Currently I am running a single instance of HLDS on my dedicated machine which runs on my home network and I'd like to know how many more gameservers I could run effectively without bottleneck/issue with my current machine specs, HLDS settings and internet connection.
I'll attach a few photos so you guys can see how my single instance of HLDS is running on my machine;
dedicated server:
4 core/4 thread cpu @ 3.9GHz and Ubuntu server running at 1000hz
shell script for hlds_run:
HLDS running in realtime priority
server rates:
max rates and a 1000fps tickrate
home network connection:
less than ideal upload speed for a gameserver in general; but sufficient enough for HLDS?
monitoring the HLDS instance:
HLDS using 56.4% CPU on a single-core
more detailed monitoring:
Overall the entire system uses 10% CPU while the single instance of HLDS is running
ram usage of HLDS:
Close to 90MiB of RAM usage - it's irrelevant I included this since I have 16GiB of RAM lol
HLDS stats:
getting consistent 1000fps with 50% CPU usage on a single-core *server is empty*
So what do you guys think in terms of running more than one server? Thanks