Ok i've made the config files for spawning medkits at start. This is for every map
This is for 10vs10, if you run 8vs8 just remove 2 packs (should be easy enough). There are some maps that have 6 medkits by default, I still added 6 to that map as well, so every map has 6 kits added.
I tried to spawn them with the original ones, but because I didn't have enough space or it was a hard location like a shelve, I could not do that all the time.
I had to start each map, do trial/error on the origins so it was a lot of work. That's the reason why I didn't do additional medkits at the end of each map, it's a little pointless anyway. I will skip defibs too, they're too buggy. If you do anything with it you get all weird effects, like survivors getting defibbed while they're still alive
So please try them, if you can find any weird looking medkits, that are floating or something else weird just let me know so I can fix it. I loaded every map and checked carefully, but I still could've missed something
One thing is for sure, every map has 6 extra kits.