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FF2 rage_cloneattack


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MaloModo
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Join Date: Aug 2008
Old 03-31-2015 , 16:17   rage_cloneattack
Reply With Quote #1

https://github.com/50DKP/FF2-Officia..._abilities.ff2

Code:
"ability5"
    {
        "name" "rage_cloneattack"
        "arg0" "-1"
        "arg1"    "0"
        "arg2"    "1"
        "arg3" "models/bots/skeleton_sniper/skeleton_sniper.mdl"
        "arg4"  "2"
        "arg5"     "0.5"
        "arg6"  "saxxy"
        "arg7"  "1123"
        "plugin_name"   "ff2_1st_set_abilities"
    }
But keeps spawning minions in civy pose? Not sure about arg1 "looks like boss". It is trying to use skeleton model in game that works on sniper does it not? I try a few different combinations including "default" weapon but they still spawn civ? Just me?

LOL and a few of my buttons on this site are now upside down for me?

Last edited by MaloModo; 03-31-2015 at 16:22.
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93SHADoW
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Location: Houston, TX
Old 03-31-2015 , 16:32   Re: rage_cloneattack
Reply With Quote #2

Everything is upside-down lol.

arg6 should be "tf_weapon_club"
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Last edited by 93SHADoW; 03-31-2015 at 16:32.
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Wliu
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Join Date: Apr 2013
Old 03-31-2015 , 16:33   Re: rage_cloneattack
Reply With Quote #3

April Fools joke, I guarantee it.

Anyway it's possible that your custom model doesn't have animations for whatever class you're trying to spawn the clones as. Are you sure you're spawning snipers?
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MaloModo
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Join Date: Aug 2008
Old 03-31-2015 , 16:45   Re: rage_cloneattack
Reply With Quote #4

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Everything is upside-down lol.

arg6 should be "tf_weapon_club"
"1123"
{
"name" "Necro Smasher"
"item_class" "saxxy"
"craft_class" ""

Trying to spawn necro smasher on sniper class...
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93SHADoW
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Old 03-31-2015 , 16:50   Re: rage_cloneattack
Reply With Quote #5

Quote:
Originally Posted by MaloModo View Post
"1123"
{
"name" "Necro Smasher"
"item_class" "saxxy"
"craft_class" ""

Trying to spawn necro smasher on sniper class...
Saxxy is just a placeholder for whatever the class's melee classname is since anything that falls in the "saxxy" category is just a reskin of their default melee (and thus uses whatever classname their default melee is).

You'll need to use the respective classname the class's default melee uses. In this case, it's tf_weapon_club


˙˙˙˙uʍop ǝpᴉsdn pǝddᴉlɟ ʇxǝʇ ʎɯ uǝʌǝ 'puɐɥ ɹǝɥʇo ǝɥʇ uO
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Last edited by 93SHADoW; 03-31-2015 at 16:55.
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MaloModo
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Old 03-31-2015 , 16:58   Re: rage_cloneattack
Reply With Quote #6

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Saxxy is just a placeholder for whatever the class's melee classname is since anything that falls in the "saxxy" category is just a reskin of their default melee (and thus uses whatever classname their default melee is).

You'll need to use the respective classname the class's default melee uses. In this case, it's tf_weapon_club


˙˙˙˙uʍop ǝpᴉsdn pǝddᴉlɟ ʇxǝʇ ʎɯ uǝʌǝ 'puɐɥ ɹǝɥʇo ǝɥʇ uO
ah thx....that makes sense. I learned something today. You may have fixed my problem will get back.
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93SHADoW
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Old 03-31-2015 , 16:58   Re: rage_cloneattack
Reply With Quote #7

Quote:
Originally Posted by MaloModo View Post
And arg2 = 0 no weapon as in can't attack at all? No default melee weapon for class?
arg2:
0 - No weapons (for decoys)
1 - Spawn with a specified weapon (default being index 1, classname tf_weapon_bottle, attributes of 68 ; -1 if none specified in the respective args for classname, index, attributes)
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MaloModo
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Old 04-01-2015 , 11:04   Re: rage_cloneattack
Reply With Quote #8

Quote:
Originally Posted by MaloModo View Post
ah thx....that makes sense. I learned something today. You may have fixed my problem will get back.
Yup that did the trick. Skeletons spawn with the necro smasher. Here Cheers!
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