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[L4D(2)] SuperVersus [1.5.4]


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Iizuka07
Member
Join Date: Aug 2018
Old 10-22-2020 , 09:02   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1311

Here's the source code, I forgot to include it. This is the one Edison1318 edited and compiled.

[L4D2] Superversus Latest.sp


PS: I know this is a wrong thread to post here but, can someone take over and fix Merudo's forked plugin of mak's saveweapons for 4+survivors, since Merudo has gone hiatus in a while now, I don't use mak's version since the survivors die everytime they enter a safehouse and reset everything.

here's Merudo's version of the Save Weapons
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Last edited by Iizuka07; 10-22-2020 at 09:36.
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BrandonZFong
New Member
Join Date: Oct 2020
Old 10-22-2020 , 16:47   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1312

So I put everything from Merudo's Left 4 Downtown 2 while keep Left 4 Dhooks.



I get 6 Max Specials from 8 Survivors.

But when I removed Left 4 Downtown 2 extension.



Only 2 Max Specials... I'm ultimately confused.
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Iizuka07
Member
Join Date: Aug 2018
Old 10-22-2020 , 21:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1313

Quote:
Originally Posted by BrandonZFong View Post
So I put everything from Merudo's Left 4 Downtown 2 while keep Left 4 Dhooks.



I get 6 Max Specials from 8 Survivors.

But when I removed Left 4 Downtown 2 extension.



Only 2 Max Specials... I'm ultimately confused.
Only use Left4Dhooks, don't use both at the same time.
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Ocela
Junior Member
Join Date: Oct 2020
Old 10-22-2020 , 23:13   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1314

Quote:
Originally Posted by Iizuka07 View Post
PS: I know this is a wrong thread to post here but, can someone take over and fix Merudo's forked plugin of mak's saveweapons for 4+survivors, since Merudo has gone hiatus in a while now, I don't use mak's version since the survivors die everytime they enter a safehouse and reset everything.

here's Merudo's version of the Save Weapons
It says the original author updated that script on the 11th. So is it not up to date? https://forums.alliedmods.net/showthread.php?t=263860

Last edited by Ocela; 10-22-2020 at 23:14.
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Iizuka07
Member
Join Date: Aug 2018
Old 10-23-2020 , 13:04   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1315

Quote:
Originally Posted by Ocela View Post
It says the original author updated that script on the 11th. So is it not up to date? https://forums.alliedmods.net/showthread.php?t=263860
Merudo's forked version is more useful than the original, you'll see what I mean until you tried one of the plugins.
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BrandonZFong
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Join Date: Oct 2020
Old 10-24-2020 , 01:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1316

Quote:
Originally Posted by Iizuka07 View Post
Only use Left4Dhooks, don't use both at the same time.
Deleted Downtown 2 files and still max specials don't change.

SourceMod 1.10 6497
Metamod 1.11-dev 1143

Quote:
Originally Posted by BrandonZFong View Post
Max Specials don't change when extra player/bot join.

I'm using Left 4 Dhooks and running linux server.

director_auto_difficulty "1"
director_si_more "1"
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Iizuka07
Member
Join Date: Aug 2018
Old 10-24-2020 , 15:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1317

Quote:
Originally Posted by BrandonZFong View Post
Deleted Downtown 2 files and still max specials don't change.

SourceMod 1.10 6497
Metamod 1.11-dev 1143
Use competitive bots+ from the workshop and go all out with this plugin
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Shao
Member
Join Date: Jan 2015
Old 10-30-2020 , 03:07   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1318

Quote:
Originally Posted by BrandonZFong View Post
Deleted Downtown 2 files and still max specials don't change.

SourceMod 1.10 6497
Metamod 1.11-dev 1143
Use the version I posted, it has Left 4 DHooks support. It works fine.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 11-06-2020 , 20:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1319

Quote:
Originally Posted by Shao View Post
Alright! Here's what I think may be the final update of this plugin, given that I had the time to quickly test it and nothing seemed out of the ordinary, my buddies gave me the green light as well so!

There is a lot of customization added and fixes for all it's previous issues with CI, SI and the Tank, even in Versus! Should the plugin now update each time a new client connect or disconnect and will print it's intended stats in everyone's console.

It was also updated to work with Left4DHooks for the extra Co-Op SI which can be found here: https://forums.alliedmods.net/showthread.php?t=321696

Credits to my good friends coding skills for it found in the plugin description.

Edit: Re-Download the plugin if you haven't already, there was a mistake that kept doubling the tank HP, cvars were also added so that the horde can still be manipulated instead of hard coded.

Edit 2: Revised and showed consistent results.

Edit 3: Optimized with recommendations and fixed some more mistakes.

Edit 4: ... One last mistake, hopefully. SI Health would go up on a player join but not go back to lower values when a player left.

Edit 5: Added difficulty check for survivor bots when they are kicked.

Edit 6: Added First Aid Kits on finales that aren't gauntlets to keep things fair with extra survivors, fixed the auto-join to take control of live survivor in Co-Op regardless of the survivor set/characters when player count is still 4, it used to ignore those and would connect players dead or as a 5th survivor instead, forcing humans to kick a bot.
All in Left 4 Dead 2:

This version generate conflict with [L4D1 AND L4D2] HP Tank Multiplier?

When I tested their version of superversus it gave me the conflict that when players wrote !join|/join|sm_join (l4d_management "1"), sometimes they got stuck in the selection menu of survivors and infected teams, however, I have not test this enough , I'll edit this message if I find something.

Additionally, since I removed the info-editor, the survivors' hands model does not appear on some maps, especially the l4d1 maps. (I need to check if it is due to the plugin or the update)

I use the plugins:
l4d2_character_manager of Lux
survivor_afk_fix of Lux

I no use the plugins:
l4d_survivor_identity_fix of Shadowysn

Last edited by Tonblader; 11-06-2020 at 20:33.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 11-11-2020 , 01:38   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1320

Running this on windows.

If I set 'l4d_static_minimum_survivor' to '6' or more, the server crashed as soon as a player connect.

No error was logged.

Any idea what could be causing this?

I have no issue running this plugin on linux server though.

Last edited by winged_box; 11-11-2020 at 02:01.
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