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[CSS] Weapon Mod


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ulx
SourceMod Donor
Join Date: Sep 2006
Old 10-19-2012 , 19:37   Re: [CSS] Weapon Mod
Reply With Quote #151

thanks a lot mate ... for me its running very well!
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lonely_tramp
Junior Member
Join Date: May 2011
Old 10-20-2012 , 03:32   Re: [CSS] Weapon Mod
Reply With Quote #152

plugin nice working in csgo, but correctly working with css weapons. please simple add new csgo weapons.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 10-21-2012 , 00:35   Re: [CSS] Weapon Mod
Reply With Quote #153

First. Thanks for your good work, blodia.
Game: CSS. The new version (1.7) fully spammed my screenlog.
See:

In the cfg/sourcemod/sourcemod.cfg:

My error log say:
You have any idea, why? Thanks in advance.

Last edited by pubhero; 11-02-2012 at 10:15.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 10-21-2012 , 13:09   Re: [CSS] Weapon Mod
Reply With Quote #154

attach your full cfg and log of all the spam from this plugin.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 10-24-2012 , 02:24   Re: [CSS] Weapon Mod
Reply With Quote #155

I modify my previous (153) post with your requests. See please.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 10-24-2012 , 14:43   Re: [CSS] Weapon Mod
Reply With Quote #156

i'll take a look at the errors in your log but your previous issue was related to the cfg file where is said weapons weren't found, are you still having that issue?
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 10-24-2012 , 16:07   Re: [CSS] Weapon Mod
Reply With Quote #157

No. That problem was my fault. I copy the base cfg file somewhere from this forum. But that was faulty.
p228 was p118 and the m249 was m149. Sorry about that. So the weapon not found error gone.
The all of other errors present for me now. I copy all errors from today to my previous (#153) post.
Only the weapon mod do these error log entries.

Edit:
The new version give incredible hits with AK47. 2-300 HP- for legs for me. And 400 HP for the stomach. lol

weaponmod ak47 headdamage "1.1"

weaponmod ak47 torsodamage "1.4"
weaponmod ak47 limbdamage "1.4"

Only for me? The old version was ok for me, except the error entries.

Last edited by pubhero; 10-25-2012 at 17:12.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-01-2012 , 20:02   Re: [CSS] Weapon Mod
Reply With Quote #158

i've updated the plugin to include an extra check to make sure the players active weapon is in the trie, although i still have no idea why other entities indexes are returned.

note i haven't increased the version number or added any notes to the changelog.

i tested the damage with the settings you mentions pubhero and had no issues, try updating to the beta version of sdkhooks.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 11-28-2012 , 01:19   Re: [CSS] Weapon Mod
Reply With Quote #159

Possible to add RunSpeed with this?
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cw speedruns:
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-28-2012 , 12:56   Re: [CSS] Weapon Mod
Reply With Quote #160

i removed run speed as it was broken and i didn't see it being fixed.
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