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Originally Posted by Crimson_Fox
Unless you're referring to Hard Rain, I can't think of any maps where are hard-coded medkits near the safe room. The plug-in is written so it takes care of all the medkits in the safe room, including those in Hard Rain.
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The finale med kits are in fact in the restaurant but of course not at the start in the safe room.
Quote:
Originally Posted by Crimson_Fox
The plug-in only works in versus mode, so nothing would be changed in campaign mode. In versus the medkits in the finale safe room are pills, but the other medkits are otherwise unchanged.
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Coop kits are all in play.
Quote:
Originally Posted by Crimson_Fox
They don't call it "Hard Rage" for nothing! I think the excessive medkits had a lot to do with it, so I figure this helps.
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It helps a lot. Making it to the safe room was much more difficult for the Survivors.
Quote:
Originally Posted by Crimson_Fox
Ghost Fly is definitely tricky at first but like anything, once you get some practice it's not so bad.
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Yeah, I tweaked the speed setting a bit and it's better now.
Quote:
Originally Posted by Crimson_Fox
I prefer mods that encourage the team play aspect of the game. I like Infected Character Select because it helps coordinated teams more than it does individual players.
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Still not sold on that but I may give it another look.
Quote:
Originally Posted by Crimson_Fox
Personally I wouldn't lower the spawn time because that gives infected players less incentive to wait for their team mates to spawn so they can attack at once.
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Oh man, give it a try for a game or two.
I've been playing this way for 20 or so games now... and the games are INTENSE.
The SI do in fact work together but they can hit you so fast and hard that the Survivor team really has to be on top of things to make distance.
I've not had any complaints from players. Why? Because the SI can actually stop the Survivors. Most games are low scoring and both teams feel like they have a chance to massacre the other team.
Out of those 20 games a team makes all 4 to the safe room maybe 10 times... usually one or two make it on a few maps in the course of a game.
But people so far seem to like the consistent respawn time since they can rely on that instead of 10 - 30 seconds... sometimes those seconds matter a great deal.
Quote:
Originally Posted by Crimson_Fox
Overall I'm all for making it more challenging for the survivors. I find versus matches are much better when you have to work for the distance you gain.
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Indeed. Players earn their distance in my games. If you get slaughtered it's because you lack team work.