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HarbuModV1+Smokey'sModifications+SkillsMOd ETC


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5up3rm4n
Junior Member
Join Date: Jul 2006
Old 07-28-2006 , 13:13   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #21

thanks a lot, I dont understand why people leaked things and try to sell things when u were giving it so u would have unique things...

w/e thanks a lot man, good job and if i need help ill be pming you heheh.

-Manisktor..


edit: I have a question..

Why are there a bunch of steamid's in the sql like in places and stuff?

and was this coded for shaunsville? because it has walmart in it. I think shaunsville its the only map with walmart in it.

Last edited by 5up3rm4n; 07-28-2006 at 13:18.
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 07-28-2006 , 13:57   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #22

He said the it was a rush release so he prob didn't get a chance to perfect things. Also, you should atleast give him some free stuff for releasing this
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-28-2006 , 15:57   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #23

Quote:
Originally Posted by 5up3rm4n
thanks a lot, I dont understand why people leaked things and try to sell things when u were giving it so u would have unique things...

w/e thanks a lot man, good job and if i need help ill be pming you heheh.

-Manisktor..


edit: I have a question..

Why are there a bunch of steamid's in the sql like in places and stuff?

and was this coded for shaunsville? because it has walmart in it. I think shaunsville its the only map with walmart in it.
Yeah, uh, don't remove the first registered stuff or anything cause thats me, I mean, you can if you want, and if you don't like the stuff I gave myself just edit it out , hehe.

But no, it's not for shaunsville, I have it configured for multiple maps.
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Lord_Destros
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Old 07-28-2006 , 16:19   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #24

How could you have config'ed it for multiple maps if there is a property table?
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5up3rm4n
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Join Date: Jul 2006
Old 07-28-2006 , 18:23   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #25

yeah i give him so much credit KARMA +++++!!

but im just asking why were there all those steamid in the mysql lol.

anywayz yeah i would try it now but my damn FTP for my server dont work so i cant do it =(

anywayz good job smokey!
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-28-2006 , 18:24   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #26

Quote:
Originally Posted by Lord_Destros
How could you have config'ed it for multiple maps if there is a property table?
npc2, property2, and weapons2, are tables for the linked map,(if none is there, it won't produce any errors and will ignore it)

It will automatically detect what map the servers linked on, etc.
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sbkspyder
Junior Member
Join Date: Jun 2006
Old 07-29-2006 , 06:57   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #27

Quick question - is the plugin for packaged guns included in any of these or do we have to use the one on the forums? I installed and edited everything to fit my server and it works perfect but it says I got guns from itemorder but I can't see crap. Just wanted to know before I go scrambling to have everything ready for my morning crowd .


Sad you have to rush release it though. I'm happy but I liked newbs not having access to these things. Now every server I ever look at will most likely have it up (Including my own )


++++ Karma
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joey0234
Junior Member
Join Date: Jun 2006
Old 07-29-2006 , 10:36   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #28

for some reason I try to compile your plugins with 1.75a I get errors on all of them about tsx.inc and they dont compile.... only 2 of them compile carmod and talkarea
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-29-2006 , 12:47   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #29

Oh, shit, I forgot to include my modified versions of TSX, TSXADDON, and TSXFUN! Sorry!
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Lord_Destros
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Old 07-29-2006 , 13:43   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #30

damn.......lol, I haven't been able to install it yet (not at home) but I just looked through the Alpha again, NJ!!!!! This has some mods I haven't noticed before. I.e. whats amx_setjob2 do (ya ya, I know it says sets secondary job, but how's the secondary job work?)

ZOMG THIS CODE MADE MY SERVER LAG FREE!!!!!11111oneoneoneone
Code:
public harbu_freememory(id) 
{
	client_print(id, print_chat, "[STABILITY TEST] Memory is being free'd...")
	client_print(id, print_chat, "[STABILITY TEST] Memory has been free'd [4], if server is less laggy, submit results to Smokey...")
	client_print(id, print_console, "[STABILITY TEST] Ending Memory Freeing, Returning Plugin_HANDLED.")
	return PLUGIN_HANDLED;
}
Also, why are some commands like amx_profit or the sick/pandemic mod (or whatever it is that is) commented out. Do they not work or did you just want to turn them off?

REEDIT: you spelled dehydration wrong
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Last edited by Lord_Destros; 07-29-2006 at 13:53.
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