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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 09-18-2016 , 14:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2111

Take this as an example, with notepad++ you'll see the special chars needed.
Attached Files
File Type: txt redirect.phrases.txt (4.5 KB, 173 views)
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LEL5
Junior Member
Join Date: Sep 2016
Old 09-18-2016 , 14:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2112

Thanks buddy.

The last option i know and i didnt try this one. Thanks again
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LEL5
Junior Member
Join Date: Sep 2016
Old 09-18-2016 , 15:53   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2113

Does anyone know's that there's a bug with the P2000 ? You cant equip that weapon when you have the USP selected in your Inventory and when you die you only have a knife

Last edited by LEL5; 09-18-2016 at 15:55.
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h3bus
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Join Date: Nov 2013
Old 09-19-2016 , 05:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2114

Use this version: https://forums.alliedmods.net/showth...36#post2445436

(I've updated First post to point to the correct version)
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LEL5
Junior Member
Join Date: Sep 2016
Old 09-19-2016 , 16:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2115

Okay i will test it

EDIT

Now it works, ty

Last edited by LEL5; 09-19-2016 at 20:59.
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Seryal
Junior Member
Join Date: Sep 2016
Old 09-21-2016 , 23:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2116

Number of rounds are set at 10. But after the round ends, it remains at 10 not allowing the map to change. I cannot find the cvar in the file to change this? Please assist.


Thanks in advance,
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rzrhome
Junior Member
Join Date: Sep 2016
Old 09-24-2016 , 04:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2117

how can i disable handguns by default ?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 09-24-2016 , 05:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2118

Depends of the map, on de_* go at the end of deatmatche.ini and edit the default section like this
Code:
        ""
        {
            "Load"
            {
                "Maps" "fy"
                "Configs" "Secondary disabled"
            }
            
        }
Or you can edit the game mode you use (by default Game Modes=>Deatmatch) in this file to remove secondary.
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rzrhome
Junior Member
Join Date: Sep 2016
Old 09-24-2016 , 08:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2119

Quote:
Originally Posted by h3bus View Post
Depends of the map, on de_* go at the end of deatmatche.ini and edit the default section like this
Code:
        ""
        {
            "Load"
            {
                "Maps" "fy"
                "Configs" "Secondary disabled"
            }
            
        }
Or you can edit the game mode you use (by default Game Modes=>Deatmatch) in this file to remove secondary.
ah ok thank you


Another Question: how can i edit the time between respawns ?

Last edited by rzrhome; 09-24-2016 at 11:17.
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skyline123
Junior Member
Join Date: Mar 2016
Old 10-04-2016 , 07:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2120

I would be pleased if someone could help me with some stuff :=)
1) how to turn blood spread off? thats kinda annoying for FFA?
2) How to disable the cs:go mapvote at the end of the match? Its overwriting the sourcemod vote.
3) How do I enable AWP? It canīt be bought for some reason and I donīt find it. I kinda failed the mod anyways, i'm using HS only without HS only enabled.
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