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[L4D & L4D2] Struggle


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ChoclatePancake
Junior Member
Join Date: Sep 2009
Old 12-20-2016 , 12:52   Re: [L4D & L4D2] Struggle
Reply With Quote #51

Quote:
Originally Posted by Edison1318 View Post
Actually, i fixed it by myself. I don't need to worry about Shoved signature, i used OnStaggered Signature on smoker and charger to work it.
Could you post your fixed code?
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 12-22-2016 , 09:05   Re: [L4D & L4D2] Struggle
Reply With Quote #52

Quote:
Originally Posted by ChoclatePancake View Post
Could you post your fixed code?
Yea sure, i'll post it here.

Just replace the txt into the gamedata and the plugin in plugin folder.(obvious)
Attached Files
File Type: txt struggle_l4d.txt (2.3 KB, 403 views)
File Type: smx struggle_l4d_fix.smx (17.7 KB, 290 views)
File Type: sp Get Plugin or Get Source (struggle_l4d_fix.sp - 643 views - 24.2 KB)
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EdisonGar

Last edited by Edison1318; 12-22-2016 at 09:07.
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LiQuiD_FeAR
Junior Member
Join Date: Jan 2010
Old 12-23-2016 , 22:40   Re: [L4D & L4D2] Struggle
Reply With Quote #53

Cool I'll check it out from a recommendation. Thanks for fix.
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coolabohtar
New Member
Join Date: Aug 2017
Old 08-16-2017 , 16:00   Re: [L4D & L4D2] Struggle
Reply With Quote #54

Eh... I don't think the plugin works right. I don't have infinite ammo. I always have to reload, my clips run out, and my ammo supply runs out. But the plugin is active. I get a message in the chat that says it is either enabled, or disabled (usually the default). If I enable it, it still does nothing.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 08-16-2017 , 17:23   Re: [L4D & L4D2] Struggle
Reply With Quote #55

This plugin does nothing when it comes to ammo.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-05-2021 , 22:38   Re: [L4D & L4D2] Struggle
Reply With Quote #56

work properly with my gamedata and modified Edison1318 guy source
update sdk reference and signature
.txt on /gamedata
enjoy
Attached Files
File Type: sp Get Plugin or Get Source (struggle_l4d_fix.sp - 98 views - 24.3 KB)
File Type: txt struggle_l4d.txt (3.6 KB, 59 views)
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 12-08-2021 , 21:59   Re: [L4D & L4D2] Struggle
Reply With Quote #57

Quote:
Originally Posted by NoroHime View Post
work properly with my gamedata and modified Edison1318 guy source
update sdk reference and signature
.txt on /gamedata
enjoy
got this error
L 12/09/2021 - 02:55:18: [SM] Call stack trace:
L 12/09/2021 - 02:55:18: [SM] [0] DispatchKeyValue
L 12/09/2021 - 02:55:18: [SM] [1] Line 590, /home/forums/content/files/2/7/2/5/1/8/192533.attach:isplayInstructorHint
L 12/09/2021 - 02:55:18: [SM] Exception reported: Entity 3 (3) is invalidL 12/09/2021 - 02:55:18: SourceMod error session started
L 12/09/2021 - 02:55:18: Info (map "l4d2_tank_challenge_15_rounds") (file "/home/container/left4dead2/addons/sourcemod/logs/errors_20211209.log")
L 12/09/2021 - 02:55:18: [SM] Exception reported: Entity 3 (3) is invalid
L 12/09/2021 - 02:55:18: [SM] Blaming: struggle_l4d_fix.smx
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-09-2021 , 06:53   Re: [L4D & L4D2] Struggle
Reply With Quote #58

You should always pass the userid of a client inside timers and check if the client is still valid inside the timer callback.
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Black714
Junior Member
Join Date: Jun 2020
Old 12-10-2021 , 13:35   Re: [L4D & L4D2] Struggle
Reply With Quote #59

Is that possible to add support for BOT?
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-13-2021 , 16:37   Re: [L4D & L4D2] Struggle
Reply With Quote #60

i dont know how it happen but as marttt said , before entities operation should check it valid
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