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changes to cs:go steamID-universe - v1.4.10


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Karower
Junior Member
Join Date: Aug 2012
Old 10-02-2012 , 08:23   changes to cs:go steamID-universe - v1.4.10
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Has something changed with the way steam-ids are handled now?

Currently I'm converting steam_ids (for community wide bans) from css servers to cs_go servers by changing the STEAM_0 to STEAM_1. Is that not required anymore?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-03-2012 , 10:47   Re: changes to cs:go steamID-universe - v1.4.10
Reply With Quote #2

That wasn't required at all. STEAM_X: is handled since l4d was released.
The only problem that was fixed in 1.4.10 was the unbanning from web using the wrong steamid for the "rcon removeid STEAM_.." command in csgo. Banning wasn't affected by the steam universe at all.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-03-2012 , 12:32   Re: changes to cs:go steamID-universe - v1.4.10
Reply With Quote #3

Quote:
Originally Posted by Peace-Maker View Post
That wasn't required at all. STEAM_X: is handled since l4d was released.
The only problem that was fixed in 1.4.10 was the unbanning from web using the wrong steamid for the "rcon removeid STEAM_.." command in csgo. Banning wasn't affected by the steam universe at all.
Any chance at game independent storage using their 32bit or 64bit accountid?

Last edited by KyleS; 10-03-2012 at 12:32.
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maxd
Junior Member
Join Date: Apr 2012
Old 10-04-2012 , 04:45   Re: changes to cs:go steamID-universe - v1.4.10
Reply With Quote #4

Is there a difference between using STEAM_0 and STEAM_1 prefix when adding admin access at SourceBans panel?
If an admin access is given to an ID with prefix 0, this access will work on GO servers as well which are in different universe (prefix 1)?
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ecca
Sexy Santa
Join Date: Jan 2011
Old 10-04-2012 , 16:41   Re: changes to cs:go steamID-universe - v1.4.10
Reply With Quote #5

Maxd, yes their is, STEAM_0 will give admin on the older source engine, as css or dods. But STEAM_1 will only give you access on newer source engine as csgo and l4d2.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-06-2012 , 14:58   Re: changes to cs:go steamID-universe - v1.4.10
Reply With Quote #6

Quote:
Originally Posted by maxd View Post
Is there a difference between using STEAM_0 and STEAM_1 prefix when adding admin access at SourceBans panel?
If an admin access is given to an ID with prefix 0, this access will work on GO servers as well which are in different universe (prefix 1)?
Quote:
Originally Posted by ecca View Post
Maxd, yes their is, STEAM_0 will give admin on the older source engine, as css or dods. But STEAM_1 will only give you access on newer source engine as csgo and l4d2.
No, either format will work. SourceMod ignores the first STEAM_X: part of the steamid to identify admins.
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ecca
Sexy Santa
Join Date: Jan 2011
Old 10-06-2012 , 18:50   Re: changes to cs:go steamID-universe - v1.4.10
Reply With Quote #7

Quote:
Originally Posted by Peace-Maker View Post
No, either format will work. SourceMod ignores the first STEAM_X: part of the steamid to identify admins.
Well, it didn't do that for me. My admin's didn't get their rights when i took their steamid from steamidconverter. I was forced to edit the STEAM_1 to make hi's admin rights work on CS:GO
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