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Connect - A safer OnClientPreConnect forward


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moxie2020
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Join Date: Aug 2011
Old 06-05-2012 , 17:49   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #101

[09] <FAILED> file "connect.ext.2.ep2v.so": Failed to find CBaseServer__RejectConnection function.

I just reinstalled connect getting the error above. I searched and didn't see it in the posts.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 06-05-2012 , 18:30   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #102

Quote:
Originally Posted by moxie2020 View Post
[09] <FAILED> file "connect.ext.2.ep2v.so": Failed to find CBaseServer__RejectConnection function.

I just reinstalled connect getting the error above. I searched and didn't see it in the posts.
Which game?
Just restart your gameserver to apply the lastest gamedata updates from the autoupdater.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 06-28-2012 , 20:09   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #103

Im guessing this needs the same gamedata updated as cbase
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-29-2012 , 05:43   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #104

Quote:
Originally Posted by DontWannaName View Post
Im guessing this needs the same gamedata updated as cbase
What broke? I've been told it's fine.

EDIT: Confirmed it myself, all the sigs are fine.
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Last edited by asherkin; 06-29-2012 at 05:46.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 06-29-2012 , 14:44   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #105

Maybe I will just switch to this then
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 06-30-2012 , 23:47   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #106

I got this working, but it took 2 restarts to get it fully loaded. Gave some odd error that it couldn't find something but that went away after a 2nd restart. It doesn't play nice with cbaseext and wont load after you unload cbase.
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GoD-Tony
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Join Date: Jul 2005
Old 07-01-2012 , 03:52   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #107

Quote:
Originally Posted by DontWannaName View Post
It doesn't play nice with cbaseext and wont load after you unload cbase.
The latest snapshot is compatible with CBaseServer, but plugins using the old Connect will need to be updated.
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Last edited by GoD-Tony; 07-01-2012 at 03:53.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-01-2012 , 15:02   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #108

oh I knew I should have gotten the snapshot. Is it time to put that one on the first post?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-01-2012 , 15:09  
Reply With Quote #109

Quote:
Originally Posted by DontWannaName View Post
oh I knew I should have gotten the snapshot. Is it time to put that one on the first post?
The change was only made Friday, it hasn't even been announced yet.

Connect and CBaseServer Tools still won't work correctly on the same server, the name change is just to stop it crashing when plugins from the opposing extension are loaded.
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Last edited by asherkin; 07-01-2012 at 15:11.
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DontWannaName
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Location: VALVe Land, WA
Old 07-02-2012 , 18:12   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #110



I am getting 36/32 which is weird ...
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