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[L4D2] Botcreator


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sonnzy
Member
Join Date: Nov 2009
Old 01-30-2010 , 23:50   Re: [L4D2] Multiplayer
Reply With Quote #21

Quote:
Originally Posted by bazrael View Post
version 0.9.3 report:
The cvar double_item_on which set in server.cfg didn't work.
I disabled this option in server.cfg.
(double_item_on 0)
But there was still double items. Typing it in console manually was worked, but changed to next map, it reloaded server.cfig setting again.

Let's try version 0.9.4 beta firstly.
-------AFTER 0.9.4 beta TESTING--------
"double_item_on 0" or "sm_cvar double_item_on 0" are unworkable setting in server.cfg.
And it has the same problem like version 0.9.3, if less four players (for example, three human players) in game, once all of survivors died, restart level would left only three human players, the only one bot or reminder would be kicked automatically, but it's not necessary.
"double_item_on" is in /cfg/sourcemod/multiplayer.cfg not server.cfg
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minderz
New Member
Join Date: Jan 2010
Old 01-31-2010 , 10:27   Re: [L4D2] Multiplayer
Reply With Quote #22

Man i love this. I installed this game in december and the first thing i want to do is increase the number of bots. But i didn't know nothing about this game and neither about the possibility to mod with these plugins.
It took me a mounth to learn how to use metamod and sourcemod and a mounth to find this plugin. So THANKS A VERY LOT!

p.s.
is anything for survival and other game modes out there?
since survival is my favourite game mode this will be really appreciated.
Thanx in advance.
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 02-01-2010 , 00:18   Re: [L4D2] Multiplayer
Reply With Quote #23

Quote:
Originally Posted by sonnzy View Post
"double_item_on" is in /cfg/sourcemod/multiplayer.cfg not server.cfg
Thank you, I didn't recognize the updating message of version 0.9.3.
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satannuts
Member
Join Date: Jan 2010
Old 02-05-2010 , 21:32   Re: [L4D2] Multiplayer
Reply With Quote #24

Quote:
Originally Posted by sonnzy View Post

version 0.9.4beta3
-!addbot will spawn bot beside survivor.
-spawn bot automatically according to real player amount. For someone dont like coop with bots.

Nice plugin you have here, might give it a shot this weekend..
Currently, I'm using l4dtoolz and with bebop plugin.

Does your plugin work like bebop - where bots are auto-spawned and auto-kicked when human players [>4] join and leave?
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xDoubleDmG
New Member
Join Date: Feb 2010
Old 02-07-2010 , 11:13   Re: [L4D2] Multiplayer
Reply With Quote #25

Alright im new to this Forum
and i have installed sourcemod and metamod and also l4dtoolz and dled this "multiplayer plugin"
soooo....
when i got ingame i typed !addbot nothing happend....
then i tried in the console sm_addbot nothing happend....
1 day ago it worked.... but then i had some problems with ma L4D2 so i had to remove l4d2 and reinstalled it but in an different folder.
Next Day.
i installed the whole Addons again
and the result was that. (result = that what i have written ^up^ there )

so what is the problem`?
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sonnzy
Member
Join Date: Nov 2009
Old 02-07-2010 , 20:18   Re: [L4D2] Multiplayer
Reply With Quote #26

Quote:
Originally Posted by xDoubleDmG View Post
Alright im new to this Forum
and i have installed sourcemod and metamod and also l4dtoolz and dled this "multiplayer plugin"
soooo....
when i got ingame i typed !addbot nothing happend....
then i tried in the console sm_addbot nothing happend....
1 day ago it worked.... but then i had some problems with ma L4D2 so i had to remove l4d2 and reinstalled it but in an different folder.
Next Day.
i installed the whole Addons again
and the result was that. (result = that what i have written ^up^ there )

so what is the problem`?
!addbot in version0.9.4 becomes useless execept you kick a bot in the middle of game or chang CVAR sv_maxplayers. Because all bots will be spawned at the begin.
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 02-08-2010 , 13:49   Re: [L4D2] Multiplayer
Reply With Quote #27

Bebop still works fine with l4dtoolz on windows on my home dedi but they are both broke on my linux rented dedi
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cigs
Senior Member
Join Date: Jul 2006
Old 02-08-2010 , 13:52   Re: [L4D2] Multiplayer
Reply With Quote #28

Quote:
Originally Posted by RasterMan View Post
Bebop still works fine with l4dtoolz on windows on my home dedi but they are both broke on my linux rented dedi
same for me. But I use Bigbucks' Zombie Apocalyse plugin (beta) instead. Still not perfect, but better than both.
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sonnzy
Member
Join Date: Nov 2009
Old 02-10-2010 , 22:18   Re: [L4D2] Multiplayer
Reply With Quote #29

Quote:
Originally Posted by Cemisti View Post
0.9.4 has problems with my server(windows dedicated).

Bots load fine on 1st map of the campaign, but if any die, it will create trouble on the 2nd, 3rd and so on. For some reason it isn't capable of respawning them and I have to do it manually.

Also there is some lag and warping people in the safe room. Bots keep appearing and disappearing in an instant.
0.9.4 works fine on my server.
what's your versions?

Last edited by sonnzy; 02-10-2010 at 22:46.
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sonnzy
Member
Join Date: Nov 2009
Old 02-11-2010 , 20:53   Re: [L4D2] Multiplayer
Reply With Quote #30

Quote:
Originally Posted by Cemisti View Post
MMS 1.8 and SM 1.3.1.

Removed Infected Bots plugin which fixed the warping and lag issues, but still bots are spawned only at the first map. After that, if you kill urself and the map restarts and you are alone. If you finish map only some of the bots remain, if any. I'm using it in campaign mode, if that matters?
What you described is something like version 0.9.3. Can you sure your multiplayer version?
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