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[CS:S/CS:GO] DeathMatch:SM


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 10-12-2009 , 12:39   Re: DeathMatch
Reply With Quote #11

Quote:
Originally Posted by Stitllams View Post
When there is only one player on a team and he gets killed, instead of just being respawned, the round ends, can you please have that as an option you can turn off.

I have tried blocking the round_end event from within the plugin, but that didn't work, it appears that it may have to done another way.

Anyway that is one feature that I would really appreciate being implemented.
ofcourse you can not disable round end
the only solution is to add two bots and freeze them and move them out of the map.
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Stitllams
Junior Member
Join Date: May 2009
Location: New Zealand
Old 10-12-2009 , 15:31   Re: DeathMatch
Reply With Quote #12

So I am presuming then it is hard coded and cannot be bypassed.
I have added a bot manually but that is just a pain in the ass, would be nice to have that as an option, I have trolled the forums and this question has been asked before.
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G@bryel@
Junior Member
Join Date: Feb 2009
Old 10-18-2009 , 05:35   Re: DeathMatch
Reply With Quote #13

I put this plugin(GG+deathmatch) on my server, works fine, but on my server not all maps running whith gungame and all players respawn on simple maps. How do y remove this addons and to make it run only for gungame maps?(sory for my english).
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Stitllams
Junior Member
Join Date: May 2009
Location: New Zealand
Old 10-18-2009 , 06:22   Re: DeathMatch
Reply With Quote #14

What I do is in cstrike\maps\cfg I put a cfg file for each map that I don't want Deathmatch loading and put in it

unload sm_ggdmsm plugins
unload sm_ggdm_spawns

the naming of the cfg file is mapname.cfg
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G@bryel@
Junior Member
Join Date: Feb 2009
Old 10-18-2009 , 07:49   Re: DeathMatch
Reply With Quote #15

Still whorking, no change:

[GGDM]You have been respawned....
Y dont now what to do, the server is all most ready and this is the only thing that dont now how to fix.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 10-18-2009 , 08:34   Re: DeathMatch
Reply With Quote #16

sm plugins unload sm_ggdm
sm plugins unload sm_ggdm_spawns
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G@bryel@
Junior Member
Join Date: Feb 2009
Old 10-18-2009 , 11:32   Re: DeathMatch
Reply With Quote #17

Tks .

Unknown command "unload" , but second is whorking, tks again.
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Stitllams
Junior Member
Join Date: May 2009
Location: New Zealand
Old 10-18-2009 , 15:27   Re: DeathMatch
Reply With Quote #18

oops my bad, something happened to my formatting.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-13-2009 , 08:12   Re: DeathMatch:SM
Reply With Quote #19

Release 1.5.2:
* Renamed plugin to DeathMatch:SM.
+ Added cvar to set time before respawn (sm_ggdm_respawntime, default 2.0).
+ Added cvar to disable weapon removement (sm_ggdm_removeweapons, default 1).
* Spawn protection plugin and deathmatch plugin are splited to two independent plugins.
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altex
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Join Date: May 2009
Location: Russia
Old 12-29-2009 , 16:20   Release 1.5.3
Reply With Quote #20

Release 1.5.3:
+ Added cvar to enable/disable color changing on spawn protected players.
* Fixed not to slay player on spawn sometimes if it spawns in one second
with autospawn timer.
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