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Enemy Requisitions


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   v3x (159)
DarkRaven
New Member
Join Date: Apr 2006
Old 04-09-2006 , 00:56   Enemy Requisitions
Reply With Quote #1

Code:
	Allows the purchase of 'enemy' weapons while in the buyzone and
	within 'buy time' at inflated prices. The respective scoped rifles
	aren't available due to being 'too rare' to be purchasable. 
	Team say or bind a key to 'fixer' to bring up the menu.
	
	HISTORY:
	
	v. 1.0 - Compiled without errors. Yeah me!
	v. 1.1 - Fixed all logic errors. Stupid floatround not working as
		it should with the floatround_ceil method. ><
	v. 1.2 - Cleaned up code. Unfortunately generates 8 warnings total
		due the the way cs_get_user_team(id) is used. Final version
		unless someone needs a fix.
	v. 1.3 - Further code cleaning, thanks to VEN.
		
	COMMANDS:
	
	say_team ('u') fixer - brings up the menu
	fixer	- brings up the menu
	
	CVARS:
	
	amx_enemyreq - turns the plugin on and off (default : on "1")
	amx_ereq_mult - the inflation of prices as a multiplier (default : 5x "5.0")
	amx_ereq_allow - a bitwise sum of purchaseble items (default : all allowed "15")
			eg.
			1 - Pistol
			2 - SMG
			4 - Light Rifle
			8 - Main Rifle
	amx_ereq_vary - enables the black market not to have rifles in stock based on a fixed 
			percentage which is run though each round per person. More people
			equals a better chance of one being available. (default : on "1")
Attached Files
File Type: sma Get Plugin or Get Source (enmyreq.sma - 2325 views - 7.3 KB)
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