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[ANY] Grenade / Projectile ViewCam (1.8.0)


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sniperkills
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Join Date: Apr 2008
Old 01-28-2013 , 02:18   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #51

shame cant get it to work for DOD:s :}
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altex
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Join Date: May 2009
Location: Russia
Old 01-28-2013 , 04:04   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #52

Sheepdude, why do you use OnGameFrame()
is using of SetClientViewEntity not enough?
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Sheepdude
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Join Date: Aug 2012
Location: Chicago
Old 01-28-2013 , 04:50   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #53

Quote:
Originally Posted by altex View Post
Sheepdude, why do you use OnGameFrame()
is using of SetClientViewEntity not enough?
If I didn't, the grenade rotation would cause you to not be able to see properly. By teleporting the object OnGameFrame, it is aligned to the client's angles.

If you know an effective way of solving the problem without using OnGameFrame, I would be interested to know it.
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nightrider
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Join Date: Dec 2008
Old 01-28-2013 , 13:13   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #54

This is very cool, thanks and great idea Sheepdude
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Skippy
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Join Date: Nov 2011
Old 02-20-2013 , 17:50   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #55

Do you know if you can see yourself in the projectile view? I'm having problems with setting the clients view to an entity and being not able to see myself in the entities view.
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DJ Data
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Join Date: Dec 2012
Location: Switzerland
Old 03-23-2013 , 18:35   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #56

Could this be used for the huntsman or crossbow in tf2?
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 03-23-2013 , 21:16   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #57

Quote:
Originally Posted by DJ Data View Post
Could this be used for the huntsman or crossbow in tf2?
Ooo, I like that idea!
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easono
Senior Member
Join Date: Nov 2013
Old 12-24-2015 , 11:40   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #58

Hi,

Is there a chat command a client can use such as !nadecam to enable / disable this?
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ch4os
Member
Join Date: Jun 2014
Old 12-24-2015 , 11:57   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #59

Quote:
Originally Posted by easono View Post
Hi,

Is there a chat command a client can use such as !nadecam to enable / disable this?
Source code says:

PHP Code:
// Console commands
RegConsoleCmd("sm_projectile_view"ToggleViewCmd"Toggle between regular and projectile view");
RegConsoleCmd("sm_grenade_view"ToggleViewCmd"Toggle between regular and projectile view");
RegConsoleCmd("sm_projectileview"ToggleViewCmd"Toggle between regular and projectile view");
RegConsoleCmd("sm_grenadeview"ToggleViewCmd"Toggle between regular and projectile view"); 
So there are 4 commands:
!projectile_view, !projectileview, !grenade_view, !grenadeview
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easono
Senior Member
Join Date: Nov 2013
Old 12-24-2015 , 12:13   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #60

ah nice cheers!!!!, only problem I have is that the cvars such as the sm_projectile_view_replace_nade 0 still gives extra nades

Nevermind didn't realise it created it's own cfg which was overriding mine.

Last edited by easono; 12-24-2015 at 12:26.
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