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[L4D2] Change Versus Map Score


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larrybrains
Senior Member
Join Date: May 2017
Old 05-28-2018 , 15:11   [L4D2] Change Versus Map Score
Reply With Quote #1

I am looking for a way to change some specific map completion scores on my server. Will it work to just make a map_name.cfg file in /maps/cfg and add the following?

Code:
sm_cvar VersusCompletionScore 800
Or do I need to use a function from left4downtown or something?

Any help on this is much appreciated, thanks!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-28-2018 , 15:47   Re: [L4D2] Change Versus Map Score
Reply With Quote #2

PHP Code:
    GameRules_SetProp("m_iSurvivorScore"040true);
    
GameRules_SetProp("m_iSurvivorScore"041true);
    
GameRules_SetProp("m_iCampaignScore"040true);
    
GameRules_SetProp("m_iCampaignScore"041true);
    
GameRules_SetProp("m_iChapterScore"040true);
    
GameRules_SetProp("m_iChapterScore"041true);
    
GameRules_SetProp("m_iChapterDamage"040true);
    
GameRules_SetProp("m_iChapterDamage"041true);

    
GameRules_SetProp("m_iScavengeTeamScore"040true);
    
GameRules_SetProp("m_iScavengeTeamScore"041true);
    
GameRules_SetProp("m_iScavengeTeamScore"042true);
    
GameRules_SetProp("m_iScavengeTeamScore"043true);
    
GameRules_SetProp("m_iScavengeTeamScore"044true);
    
GameRules_SetProp("m_iScavengeTeamScore"045true);
    
GameRules_SetProp("m_iScavengeTeamScore"046true);
    
GameRules_SetProp("m_iScavengeTeamScore"047true);
    
GameRules_SetProp("m_iScavengeTeamScore"048true);
    
GameRules_SetProp("m_iScavengeTeamScore"049true);

    
GameRules_SetProp("m_iScavengeMatchScore"040true);
    
GameRules_SetProp("m_iScavengeMatchScore"041true);
    
GameRules_SetPropFloat("m_flTeamRoundTime"0.00true);
    
GameRules_SetPropFloat("m_flTeamRoundTime"0.01true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"040true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"041true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"042true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"043true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"044true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"045true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"046true);
    
GameRules_SetProp("m_iVersusDistancePerSurvivor"047true);

    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -140true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -141true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -142true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -143true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -144true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -145true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -146true);
    
GameRules_SetProp("m_iVersusSurvivorDeathDistance", -147true);

    
GameRules_SetProp("m_iVersusSurvivalMultiplier"040true);
    
GameRules_SetProp("m_iVersusSurvivalMultiplier"041true);
    
GameRules_SetProp("m_iVersusDefibsUsed"040true);
    
GameRules_SetProp("m_iVersusDefibsUsed"041true);
    
GameRules_SetProp("m_bInIntro"040true);
    
GameRules_SetPropFloat("m_flRoundStartTime"0.00true);
    
GameRules_SetPropFloat("m_flRoundEndTime"0.00true);
    
GameRules_SetPropFloat("m_flAccumulatedTime"90.00true);
    
GameRules_SetProp("m_nRoundNumber"040true);
    
GameRules_SetProp("m_nRoundLimit"340true);

    
GameRules_SetProp("m_iWinningTeamNumber"040true);
    
GameRules_SetProp("m_iWinningTeamNumber"041true);
    
GameRules_SetProp("m_iWinningTeamNumber"042true);
    
GameRules_SetProp("m_iWinningTeamNumber"043true);
    
GameRules_SetProp("m_iWinningTeamNumber"044true);
    
GameRules_SetPropFloat("m_flTeamBestRoundTime"0.00true);
    
GameRules_SetPropFloat("m_flRoundDuration"0.00true);
    
GameRules_SetProp("m_nScavengeItemsRemaining"040true);
    
GameRules_SetProp("m_nScavengeItemsGoal"040true);
    
GameRules_SetProp("m_bAreTeamsFlipped"040true);
    
GameRules_SetProp("m_bInSecondHalfOfRound"040true);
    
GameRules_SetProp("m_bIsTransitioningToNextMap"040true);
    
GameRules_SetProp("m_bIsVersusVoteRestarting"040true);
    
GameRules_SetProp("m_iSacrificeEscapees"040true); 
From a test plugin, I forgot the results.
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midnight9
Senior Member
Join Date: Nov 2012
Old 05-28-2018 , 15:52   Re: [L4D2] Change Versus Map Score
Reply With Quote #3

I belive you do have to use native L4D_SetVersusMaxCompletionScore(score);

You could try something like this:
Code:
#include <left4downtown>

public OnMapStart() {

	decl String:Map[64];
	GetCurrentMap(Map, sizeof(Map));
	if(StrEqual(Map, "c1m1_hotel))
	{
		L4D_SetVersusMaxCompletionScore(500); // replace 500 with desired value
	}
}
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