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Questions:IgniteEntity


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kirewv
Senior Member
Join Date: Oct 2007
Old 03-24-2008 , 21:14   Questions:IgniteEntity
Reply With Quote #1

Syntax:
native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);

Usage:
entity Entity index.
time Number of seconds to set on fire.
npc True to only affect NPCs.
size Unknown.
level Unknown.

Does this function damage all players team and opposition and NPCs by default?

Does npc damage only occur if npc bool is set to true?

Am I reading it right that npc = true will stop damage to all players?

Will the flame light barrels on fire?

Does anyone know what size and level does?
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 03-24-2008 , 21:30   Re: Questions:IgniteEntity
Reply With Quote #2

When people touch someone on fire, the person gets burned.
When NPC is true, and the entity is on fire, it won't damage other players.

It should burn barrels, I don't know.

size = how far does "the burning" goes.
level, i don't know.
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kirewv
Senior Member
Join Date: Oct 2007
Old 03-24-2008 , 21:42   Re: Questions:IgniteEntity
Reply With Quote #3

TY for the reply
Quote:
Originally Posted by Nican View Post
When people touch someone on fire, the person gets burned.
Do NPCs also get burned even though npc is set to false?

Also, do you know the default size and are the units the same as mapping units?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 03-26-2008 , 13:13   Re: Questions:IgniteEntity
Reply With Quote #4

Yeah the unit should be the same as mapping units. Just try different values and use the one you like the best.

I'm not sure about npcs being burned though
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