For CS:GO
I was wondering if someone could take up the plugin request to have a clients entity (player model) follow a prop_dynamic_override entity, leading to the clients' entity practically replicating any animation/movement the prop_dynamic model has to offer.
An example would be having a prop_dynamic entity, consisting of any HL2 or L4D animation(s), set the effect to both bone-merge and parent to the clients' player model, therefore resulting in the users CS:GO player model having HL2 or L4D animations
(theoretically).
Tried looking for anything related to bonemerge but could not find anything regarding this specific area.
I do not know how to code hence this
PAID request