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[TF2] Flags (1.1) / Last Updated: 01/11/10


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rig0r
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Join Date: Dec 2009
Old 01-10-2010 , 10:29   Re: [TF2] Flags (1.0)
Reply With Quote #11

I am testing this out but for some reason I get a big red ERROR model instead of the bike model All the files from the zipfile are in the proper place.

Fastdownloadserver is setup properly, files get downloaded to the client when connecting. Any idea what's wrong ? I also modified whitelist.cfg as specified.

Edit: got it working, was a client issue.
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Last edited by rig0r; 01-10-2010 at 17:32.
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jockersoft
Member
Join Date: Aug 2008
Old 01-11-2010 , 06:59   Re: [TF2] Flags (1.0)
Reply With Quote #12

Quote:
Originally Posted by Vader_666 View Post
I have a little problem : just one of the red or blue intel is custom... The other is the classic briefcase... Any idea ?
[..]
After testing, comment the 3 particles lines solve the problem : the 2 intels are custom.
I confirm this bug
Quote:
L 01/11/2010 - 122:56: [SM] Native "SetEntProp" reported: Property "m_bUseTrailEffect" not found (entity 343/item_teamflag)
L 01/11/2010 - 122:56: [SM] Displaying call stack trace for plugin "TF2_Flags.smx":
L 01/11/2010 - 122:56: [SM] [0] Line 241, C:\Documents and Settings\Usuario\Escritorio\SourceMod\scripti ng\TF2_Flags.sp::EventRoundStart()
and the proposed temporary fix: comment out
// if (GetTrieValue(g_hSelectedConfig, "particles-red", iValue))
// SetEntProp(iEntity, Prop_Send, "m_bUseTrailEffect", iValue, 1);
// if (GetTrieValue(g_hSelectedConfig, "particles-blu", iValue))
// SetEntProp(iEntity, Prop_Send, "m_bUseTrailEffect", iValue, 1);
// if (GetTrieValue(g_hSelectedConfig, "particles-neutral", iValue))
// SetEntProp(iEntity, Prop_Send, "m_bUseTrailEffect", iValue, 1);
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 01-11-2010 , 09:05   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #13

-- Update --
Sorry, I had fixed this issue some time ago, but I forgot to update the thread. Get the new version from the first post.
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snowyiet
Member
Join Date: Jan 2010
Old 01-21-2010 , 21:57   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #14

Would it be possible for you to add an option to disable the announcer when using custom sounds for the flag?
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danmon
Member
Join Date: Oct 2010
Old 12-05-2010 , 12:38   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #15

i have the default bike model and it just appears as a ERROR when i look at intel. i have sv_pure set to 1 and i have this in my whitelist.cfg:
Quote:
"add" "materials/models/rss-custom/..."
"add" "models/rss-custom/..."
and this in my pure_server_whitelist:
Quote:
materials/models/rss-custom/..." allow_from_disk
models/rss-custom/..." allow_from_disk

and the .res file is in there. Help?


Quote:
Originally Posted by rig0r View Post

Edit: got it working, was a client issue.
what do you mean it was a client issue?

Last edited by danmon; 12-05-2010 at 15:30.
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wawazy
Member
Join Date: Aug 2009
Old 12-05-2010 , 23:10   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #16

Quote:
Originally Posted by danmon View Post
i have the default bike model and it just appears as a ERROR when i look at intel. i have sv_pure set to 1 and i have this in my whitelist.cfg:

and this in my pure_server_whitelist:


and the .res file is in there. Help?




what do you mean it was a client issue?

hmm try this *.*

mine look this

//intel bike
models\rss-custom\bike\*.* allow_from_disk
materials\models\rss-custom\bike\*.* allow_from_disk

wa
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danmon
Member
Join Date: Oct 2010
Old 12-09-2010 , 22:10   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #17

Quote:
Originally Posted by wawazy View Post
hmm try this *.*

mine look this

//intel bike
models\rss-custom\bike\*.* allow_from_disk
materials\models\rss-custom\bike\*.* allow_from_disk

wa
Ya it works now
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paupav
Member
Join Date: Aug 2011
Old 08-10-2011 , 18:14   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #18

wait i need to put stuff from game server to orangebox/tf and where fastdownload?
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paupav
Member
Join Date: Aug 2011
Old 08-10-2011 , 18:17   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #19

looks cool
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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 11-06-2012 , 17:41   Re: [TF2] Flags (1.1) / Last Updated: 01/11/10
Reply With Quote #20

This plugin works pretty damn well, but I have an issue where the model I'm using doesn't spin like the intel, nor does it show up on the backs of those carrying it. Is there something special I have to do or create to get these effects?
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