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Paintball Gun & Mod


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Rencky
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Join Date: Sep 2007
Old 01-05-2008 , 08:22   Re: Paintball Gun & Mod
Reply With Quote #21

thnx...works fine now
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grimvh2
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Join Date: Nov 2007
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Old 01-05-2008 , 15:10   Re: Paintball Gun & Mod
Reply With Quote #22

sounds very cool , testing

after tested i had the same problem as rencky i dind see paintball spalshes

Last edited by grimvh2; 01-05-2008 at 15:49.
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travo
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Join Date: Aug 2006
Old 01-06-2008 , 12:25   Re: Paintball Gun & Mod
Reply With Quote #23

Quote:
Originally Posted by grimvh2 View Post
sounds very cool , testing

after tested i had the same problem as rencky i dind see paintball spalshes
did you try
Quote:
Originally Posted by travo View Post
hmm... the obvious questions are if you have the files in the right directories and have you tried the default cvars. If this doesnt help, can you let me try your server and see exactly what its doing or have a video of what is happening? Are you getting any errors in your logs?
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Rencky
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Join Date: Sep 2007
Old 01-06-2008 , 18:04   Re: Paintball Gun & Mod
Reply With Quote #24

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Originally Posted by grimvh2 View Post
after tested i had the same problem as rencky i dind see paintball spalshes
try it again today...it suddenly started working for me don't know what that is, i restarted the server several times, that didn't work.
i went to bed, next day it works...i had a good dream i guess
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 01-07-2008 , 09:38   Re: Paintball Gun & Mod
Reply With Quote #25

Works fine on win nightly build but not on linux no sound/paint splashes
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grimvh2
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Join Date: Nov 2007
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Old 01-07-2008 , 13:31   Re: Paintball Gun & Mod
Reply With Quote #26

ok will try thx ppl
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 01-07-2008 , 14:09   Re: Paintball Gun & Mod
Reply With Quote #27

Found out whats wrong amxx doesn't switch on the modules needed automatically it has to be maually done!
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-07-2008 , 14:54   Re: Paintball Gun & Mod
Reply With Quote #28

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Originally Posted by RasterMan View Post
Found out whats wrong amxx doesn't switch on the modules needed automatically it has to be maually done!
If it is compiled for 1.75+, it will turn the modules on.
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 01-08-2008 , 12:42   Re: Paintball Gun & Mod
Reply With Quote #29

Well it doesn't I had to enable Fakemeta manually...
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Rencky
Member
Join Date: Sep 2007
Old 01-08-2008 , 17:53   Re: Paintball Gun & Mod
Reply With Quote #30

is it possible to make kills count in the server stats? it doesn't see them as actual kills or something :/

- maybe add other models? for secondary weapon...like this one

- or a HE-grenade that explodes in small paintballs that are lethal by 3 hits or so...(this model is fun )

- or make it 1 bullet for headshot, 2 bullets for normal kills...

- or make it when you were killed, you get a death in scorelist, but you don't die,...you freeze for 10 seconds, in which you can't be shot, and after the 10 seconds you respawn...(if you have CSDM on like me, you randomly respawn somewhere on the map)..,
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Old 01-10-2008, 08:20
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