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[REQ][L4D2]AI SI evades if aimed at.


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timonenluca
Member
Join Date: Apr 2020
Location: Europe
Old 05-07-2020 , 01:53   [REQ][L4D2]AI SI evades if aimed at.
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Hello there! I found a interesting concept off a plugin , problem remains that it's a fairly buggy version and runs on the old L4DDowntown mod.

Link to he's work.

https://github.com/breezyplease/hard...g/AI_HardSI.sp

The plugin causes infected to jump when in eyesight. I found that it was a really interesting idea. I was hoping if someone would have loved to improve upon it or make he's own version.


Small Ideas in case.

HTML Code:
Jockey using he's ability to jump away multiple times to evade multiple shots , while attacking?

Hunter , if caught early or in sight to far leap around evading incoming fire. (If caught the hunter goes silent?) "Silent infected plugin by silvers?"

charger jumping before charge? I have seen it on charger actions by silvers but i don't think the AI used it.

Smoker tongue break ? starts jumping and running away evading incoming fire? Below is a link to a mod that causes the smoker to instantly run away when a tongue is broken.
https://steamcommunity.com/sharedfil.../?id=819800967

If needed and this caught your attention i can provide a small payment for motivational purposes?

Last edited by timonenluca; 05-07-2020 at 02:04.
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timonenluca
Member
Join Date: Apr 2020
Location: Europe
Old 05-11-2020 , 16:51   Re: [REQ][L4D2]AI SI evades if aimed at.
Reply With Quote #2

*BUMP*

No'one? , i understand it takes time and effort. So im wiling to help out if needed.

Would even consider a payment.

Last edited by timonenluca; 05-11-2020 at 16:53.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-19-2021 , 05:56   Re: [REQ][L4D2]AI SI evades if aimed at.
Reply With Quote #3

Hope to support L4D1
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-20-2021 , 14:02   Re: [REQ][L4D2]AI SI evades if aimed at.
Reply With Quote #4

Competitive-Bots+ : Apocalypse Edition only changes some game cvars. (attached below)
Attached Files
File Type: txt gamemodes.txt (35.2 KB, 84 views)
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-06-2021 , 16:01   Re: [REQ][L4D2]AI SI evades if aimed at.
Reply With Quote #5

Quote:
Originally Posted by Marttt View Post
Competitive-Bots+ : Apocalypse Edition only changes some game cvars. (attached below)
Download this file, can he work in the latest version of L4D1?
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-06-2021 , 17:33   Re: [REQ][L4D2]AI SI evades if aimed at.
Reply With Quote #6

Not all cvars may exist or work the same, you have to try it.
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