 2005
Location: New Mexico USA
Old 03-07-2006 , 01:25  
Reply With Quote #4

How about a totally independant plugin entirely developed for weapon configs as "awuh0" has describe. Personally I dont want to mess with the damage a weapon inflicts just want unrealistic ammunition distribution ( I think thats what im reading this plugin does including run speed please correct me if I'm wrong). I run a "fun server" so the normal ammo clips are just no fun.
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L. Duke
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Join Date: Apr 2005
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Old 03-07-2006 , 10:50  
Reply With Quote #5

This plugin is completely different from nemod. I haven't looked through fysh's code, but I believe he caught the weapon info as it was being loaded by the game and changed it. That means any change is applied to every weapon of that type (deagle, m4a1, etc.).

This plugin uses the basic sourcemm/sourcehook functionality to catch the game's requests to trace an attack on a player and modifies that and to catch the game's request to a weapon for the maximum run speed.

This method will allow me to apply different damage/speed modifiers for different players, but it will not allow me to change accuracy, ammo, etc.

Isn't there a cvar to change max ammo?
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neiltoe
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Join Date: Dec 2005
Location: New Mexico USA
Old 03-07-2006 , 12:34  
Reply With Quote #6

Not the actual weapon clip only the secondary clip we are stuck using the steam default. If you would effort this it would be greatly appreciated.
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FlyingMongoose
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Join Date: Mar 2004
Old 03-07-2006 , 14:45  
Reply With Quote #7

"Punisher" on superhero mod for amxx had an "unlimited ammo" function, once 1 or 0 was hit on any weapon (I think) it inserted ammo into the clip so that the clip could never actually be empty.

I think.
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awuh0
Senior Member
Join Date: Apr 2005
Location: /dev/null
Old 03-07-2006 , 19:10  
Reply With Quote #8

Quote:
Originally Posted by L. Duke
This method will allow me to apply different damage/speed modifiers for different players, but it will not allow me to change accuracy, ammo, etc.
Eagerly waiting for the afformentioned functionality.

Con commands to speed and damage by player index/id?

And if its not to much trouble could you also include the ability to change damages / clips? It seemed as if he could change weapon properties at any point in the game by loading up a different settings file by offsets or some other means I do not know.
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neiltoe
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Join Date: Dec 2005
Location: New Mexico USA
Old 03-07-2006 , 20:23  
Reply With Quote #9

Quote:
Originally Posted by flyingmongoose
"Punisher" on superhero mod for amxx had an "unlimited ammo" function, once 1 or 0 was hit on any weapon (I think) it inserted ammo into the clip so that the clip could never actually be empty.

I think.
Thanks for the reply and I'll read into it. But (always a "but") I was hoping for a simplified plugin either purely stand alone or MM that handles only ammo. Actually a MM version would be the best becoz it would be toggled on/off if needed. I wouldnt want to use a "unlimited" ammo on a "V.I.P" map so being able to add a line like "unlimited_ammo off" on a map.cfg via Mani would be thr desired effect design. I sure wish I wasnt so confused with all the codes I would try to do it but all I would create is a guaranteed on/off switch for my server lol. Well I hope someone has the passion for this plugin like I do that is capable of making it. It would definitely be an asset to the community.
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imported_supermj
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Join Date: Oct 2004
Location: Georgia
Old 04-14-2006 , 11:54  
Reply With Quote #10

It seems that people that come in after the map starts sometimes are not affected by the new settings. They do normal damage and when you shoot them it is normal. I have to execute the settings over and over to prevent it. Any ideas?
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