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[CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>


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starcs
Member
Join Date: Nov 2018
Old 05-11-2019 , 19:24   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1621

Quote:
Originally Posted by paulo_crash View Post
Download this scripting: https://github.com/thraaawn/tEasyFTP

That would be the include with problem.

See if this version solves the problem.
still not working :'(

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// warmod.sp
//
// C:\Users\Breno\Desktop\addons\sourcemod\scripting\include\tEasyFTP.inc(7) : fatal error 196: deprecated syntax; see https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Typedefs
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,16 sec
// ----------------------------------------

Press enter to exit ...
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versatile_bfg
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Old 05-15-2019 , 21:13   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1622

Quote:
Originally Posted by starcs View Post
still not working :'(

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// warmod.sp
//
// C:\Users\Breno\Desktop\addons\sourcemod\scripting\include\tEasyFTP.inc(7) : fatal error 196: deprecated syntax; see https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#Typedefs
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,16 sec
// ----------------------------------------

Press enter to exit ...
That issue is to do with the tEasyFTP.inc file. It has been coded for a older version of sourcemod.
A work around without fixing the .inc file is to use an older sourcemod to compile the plugin. The older compiled plugin will work with the new version of sourcemod.
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The Solid lad
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Join Date: Oct 2018
Old 06-19-2019 , 16:11   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1623

Does it work in CS:Source?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 07-07-2019 , 21:41   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1624

Would anyone know how to use / configure the automatic demos submission system for a website.

I configured the on_map_load.cfg file as follows:
Code:
// Stats Site
wm_site_location		"zkservidres.com"							//Location of where the stats site is uploaded for download. Do not have '/' at end of string. eg. www.warmod.com
wm_site_data			"zkservidres.com/demos/competitivo/stats"	//Location of where the sites images, css and js files are. Do not have '/' at end of string. eg. warmod.bitbucket.org/stats
wm_demo_location		"zkservidres.com/demos/competitivo/"		//Location of where the demo is uploaded for download. eg. www.warmod.com/demos/
wm_forums_location		"zkservidres.com/forum/"					//Location of where the community forums are. eg. www.warmod.com/forums/

// FTP Upload
wm_upload_results			"1"				//Enable or disable the uploading of match results via MySQL
wm_table_name				"wm_results"	//The MySQL table name to store match results in)
wm_table_name_players		"wm_players"	//The MySQL table name to store match players in)

// FTP Upload
wm_autodemoupload_enable			"1"							//Automatically upload demos when finished recording
wm_autodemoupload_bzip2				"9"							//Compression level. If set > 0 demos will be compressed before uploading (Requires bzip2 extension)
wm_autodemoupload_delete			"1"							//Delete the demo (and the bz2) if upload was successful
wm_autodemoupload_ftptargetdemo		"demos/competitivo"			//The ftp target to use for demo uploads
wm_autodemoupload_ftptargetlog		"demos/competitivo/logs"	//The ftp target to use for log uploads
wm_autodemoupload_ftptargetstats	"demos/competitivo/stats"	//The ftp target to use for stats site uploads
wm_autodemoupload_completed			"1"							//Only upload demos when match is completed
The database.cfg file includes the following config:
Code:
"warmod"
	{
		"driver"		"default"
        "host"			"31.XXX.XX.XX"
        "database"		"XXXXXXX_XXXXXX"
        "user"			"XXXXXXX_XXXXXX"
        "pass"			"XXXXXXXX"
        //"timeout"		"0"
        //"port"		"0"
	}
But even so no demo is sent, would have done something wrong?

Are there any other settings?

NOTE: The server error log has no error.
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takket
Junior Member
Join Date: Oct 2015
Old 07-17-2019 , 18:40   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1625

i put warmod.smx to plugins, but it doesn;t work. my server system is linux (centos), other plugins works, but warmod.smx doesnt work, i need help???????????
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takket
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Join Date: Oct 2015
Old 07-17-2019 , 18:49   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1626

Quote:
Originally Posted by takket View Post
i put warmod.smx to plugins, but it doesn;t work. my server system is linux (centos), other plugins works, but warmod.smx doesnt work, i need help???????????
sm plugins load warmod.smx
[SM] Plugin warmod.smx failed to load: Error detected in plugin startup (see error logs).
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 07-17-2019 , 20:31   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1627

Quote:
Originally Posted by takket View Post
sm plugins load warmod.smx
[SM] Plugin warmod.smx failed to load: Error detected in plugin startup (see error logs).
Like the message says, you should probably check the error logs. They're in addons/sourcemod/logs.
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BrianmSK
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Join Date: Jul 2019
Old 07-26-2019 , 10:07   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1628

Hey guys, I have a problem that warmod removes all the guns from the ground on aim maps like aim_redline, when the warmod is turned off, it works fine but when its turned on it just removes the weapon, is there any way to disable it or fix it?
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 07-26-2019 , 10:55   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1629

Quote:
Originally Posted by BrianmSK View Post
Hey guys, I have a problem that warmod removes all the guns from the ground on aim maps like aim_redline, when the warmod is turned off, it works fine but when its turned on it just removes the weapon, is there any way to disable it or fix it?
Try these commands and see if that solves your problem:
Code:
mp_death_drop_defuser	"0"			// Drop defuser on player death
mp_death_drop_grenade	"0"			// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun	"0"			// Which gun to drop on player death: 0=none, 1=best, 2=current or best
But I believe it is only enough:
Code:
mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map.
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BrianmSK
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Join Date: Jul 2019
Old 07-27-2019 , 04:32   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1630

Quote:
Originally Posted by paulo_crash View Post
Try these commands and see if that solves your problem:
Code:
mp_death_drop_defuser	"0"			// Drop defuser on player death
mp_death_drop_grenade	"0"			// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun	"0"			// Which gun to drop on player death: 0=none, 1=best, 2=current or best
But I believe it is only enough:
Code:
mp_weapons_allow_map_placed 1             	// If this convar is set, when a match starts, the game will not delete weapons placed in the map.
I tried to use these already but it only happens on warmup and when the game is live the weapons are back, but i'd be great if the weapons were on the warmup too on the ground
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