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[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]


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ZombiCSOChannel
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Join Date: Feb 2014
Old 02-26-2014 , 10:50   Re: [CSO] Zombie Scenario v1.0 [BETA RELEASED][Season 1]
Reply With Quote #11

1. Why you dont use maps from CSO? (all survivor maps works, decoy work, theart work, lastclue work)
2. In CSO dont be "Wave failed"
3. In CSO dont be "Zombie left"
4. Speed of animation zombies model is bad (must be faster for better effect)
5. This NPCs have a hit boxes...?

PS: In CSO early game zombies are easy (have little hp and little dmg) and In late game are stronger so.. they are have massive dmg and hp

Last edited by ZombiCSOChannel; 02-26-2014 at 10:52.
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 02-26-2014 , 11:00   Re: [CSO] Zombie Scenario v1.0 [BETA RELEASED][Season 1]
Reply With Quote #12

Quote:
Originally Posted by ZombiCSOChannel View Post
1. Why you dont use maps from CSO? (all survivor maps works, decoy work, theart work, lastclue work)
2. In CSO dont be "Wave failed"
3. In CSO dont be "Zombie left"
4. Speed of animation zombies model is bad (must be faster for better effect)
5. This NPCs have a hit boxes...?

PS: In CSO early game zombies are easy (have little hp and little dmg) and In late game are stronger so.. they are have massive dmg and hp
Ok. I will take your advice...

Anyway, this is Counter-Strike 1.6, is not CSO to have everything perfect... I made something like a remake of Zombie Scenario from CSO.

Don't expect it to be all equal to CSO. I do the best I can.

------

I transformed the zs_culvert map for the mod. Works fine, I only need to create spawn points.

Quote:
Originally Posted by YamiKaitou
Sorry for not noticing this earlier, but
Man... seriously? -.-
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Last edited by Nax0ne; 02-26-2014 at 11:02.
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ZombiCSOChannel
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Join Date: Feb 2014
Old 02-26-2014 , 11:13   Re: [CSO] Zombie Scenario v1.0 [BETA RELEASED][Season 1]
Reply With Quote #13

This AI NPC works good? The are can this? http://files.tinypic.pl/i/00504/9y2zn80eyqc7.png
Because survivor maps are boring ;d
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 02-26-2014 , 11:26   Re: [CSO] Zombie Scenario v1.0 [BETA RELEASED][Season 1]
Reply With Quote #14

Quote:
Originally Posted by ZombiCSOChannel View Post
This AI NPC works good? The are can this? http://files.tinypic.pl/i/00504/9y2zn80eyqc7.png
Because survivor maps are boring ;d

This is not Pursuit, is only Survival. If you want play real Zombie Scenario go to Counter-Strike Online.

Repeat: This is a just remake.

The AI of NPC is a little better, but not for to do that. Man, it's a first version, in the next versions will be improved all.

So... If you do not like the plugin, get out of here and go play CSO.
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Last edited by Nax0ne; 02-26-2014 at 11:28.
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Night0GR
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Join Date: Feb 2014
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Old 02-26-2014 , 15:34   Re: [CSO] Zombie Scenario v1.1 [UPDATE 02/26/14][Season 1]
Reply With Quote #15

Good job . I will try to make a map for this mod.
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 02-26-2014 , 23:53   Re: [CSO] Zombie Scenario v1.1 [UPDATE 02/26/14][Season 1]
Reply With Quote #16

Quote:
Originally Posted by Night0GR View Post
Good job . I will try to make a map for this mod.
You will need the creator of Spawn Points if you want to create a map...

Anyway, I have my own "template" of how to make a map for this mod.

--------------

NEW UPDATE !!!! V1.2

Added a Upgrade System !!!! Similar to the Zombie Scenario from CSO.

To open the upgrades menu. You must be in a Buy Zone, then say /upgrades or simply press the Q key to open the menu.

For each level damage = increase +0.1
For each level health = increase +20

Maximum level: 40

Cheers !!!

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Last edited by Nax0ne; 02-27-2014 at 00:00.
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yokomo
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Join Date: May 2010
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Old 02-27-2014 , 01:59   Re: [CSO] Zombie Scenario v1.2 [UPDATE 27/02/14][Season 1]
Reply With Quote #17

The idea is cool, but i don't think NPC is a good way here, as far as i know Zombie Survival only has 10 players. Yes i play CSO SG too because i'm from Malaysia, it's better to make this mod on Condition-Zero and use CSBot.

Why CSBot:
- Easy to hook (TakeDamage, Killed).
- Easy to learn path.
- Easy to stop the bot, also can use bot_knife_only so they won't use any weapon (only knife).
- ZS only has max 10 players, so you can spawn 22 bots at a time.
- Set bot_difficulty 0, so it won't lag server.

NPC with amxx is really poor, because need to set think, also animation and movement is UGLY.
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019

Last edited by yokomo; 02-27-2014 at 02:00.
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 02-27-2014 , 09:30   Re: [CSO] Zombie Scenario v1.2 [UPDATE 27/02/14][Season 1]
Reply With Quote #18

Quote:
Originally Posted by yokomo View Post
The idea is cool, but i don't think NPC is a good way here, as far as i know Zombie Survival only has 10 players. Yes i play CSO SG too because i'm from Malaysia, it's better to make this mod on Condition-Zero and use CSBot.

Why CSBot:
- Easy to hook (TakeDamage, Killed).
- Easy to learn path.
- Easy to stop the bot, also can use bot_knife_only so they won't use any weapon (only knife).
- ZS only has max 10 players, so you can spawn 22 bots at a time.
- Set bot_difficulty 0, so it won't lag server.

NPC with amxx is really poor, because need to set think, also animation and movement is UGLY.
In future versions will try to fix everything.

I'll upload a new update today.
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 02-28-2014 , 05:38   Re: [CSO] Zombie Scenario v1.3 [UPDATE 27/02/14][Season 1]
Reply With Quote #19

alien boss mode would be better.
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 02-28-2014 , 15:39   Re: [CSO] Zombie Scenario v1.4 [UPDATE 28/02/14][Season 1]
Reply With Quote #20

NEW UPDATE !!!! V1.4

View the changelog

NEW MAP ADDED!!!! zs_culvert (ripped from CSO)

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