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[CS:GO/CS:S] KnifeSound 3.1


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abdulsami34
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Join Date: Oct 2017
Old 02-26-2019 , 09:14   Re: KnifeSound 3.1
Reply With Quote #11

vHost_Error: Index error writing string table baseline downloadables

Host_Error: Index error writing string table baseline downloadables


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20190226184441_1.dmp
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Le1T
Junior Member
Join Date: Oct 2018
Old 02-26-2019 , 09:56   Re: KnifeSound 3.1
Reply With Quote #12

was testing out about 2 hours
added my own sounds, works fine.

thanks again.

Is it possible to turn on "sm_knifesound_random 1" by default?
I add this command to my server.cfg just.

Last edited by Le1T; 02-26-2019 at 09:56.
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abdulsami34
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Join Date: Oct 2017
Old 02-26-2019 , 18:36   Re: KnifeSound 3.1
Reply With Quote #13

https://forums.alliedmods.net/showth...303249&page=18

My server seems to crash, After changing maps, The sound plugin is working fine but not after one sound?
Can you possibly help me out to fix this?

With GOTV enabled the server is working fine, but the gotv is adding lag.
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Le1T
Junior Member
Join Date: Oct 2018
Old 03-03-2019 , 06:10   Re: KnifeSound 3.1
Reply With Quote #14

Quote:
Originally Posted by abdulsami34 View Post
vHost_Error: Index error writing string table baseline downloadables

Host_Error: Index error writing string table baseline downloadables


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20190226184441_1.dmp
update your sourcemod
1.9 is stable now.
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IceQ
Junior Member
Join Date: Feb 2013
Location: Cologne, Germany
Old 03-05-2019 , 11:30   Re: KnifeSound 3.1
Reply With Quote #15

Quote:
Originally Posted by abdulsami34 View Post
vHost_Error: Index error writing string table baseline downloadables

Host_Error: Index error writing string table baseline downloadables


PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20190226184441_1.dmp
As Le1T already mentioned, updating your sourcemod version should fix it.

Quote:
Originally Posted by Le1T View Post
was testing out about 2 hours
added my own sounds, works fine.

thanks again.

Is it possible to turn on "sm_knifesound_random 1" by default?
I add this command to my server.cfg just.
Maybe I will add its own config file to the plugin, but the random option will always be disabled by default.

Quote:
Originally Posted by abdulsami34 View Post
https://forums.alliedmods.net/showth...303249&page=18

My server seems to crash, After changing maps, The sound plugin is working fine but not after one sound?
Can you possibly help me out to fix this?

With GOTV enabled the server is working fine, but the gotv is adding lag.
I know about recent server crashing and GOTV issues, but the plugin was working fine on my test server.
I don't really have an idea why this plugin should cause any problems since I have not had my own servers for a while now...

From what I've read in the thread you linked, you could try precaching the sounds in the OnMapStart function rather than in OnConfigsExecuted as mentioned here.
Basically what should work is changing the OnConfigsExecuted() function to OnMapStart() [Even if I don't know straight away how it will affect the ConVars].

If anyone knows more about these issues, it would be nice to let me know so I can update the plugin accordingly.

Last edited by IceQ; 03-05-2019 at 11:33.
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Le1T
Junior Member
Join Date: Oct 2018
Old 06-24-2019 , 13:52   Re: [CS:GO/CS:S] KnifeSound 3.1
Reply With Quote #16

Great plugin.
Still works fine
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