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Creating DM Gametype in TF2?


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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 03-20-2008 , 19:28   Creating DM Gametype in TF2?
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I have been working on some stuff, and I want to create a DM gametype for TF2. All the DM maps I have seen pretty much do the same thing. They do not end, and its basically just shoot each other until someone changes the map.

I would like to change this to do maybe a max frags per round type of thing. How exactly do I need to go about writing this?

Should I check all players scores on player_death and if a player's score is X amount of frags, then if it is, trigger round_end (or whatever the event is to end the round)?
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toazron1
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Join Date: Oct 2006
Old 03-24-2008 , 11:48   Re: Creating DM Gametype in TF2?
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That would be a good way to approach it. I have not been able to figure out how to force a round end yet. I can call the event, it fires but nothing happens in game remotely close to a round end.

Let me know what you find.
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DJ Tsunami
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Join Date: Feb 2008
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Old 03-24-2008 , 22:38   Re: Creating DM Gametype in TF2?
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Events are notices that something happened, they don't make it happen. So calling an event has no use.
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