Hello everyone.
When creating a model, I attach the child model to the parent model using SetParentAttachment. It turns out the hierarchy of bones, if you rotate the parent body, then the child body also rotates. How can you eliminate this connection during rotation without breaking the connection between the bones? Is it necessary for the parent model to rotate and the child model to remain independent of the parent model(this is only when rotating!)?
Last edited by tonline_kms65; 02-26-2021 at 00:33.