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[PAID REQ] Have a users playermodel copy the movements/animations of a prop_dynamic?


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GurusGeo
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Join Date: Jun 2019
Old 06-21-2019 , 03:58   [PAID REQ] Have a users playermodel copy the movements/animations of a prop_dynamic?
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For CS:GO

I was wondering if someone could take up the plugin request to have a clients entity (player model) follow a prop_dynamic_override entity, leading to the clients' entity practically replicating any animation/movement the prop_dynamic model has to offer.

An example would be having a prop_dynamic entity, consisting of any HL2 or L4D animation(s), set the effect to both bone-merge and parent to the clients' player model, therefore resulting in the users CS:GO player model having HL2 or L4D animations (theoretically).

Tried looking for anything related to bonemerge but could not find anything regarding this specific area.

I do not know how to code hence this PAID request
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