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[L4D2] ScavengeBots


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Machine
Senior Member
Join Date: Apr 2010
Old 01-03-2015 , 19:12   Re: [L4D2] ScavengeBots
Reply With Quote #21

Put the cfg in your data folder.
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s.m.a.c head
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Join Date: Apr 2012
Location: Liverpool
Old 01-04-2015 , 01:14   Re: [L4D2] ScavengeBots
Reply With Quote #22

Would be wonderful if only 1 bot looked for cans and the others followed the 1 bot, I looked at the code but I can not suss it out.
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Machine
Senior Member
Join Date: Apr 2010
Old 01-05-2015 , 00:08   Re: [L4D2] ScavengeBots
Reply With Quote #23

Good idea, maybe I'll make an option for it.
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 04-14-2015 , 18:08   Re: [L4D2] ScavengeBots
Reply With Quote #24

Quote:
Originally Posted by LoneBat View Post
When I replaced 1.6.0 can indeed.
Now lets Bots Scavenge, then let them use Defibs?
You mean like this?
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 04-18-2015 , 04:20   Re: [L4D2] ScavengeBots
Reply With Quote #25

So far I've tried following community campaigns myself and have gotten all nozzle's positions in these maps. I'll add more community campaigns with scavenge gameplay in the future. Please remind me if you find other community maps that don't exist in this list.
PHP Code:
    //---------- Community campaigns -------
    
"bot3"//BOT - Battle with Ogress Toys
    
{
        
"origin"    "799.16 -2252.91 -159.96"
        "angles"    "39.28 176.29 0.0"
    
}
    
"claustrophobia7"//Claustrophobia
    
{
        
"origin"    "1443.68 12849.45 -11008.84"
        "angles"    "33.97 81.71 0.0"
    
}
    
"l4d2_cc_tower"//Complex Course
    
{
        
"origin"    "2162.24 -10642 832.03"
        "angles"    "28.48 89.79 0.0"
    
}
    
"l4d2_darkblood04_extraction"//Dark Blood 2
    
{
        
"origin"    "509.24 149.18 1558.03"
        "angles"    "29.78 -1.09 0.0"
    
}
    
"dkr_m5_stadium"//Dark Carnival: Remix
    
{
        
"origin"    "-3074.16 6777.73 -222.96"
        "angles"    "30.46 -89.83 0.0"
    
}
    
"l4d2_daybreak05_rescue"//Day Break
    
{
        
"origin"    "5963.67 6385.75 -4479.96"
        "angles"    "28.55 -92.57 0.0"
    
}
    
"l4d2_deadcity04_outpost"//Dead City II
    
{
        
"origin"    "1036.18 11583.74 288.03"
        "angles"    "43.60 -90.06 0.0"
    
}
    
"death_sentence_5"//Death Sentence
    
{
        
"origin"    "-2119.80 1888.41 -544.96"
        "angles"    "52.44 88.39 0.0"
    
}
    
"l4d2_downtowndine05"//Downtown Dine
    
{
        
"origin"    "-3280.58 -1768.0 -1039.96"
        "angles"    "35.57 81.82 0.0"
    
}
    
"msd2_gasstation"//Farewell Chenming
    
{
        
"origin"    "-6460.53 -961.74 9356.03"
        "angles"    "0.0 -56.50 0.0"
    
}
    
"l4d2_ff05_station"//Fatal Freight
    
{
        
"origin"    "-13132.14 645.56 -1668.96"
        "angles"    "41.28 179.14 0.0"
    
}
    
"jsgone02_end"//Gone in 60 Smokers
    
{
        
"origin"    "7285.57 -115.50 35.17"
        "angles"    "33.43 133.45 0.0"
    
}
    
"c1m5_interstate_10"//IMPJAW C1
    
{
        
"origin"    "2704.58 1842.28 -162.21"
        "angles"    "38.68 -62.23 0.0"
    
}
    
"splash5"//Journey to Splash Mountain
    
{
        
"origin"    "-2760.15 -2835.07 648.03"
        "angles"    "27.43 170.71 0.0"
    
}
    
"busstation3"//Last Ride
    
{
        
"origin"    "-5907.03 1532.48 -190.96"
        "angles"    "29.45 -0.11 0.0"
    
}
    
"TimeToGo"//Leaving Home
    
{
        
"origin"    "-3010.31 -168.10 -81.46"
        "angles"    "27.61 0.51 0.0"
    
}
    
"left4bowl_escape"//Left 4 Bowl
    
{
        
"origin"    "1085.83 -798.87 -51.96"
        "angles"    "44.01 176.66 0.0"
    
}
    
"a_lor_33"//Left or Right
    
{
        
"origin"    "-2168.03 1940.82 166.03"
        "angles"    "10.49 -0.11 0.0"
    
}
    
"lostschool_2"//LostSchool
    
{
        
"origin"    "1302.51 834.37 -581.71"
        "angles"    "45 -93.18 0.0"
    
}
    
"l4d_mic2_Inter_Vention"//Military Industrial Complex II
    
{
        
"origin"    "-556.54 389.86 -317.96"
        "angles"    "54.50 -0.06 0.0"
    
}
    
"l4d2_planb3_v051"//Plan B - hiding level 3
    
{
        
"origin"    "2828.56 -387.66 8.03"
        "angles"    "-4.53 44.63 0.0"
    
}
    
"p84m4_precinct"//Precinct 84
    
{
        
"origin"    "-465.01 2169.81 227.03"
        "angles"    "60.52 176.01 0.0"
    
}
    
"p84m4_station"//Precinct 84 (2018)
    
{
        
"origin"    "-463.44 2170.31 227.03"
        "angles"    "57.84 178.93 0.0"
    
}
    
"re3m8"//Resident Evil 3
    
{
        
"origin"    "2302.84 -861.95 -863.96"
        "angles"    "18.88 179.89 0.0"
    
}
    
"l4d2_roadtonowhere_route06"//Road To Nowhere 2
    
{
        
"origin"    "-6735.72 -7110.11 478.70"
        "angles"    "34.38 -138.70 0.0"
    
}
    
"uf4_airfield"//Urban Flight
    
{
        
"origin"    "-702.92 -404.51 128.03"
        "angles"    "25.88 84.72 0.0"
    
}
    
"WTH_5"//Welcome to Hell
    
{
        
"origin"    "8024.05 861.88 -150.08"
        "angles"    "47.79 165.19 0.0"
    
}
    
"wfp3_mill"//White Forest
    
{
        
"origin"    "419.77 5557.30 3.84"
        "angles"    "27.47 -1.19 0.0"
    
}
    
"l4d_yama_5"//Yama
    
{
        
"origin"    "-113.93 -928.88 -127.96"
        "angles"    "21.44 -42.70 0.0"
    

Workable campaigns:
  1. BOT - Battle with Ogress Toys
  2. Claustrophobia
  3. Dark Blood 2
  4. Day Break
  5. Dark Carnival: Remix - 11/27 update
  6. Death Sentence
  7. Downtown Dine
  8. IMPJAW C1
  9. Last Ride
  10. Military Industrial Complex II
  11. Plan B (hiding finale)
  12. Precinct 84
  13. Precinct 84 (2018)
  14. Resident Evil 3 - 09/02 update
  15. Road To Nowhere 2
  16. Welcome to Hell
Unworkable campaigns:
  1. Complex Course
  2. Dead City II
  3. Farewell Chenming
  4. Fatal Freight
  5. Gone in 60 smokers
  6. Journey to Splash Mountain
  7. Leaving Home
  8. Left 4 Bowl
  9. Left or Right
  10. LostSchool
  11. Urban Flight
  12. White Forest
  13. Yama.
Scavenge of Journey to Splash Mountain is special gameplay so I didn't reckon it would work before trying.

The finale of Resident Evil 3 needs to pour 3 different nozzles but plugin cannot set more than one nozzle, so I set the most inner one. Note that bot survivors still try to pour the finished generator like hell so players have to finish other two nozzles themselves.
Attached Files
File Type: cfg scavengebots.cfg (4.9 KB, 84 views)
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Last edited by bazrael; 11-27-2018 at 01:24. Reason: Updating and offering scavengebots.cfg
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 04-18-2015 , 12:22   Re: [L4D2] ScavengeBots
Reply With Quote #26

Quote:
Originally Posted by bazrael View Post
How to modify scavengebots.cfg so bots can scavenge in community campaigns?

Quote:
Originally Posted by Machine View Post
Its not the origin of the nozzle, its the origin where the survivor stands when he pours the gas. The angles is when you look at the nozzle from that position. This is basically the biggest trick in this plugin. It teleports the bots to that origin/angle to enable him to 'use' the gascan.

Easiest way to get origin/angle for your custom map is to move to the gas nozzle while looking at it then open the console and type getpos_exact. This will tell you your exact origin and angles. Write these down and add that information to the cfg.
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sos crazy89
Member
Join Date: May 2015
Location: Russia
Old 08-31-2015 , 18:59   Re: [L4D2] ScavengeBots
Reply With Quote #27

tmp/phpdzVY1A.sp(205) : warning 219: local variable "File" shadows a variable at a preceding level
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DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 04-16-2016 , 06:45   Re: [L4D2] ScavengeBots
Reply With Quote #28

I don't know how to install sourcemod for l4d2, but looks interesting
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Merudo
Senior Member
Join Date: Feb 2016
Old 04-19-2016 , 18:54   Re: [L4D2] ScavengeBots
Reply With Quote #29

Instead of hard coding the nozzle origin & angles for every single map, wouldn't it be better for the plugin to scan for the nozzle entity and get the information dynamically with GetEntPropFloat?
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Last edited by Merudo; 04-19-2016 at 18:55.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Black Hole
Old 04-19-2016 , 20:57   Re: [L4D2] ScavengeBots
Reply With Quote #30

Quote:
Originally Posted by Merudo View Post
Instead of hard coding the nozzle origin & angles for every single map, wouldn't it be better for the plugin to scan for the nozzle entity and get the information dynamically with GetEntPropFloat?
Tried it, Merudo. But it only makes bots go back to the saferoom and leave the gascans there, completely making the game impossible to complete on scavenge finales.

EDIT: For those who want the custom campaigns that have scavenge finales, I'll be posting mine so you can just put it in your data folder directly.

EDIT 2: Guess bazrael beat me but I have the complete one.

Last edited by cravenge; 04-19-2016 at 20:59.
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