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![Old](images/statusicon/post_old.svg)
05-03-2019
, 16:36
Compiling extension with self-compiled libprotobuf is causing crashes on LINUX
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#1
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Hello modders!
First of all, I've already created the thread yesterday on github, I'm just reposting the issue here as I thought it would get more visibility because not everybody verify github as much as the forums, anyways...
my problem is that I'm making an extension, I mostly test i on windows with bots but I test it on my friend's linux server occasionally because the final extension will run on a linux server. I've followed the instructions here: https://wiki.alliedmods.net/Compiling_libprotobuf
The problem arises with protobuf, I've compiled protobuf 2.5.0 for CSGO, both linux and windows, both release and debug.
It works very fine in windows, however in linux it crashes at certain functions, this code for example is causing the crash now:
PHP Code:
void UM_HudText(int *clients, int clientsCount, int channel, float posX, float posY, Color color1, Color color2, int effect, float fadeInTime, float fadeOutTime, float holdTime, float fxTime, const char *buffer)
{
if( !buffer )
{
return;
}
CONSOLE_DEBUGGER("Called!");
static int msgId = -1;
if( msgId == -1 )
{
msgId = usermsgs->GetMessageIndex("HudMsg");
}
CONSOLE_DEBUGGER("Trying to get msg...");
CCSUsrMsg_HudMsg *msg = (CCSUsrMsg_HudMsg *) usermsgs->StartProtobufMessage(msgId, clients, clientsCount, USERMSG_BLOCKHOOKS);
if( msg )
{
CONSOLE_DEBUGGER("Got msg");
CONSOLE_DEBUGGER("Trying to set channel...");
msg->set_channel(channel & 0xFF);
CONSOLE_DEBUGGER("Trying to set pos...");
CMsgVector2D *pos = msg->mutable_pos();
pos->set_x(posX);
pos->set_y(posY);
CONSOLE_DEBUGGER("Trying to set clr1...");
CMsgRGBA *clr = msg->mutable_clr1();
clr->set_r(color1.r());
clr->set_g(color1.g());
clr->set_b(color1.b());
clr->set_a(color1.a());
CONSOLE_DEBUGGER("Trying to set clr2...");
clr = msg->mutable_clr2();
clr->set_r(color2.r());
clr->set_g(color2.g());
clr->set_b(color2.b());
clr->set_a(color2.a());
CONSOLE_DEBUGGER("Trying to set effect...");
msg->set_effect(effect); CONSOLE_DEBUGGER("Trying to set fade in...");
msg->set_fade_in_time(fadeInTime); CONSOLE_DEBUGGER("Trying to set fade out...");
msg->set_fade_out_time(fadeOutTime); CONSOLE_DEBUGGER("Trying to set hold time...");
msg->set_hold_time(holdTime); CONSOLE_DEBUGGER("Trying to set fx time...");
msg->set_fx_time(fxTime); CONSOLE_DEBUGGER("buffer: %s", buffer);
msg->set_text(buffer); CONSOLE_DEBUGGER("Ending msg...."); // CRASHES HERE
usermsgs->EndMessage();
CONSOLE_DEBUGGER("Msg sent");
}
CONSOLE_DEBUGGER("Call ended!");
}
Basically it's a copy-paste from the SM version here: https://github.com/alliedmodders/sou...dtext.cpp#L313
And this line is causing the crash: msg->set_text(buffer); according to the outputs from CONSOLE_DEBUGGER, note that I cannot debug it because it's a hosted server.
This is using the self compiled libprotobuf.a, now if I try and use the one shipped with HL2SDK-CSGO it compiles fine, but I get this error on run time (when I type sm exts list):
HTML Code:
> undefined symbol: _ZNK6google8protobuf7Message11GetTypeNameB5cxx11Ev
This only happens on linux, I'm doing the compilation on a virtual machine running Ubuntu 18.04.2
Here's my AMBuilder:
PHP Code:
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.platform = platform
self.name = dir
self.path = None # Actual path
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
PossibleSDKs = {
'episode1': SDK('HL2SDK', '1.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', WinLinuxMac, 'csgo'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
return None
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class ExtensionConfig(object):
def __init__(self):
self.sdks = {}
self.binaries = []
self.extensions = []
self.generated_headers = None
self.mms_root = None
self.sm_root = None
self.csgo_sdk = None
@property
def tag(self):
if builder.options.debug == '1':
return 'Debug'
return 'Release'
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if builder.target_platform in sdk.platform:
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None or not os.path.isdir(sdk_path):
if use_all or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = Normalize(sdk_path)
self.sdks[sdk_name] = sdk
if sdk_name == 'csgo':
self.csgo_sdk = sdk.path
if len(self.sdks) < 1:
raise Exception('At least one SDK must be available.')
if builder.options.sm_path:
self.sm_root = builder.options.sm_path
else:
self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
# Added this because of my environmental setup
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD15', '')
if not self.sm_root or not os.path.isdir(self.sm_root):
raise Exception('Could not find a source copy of SourceMod')
self.sm_root = Normalize(self.sm_root)
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
# Added this because of my environmental setup
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE19', '')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
def configure(self):
cxx = builder.DetectCompilers()
if cxx.like('gcc'):
self.configure_gcc(cxx)
elif cxx.vendor == 'msvc':
self.configure_msvc(cxx)
# Optimizaiton
# if builder.options.opt == '1':
# cxx.defines += ['NDEBUG']
# Debugging
if builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
# Platform-specifics
if builder.target_platform == 'linux':
self.configure_linux(cxx)
elif builder.target_platform == 'mac':
self.configure_mac(cxx)
elif builder.target_platform == 'windows':
self.configure_windows(cxx)
# Finish up.
cxx.includes += [
os.path.join(self.sm_root, 'public'),
]
def configure_gcc(self, cxx):
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
'-Wall',
#'-Werror',
'-Wno-unused',
'-Wno-switch',
'-Wno-array-bounds',
'-msse',
'-m32',
'-fvisibility=hidden',
]
cxx.cxxflags += [
'-std=c++11',
'-fno-exceptions',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-fvisibility-inlines-hidden',
]
cxx.linkflags += ['-m32']
have_gcc = cxx.vendor == 'gcc'
have_clang = cxx.vendor == 'clang'
if cxx.version >= 'clang-3.6':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if have_clang or (cxx.version >= 'gcc-4.6'):
cxx.cflags += ['-Wno-narrowing']
if have_clang or (cxx.version >= 'gcc-4.7'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.version >= 'gcc-4.8':
cxx.cflags += ['-Wno-unused-result']
if have_clang:
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
cxx.cflags += ['-Wno-sometimes-uninitialized']
if have_gcc:
cxx.cflags += ['-mfpmath=sse']
if builder.options.opt == '1':
cxx.cflags += ['-O3']
def configure_msvc(self, cxx):
if builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
'_ITERATOR_DEBUG_LEVEL=0',
]
cxx.cflags += [
'/W3',
]
cxx.cxxflags += [
'/EHsc',
'/GR',
'/TP',
]
cxx.linkflags += [
'/MACHINE:X86',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
'legacy_stdio_definitions.lib'
]
if builder.options.opt == '1':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
if builder.options.debug == '1':
cxx.cflags += ['/Od', '/RTC1']
# This needs to be after our optimization flags which could otherwise disable it.
# Don't omit the frame pointer.
cxx.cflags += ['/Oy-']
def configure_linux(self, cxx):
cxx.defines += ['_LINUX', 'POSIX']
cxx.linkflags += ['-Wl,--exclude-libs,ALL', '-lm']
if cxx.vendor == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.vendor == 'clang':
cxx.linkflags += ['-lgcc_eh']
def configure_mac(self, cxx):
cxx.defines += ['OSX', '_OSX', 'POSIX']
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
'-arch', 'i386',
'-lstdc++',
'-stdlib=libstdc++',
]
cxx.cxxflags += ['-stdlib=libstdc++']
def configure_windows(self, cxx):
cxx.defines += ['WIN32', '_WINDOWS']
def ConfigureForExtension(self, context, compiler):
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(context.currentSourcePath, 'sdk'),
os.path.join(self.sm_root, 'public'),
os.path.join(self.sm_root, 'public', 'extensions'),
os.path.join(self.sm_root, 'sourcepawn', 'include'),
os.path.join(self.sm_root, 'public', 'amtl'),
os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
]
return compiler
def ConfigureForHL2(self, binary, sdk):
compiler = binary.compiler
if sdk.name == 'episode1':
mms_path = os.path.join(self.mms_root, 'core-legacy')
else:
mms_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_path),
os.path.join(mms_path, 'sourcehook'),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [
['public'],
['public', 'engine'],
['public', 'game', 'server'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'],
['public', 'tier1'],
['game', 'shared'],
]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
elif sdk.name == 'csgo':
paths.append(['public', 'engine', 'protobuf'])
paths.append(['public', 'game', 'shared', 'csgo', 'protobuf'])
paths.append(['common', 'protobuf-2.5.0', 'src'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['public', 'toolframework'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.like('msvc'):
compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
else:
compiler.defines += ['COMPILER_GCC']
# For everything after Swarm, this needs to be defined for entity networking
# to work properly with sendprop value changes.
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.defines += ['NETWORK_VARS_ENABLED']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2']:
if builder.target_platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name == 'csgo' and builder.target_platform == 'linux':
compiler.linkflags += ['-lstdc++']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
if builder.target_platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif builder.target_platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if builder.target_platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms']:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
]
else:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
if sdk.name == 'csgo':
if builder.options.debug == '1':
compiler.linkflags.insert(0, binary.Dep(os.path.join(sdk.path, 'lib', 'linux32', 'debug', 'libprotobuf.a')))
else:
compiler.linkflags.insert(0, binary.Dep(os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')))
compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
dynamic_libs = []
if builder.target_platform == 'linux':
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif builder.target_platform == 'mac':
compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif builder.target_platform == 'windows':
libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo']:
libs.append('interfaces')
for lib in libs:
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
compiler.linkflags.append(compiler.Dep(lib_path))
if sdk.name == 'csgo':
if builder.options.debug == '1':
compiler.linkflags.insert(0, binary.Dep(os.path.join(sdk.path, 'lib', 'win32', 'debug', 'vs2015', 'libprotobuf.lib')))
else:
compiler.linkflags.insert(0, binary.Dep(os.path.join(sdk.path, 'lib', 'win32', 'release', 'vs2015', 'libprotobuf.lib')))
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
def make_linker(source_path, output_path):
def link(context, binary):
cmd_node, (output,) = context.AddSymlink(source_path, output_path)
return output
return link
linker = make_linker(source_path, output_path)
compiler.linkflags[0:0] = [compiler.Dep(library, linker)]
return binary
def HL2Library(self, context, name, sdk):
binary = context.compiler.Library(name)
self.ConfigureForExtension(context, binary.compiler)
return self.ConfigureForHL2(binary, sdk)
def HL2Project(self, context, name):
project = context.compiler.LibraryProject(name)
self.ConfigureForExtension(context, project.compiler)
return project
def HL2Config(self, project, name, sdk):
binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
return self.ConfigureForHL2(binary, sdk)
Extension = ExtensionConfig()
Extension.detectSDKs()
Extension.configure()
# Add additional buildscripts here
BuildScripts = [
'AMBuilder',
]
if builder.backend == 'amb2':
BuildScripts += [
'PackageScript',
]
builder.RunBuildScripts(BuildScripts, { 'Extension': Extension})
AMBuild:
PHP Code:
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
projectName = 'ZombieInfestation'
# smsdk_ext.cpp will be automatically added later
sourceFiles = [
os.path.join(Extension.csgo_sdk, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(Extension.csgo_sdk, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'),
os.path.join(Extension.csgo_sdk, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'),
os.path.join(Extension.sm_root, 'public', 'CDetour', 'detours.cpp'),
os.path.join(Extension.sm_root, 'public', 'asm', 'asm.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'decode.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'itab.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-att.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-intel.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'udis86.c'),
'extension.cpp',
'sdktools.cpp',
'gameutils.cpp',
'gamerules.cpp',
'user_messages.cpp',
'tempentities.cpp',
'macros.cpp',
'entity_hooker.cpp',
'CellRecipientFilter.cpp',
'hud_manager.cpp',
'stringtable.cpp',
'sound.cpp',
'takedamageinfo2.cpp',
'zi/zi_entry.cpp',
'zi/zi_hooks.cpp',
'zi/zi_core.cpp',
'zi/zi_players.cpp',
'zi/zi_humans.cpp',
'zi/zi_boss_survivor.cpp',
'zi/zi_human_private.cpp',
'zi/zi_human_hunter.cpp',
'zi/zi_zombies.cpp',
'zi/zi_boss_nemesis.cpp',
'zi/zi_zombie_classic.cpp',
'zi/zi_zombie_raptor.cpp',
'zi/zi_items.cpp',
'zi/zi_item_infinite_clip.cpp',
'zi/zi_item_jetpack_bazooka.cpp',
'zi/zi_item_antidote.cpp',
'zi/zi_round_modes.cpp',
'zi/zi_round_mode_single_infection.cpp',
'zi/zi_round_mode_multiple_infection.cpp',
'zi/zi_round_mode_swarm.cpp',
'zi/zi_round_mode_survivor.cpp',
'zi/zi_round_mode_nemesis.cpp',
'zi/zi_round_mode_plague.cpp',
'zi/zi_round_mode_armageddon.cpp',
'zi/zi_weapons.cpp',
'zi/zi_nades.cpp',
'zi/zi_timers.cpp',
'zi/zi_menus.cpp',
'zi/zi_commands.cpp',
'zi/zi_environment.cpp',
'zi/zi_resources.cpp',
'zi/zi_spawns_manager.cpp',
'zi/zi_sourcemod_bridge.cpp',
]
###############
# Make sure to edit PackageScript, which copies your files to their appropriate locations
# Simple extensions do not need to modify past this point.
project = Extension.HL2Project(builder, projectName + '.ext')
if os.path.isfile(os.path.join(builder.currentSourcePath, 'sdk', 'smsdk_ext.cpp')):
# Use the copy included in the project
project.sources += [os.path.join('sdk', 'smsdk_ext.cpp')]
else:
# Use the copy included with SM 1.6 and newer
project.sources += [os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')]
project.sources += sourceFiles
for sdk_name in Extension.sdks:
sdk = Extension.sdks[sdk_name]
binary = Extension.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
Extension.extensions = builder.Add(project)
It would be great if anyone can give me a heads up or share with me their compiled libprotobuf, the problem is complicated because I didn't find any extension other than the SM core that directly uses the UM interface. thank you!
Last edited by TheDS1337; 05-03-2019 at 18:23.
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