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[l4d2] Save Weapon (Co-op)


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ppd
New Member
Join Date: Aug 2017
Old 11-12-2017 , 18:44   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #71

Can it use in SM1.5?
My plugins some just work in SM1.5
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maks
Member
Join Date: Dec 2011
Location: Russia
Old 11-14-2017 , 00:38   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #72

SourceMod: 1.7 - 1.9
With older versions incompatible
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 03-20-2018 , 23:54   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #73

Quote:
Originally Posted by maks View Post
SourceMod: 1.7 - 1.9
With older versions incompatible
deluxe
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maks
Member
Join Date: Dec 2011
Location: Russia
Old 04-09-2018 , 11:58   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #74

Update v4.3
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Jerry_21
Member
Join Date: Jun 2017
Old 05-24-2018 , 13:19   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #75

Quote:
Originally Posted by Merudo View Post
Save Weapon 4.3 (forked)

Based on maks Save Weapon 3.6.7 and Electr000999's fork.

Description:
On coop/realism servers with 5+ survivors, the game will not save anything related to the extra survivors. Hence these survivors will start every new map of a campaign with 100 health and no equipment, or will end up with the equipment of a different survivor. With the plugin, the equipment of all survivors will be properly saved.

New to 4.3:
- l4d2_ty_noob now gives you a smg at the start of the first map if you don't have one
- Improved precaching of a few weapons
- Dual pistols detection doesn't use model anymore

New to 4.2:
- Fixed bug where going idle could change your weapons

New to 4.1:
- Plugin properly saves temporary HP, ReviveCount, and Black&White status

New Features of the Fork:
- Plugin now saves bot equipment! Bots will come back with the same gear they had the previous mission.
- Plugin saves health for survivors. Dead survivors will come back with 50 health on the next map.
- Plugin saves prop data & models. That means if you have 5 players and 2 bots (say, 1 Rochelle and 1 Francis), the same bots will come back on subsequent missions (Character Select Menu/FakeZoey recommended)
- When a survivor bot is replaced by a player, that player with inherit the saved equipment of the bot. The same will happen if a player is replaced by a bot
- Plugin only enabled on modes "coop", "realism", and related mutations. It is automatically disabled on other modes.

Cvars:
- l4d2_ty_noob: If 1, gives SMG after spawning (Default: 0)
- l4d2_ty_clear_after_campaign: If 1, clear weapons after end/change of campaign. (Default: 1)

Commands:
- !save_weap_all: Save the weapons & health of every survivor. Admin only
- !load_weap_all: Load the saved weapons & health of every survivor. Admin only
First of all, excuse my ugly English.
I wanted to know if you could help me with an error that I find with this plugin, when I play with friends and when I change the map, I do recover everything I had but my friends change their weapons at times but always change the character I had on the previous map for a new one.
Currently I use most of their supplements for 5 survivors or more. I have l4d2 2.1.5.0, sourcemod v1.8.0.6015 and metamod 1.10. I hope you can help me, Thanks.

Last edited by Jerry_21; 05-24-2018 at 13:21. Reason: correcion
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maks
Member
Join Date: Dec 2011
Location: Russia
Old 06-29-2018 , 11:07   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #76

Forks are unstable and poorly tested. Use the original version. Current version https://github.com/TyUser/l4d2_ty_sa...aveweapon_4.sp
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 12-08-2018 , 00:00   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #77

Quote:
Originally Posted by maks View Post
Forks are unstable and poorly tested. Use the original version. Current version https://github.com/TyUser/l4d2_ty_sa...aveweapon_4.sp
Sometimes, when restart chapter, some survivor lost medkit
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ceasedU
Member
Join Date: Sep 2018
Old 05-18-2019 , 09:33   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #78

whenever there are multiple of thje same character when max players is 4. so like 3 nicks, when they go to a new chapter it gives them all full health for next chapter. how do you fix this?

Edit: in fact everyone keeps getting 100 health

Last edited by ceasedU; 05-18-2019 at 09:45.
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maks
Member
Join Date: Dec 2011
Location: Russia
Old 05-26-2019 , 08:48   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #79

If you keep your health will be too difficult to play on the next map.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 06-05-2020 , 04:18   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #80

This plugin makes conflict with this?
https://forums.alliedmods.net/showthread.php?p=2584834

Maybe to avoid using this other plugin, add an extra function, remember the previous life or rather, customize the life with which it can appear and if it appears or not, in black and white.
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