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CS:GO support for MM:S and SM


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iamevilbear
Member
Join Date: Mar 2010
Old 05-29-2012 , 14:46   Re: CS:GO support for MM:S and SM
#21

Just wanted to thank everyone at SM and MM. Everything worked great on the first install. Our admins are very happy and grateful.
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 05-29-2012 , 18:17   Re: CS:GO support for MM:S and SM
#22

Quote:
Originally Posted by iamevilbear View Post
Just wanted to thank everyone at SM and MM. Everything worked great on the first install. Our admins are very happy and grateful.
Wow, you have no bugs? What plugins did you install? That's great!

Last edited by St00ne; 05-29-2012 at 18:18.
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psychonic

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Join Date: May 2008
Old 05-29-2012 , 18:45   Re: CS:GO support for MM:S and SM
#23

The crashing issues with funcommands as well as some funcommands effects not being visible should now be fixed as of the 1.5.0-hg3538 and later snapshot versions.
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al1alu
Senior Member
Join Date: Jun 2011
Old 05-30-2012 , 12:17   Re: CS:GO support for MM:S and SM
#24

Nice it!

I did some tests and no crash, only effect problems (such as beacon)
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psychonic

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Join Date: May 2008
Old 05-30-2012 , 12:19   Re: CS:GO support for MM:S and SM
#25

Quote:
Originally Posted by al1alu View Post
Nice it!

I did some tests and no crash, only effect problems (such as beacon)
What effect problems? And did you also replace funcommands.smx with one from newer snapshot?
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al1alu
Senior Member
Join Date: Jun 2011
Old 05-30-2012 , 13:45   Re: CS:GO support for MM:S and SM
#26

Quote:
Originally Posted by psychonic View Post
What effect problems? And did you also replace funcommands.smx with one from newer snapshot?
Yes, I'm using the snapshop "1.5.0-hg3541" and the beacon does not work. The effect that I say is just the beacon.
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Ph03n1X
Member
Join Date: Apr 2010
Location: Latvia, Riga
Old 05-31-2012 , 04:47   Re: CS:GO support for MM:S and SM
#27

Seems what GameRules natives don't work on Windows
Quote:
Native "GameRules_GetProp" reported: Gamerules lookup failed.

Last edited by Ph03n1X; 05-31-2012 at 04:48.
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 06-02-2012 , 04:32   Re: CS:GO support for MM:S and SM
#28

Hi,

Console says the server requires sv_cheats 1 to kill bots, and I don't want to set sv_cheats 1...
Do the bot_kill command work with SM?

Also, does anyone know a cvar to prevent/limit users from taking control of bots?

Regards,

St00ne
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Last edited by St00ne; 06-02-2012 at 04:33.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 06-02-2012 , 09:26   Re: CS:GO support for MM:S and SM
#29

only CVar I could find is bot_take_control, but there is no value for it in the console. Might be a topic to take up in the mailing list, not here.
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psychonic

BAFFLED
Join Date: May 2008
Old 06-02-2012 , 10:13   Re: CS:GO support for MM:S and SM
#30

Quote:
Originally Posted by al1alu View Post
Yes, I'm using the snapshop "1.5.0-hg3541" and the beacon does not work. The effect that I say is just the beacon.
It's definitely working for me, has been for a while on Windows and just got around to testing on a linux server today. It works fine. Check your files.

Quote:
Originally Posted by Ph03n1X View Post
Seems what GameRules natives don't work on Windows
I had missed adding a piece of gamedata. It should be fixed now in 1.5.0-dev-hg3549 and later, but the gamedata updater should also now see it.

Last edited by psychonic; 06-02-2012 at 10:14.
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