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Team Resources Display


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Plugin Info:     Modification:   Natural Selection        Category:   Statistical        Approver:   devicenull (200)
CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 09-21-2004 , 17:14   Team Resources Display
Reply With Quote #1

Aliens can say /res to see how much resources their team-mates have or bind a key to +showres to display resources while the button is held down. (bind x +showres)

Cvar:
amx_teamres_showusage Set to 0 to disable displaying of usage on round start. (default 1)



Requires:
AMXModX 0.20 TP5 or later
Engine module
NS module

UPDATED: 2.3 (23-September-04)
O Fixed require_module() bug.

UPDATED: 2.2 (9-September-04)
O Autmatically removed [No-CD] from names to save space.
O Added MAX_ROW_SIZE define so servers with large maxplayers can limit the size of names so everyone is displayed.
O Made compatible with AMXModX 0.20 and new small compiler.

UPDATED: 2.1 (20-June-04)
O Added +showres bind (thanks for the good idea DFAHaplo)
O Added a display of usage of the plugin to aliens shortly after the round starts
O Removed error message for non-aliens, it just won't work now.

UPDATED: 2.0 (12-May-04)
O Rewrote plugin completely.
O Text should now be aligned. (as best as I could get it)
O The display is now sorted by res. (highest res at the top)
O Plugin disabled in combat maps.
O Now requires ns2amx 1.0.
Attached Files
File Type: sma Get Plugin or Get Source (teamres.sma - 3828 views - 3.8 KB)
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Emanon
Member
Join Date: Jul 2004
Old 09-21-2004 , 19:12  
Reply With Quote #2

Cheesy, you are the man!
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CF|Punisher
Junior Member
Join Date: Jan 2005
Location: Twin Cities, MN
Old 01-26-2005 , 16:47  
Reply With Quote #3

I'm attempting to get this plugin working on my clans NS server but I'm not having much luck.

Server is running:
AMX Mod X v1.00
MetaMod v1.17.3p15
engine_amxx.dll
amxx_ns2amx.dll

teamres.amxx is listed in the plugins.ini file. Am I missing something?
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CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 01-26-2005 , 17:48  
Reply With Quote #4

Yeah it needs the ns module, not the ns2amx one.
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CF|Punisher
Junior Member
Join Date: Jan 2005
Location: Twin Cities, MN
Old 01-26-2005 , 18:06  
Reply With Quote #5

Thanks.

I switched from using amxx_ns2amx.dll to ns_amxx.dll and it's now working.

Thanks to mayhem in #amxmodx for the additional online help.
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CF|Punisher
Junior Member
Join Date: Jan 2005
Location: Twin Cities, MN
Old 03-05-2005 , 20:08  
Reply With Quote #6


This plugin is now broken in NS 3.0 Final.
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sub
Senior Member
Join Date: Nov 2004
Location: Morristown, New Jersey
Old 03-05-2005 , 20:31  
Reply With Quote #7

you useing the new module?
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CF|Punisher
Junior Member
Join Date: Jan 2005
Location: Twin Cities, MN
Old 03-05-2005 , 20:32  
Reply With Quote #8

What new module?
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sub
Senior Member
Join Date: Nov 2004
Location: Morristown, New Jersey
Old 03-05-2005 , 23:26  
Reply With Quote #9

the new one for the new version.
http://forums.alliedmods.net/showthread.php?t=10956
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CF|Punisher
Junior Member
Join Date: Jan 2005
Location: Twin Cities, MN
Old 03-06-2005 , 14:04  
Reply With Quote #10

Where does this file go?
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