Raised This Month: $51 Target: $400
 12% 

FF2 [Boss] Freddy Krueger


Post New Thread Reply   
 
Thread Tools Display Modes
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-05-2012 , 19:15   Re: [TF2] Freak Fortress 2
Reply With Quote #11

yes both freddys crash. I am on 105 Linux Im going to try 104 like Mr. RavensBro has said
BBG_Theory is offline
war100ck
Senior Member
Join Date: Oct 2010
Old 05-05-2012 , 19:18   Re: [TF2] Freak Fortress 2
Reply With Quote #12

Client crash when entering the server has already been discussed many times
1.04 version is stable at the moment
P.S who on windose, I can collect all the bags and put bosses
для русских, могу собрать весь пак полностью
__________________
war100ck is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 05-05-2012 , 19:49   Re: [TF2] Freak Fortress 2
Reply With Quote #13

Quote:
Originally Posted by BBG_Theory View Post
yes both freddys crash. I am on 105 Linux Im going to try 104 like Mr. RavensBro has said
ok here is what I did now:

Installed v1.06 and replaced the FF2smx file with the smx file from v1.04.
Freddy is working.
sadly duo spy (gentle + femspy) isn't. Now only one spy shows up.

edit: by forcing /ff2_special gentle both show up.
__________________
AeroAcrobat is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-05-2012 , 19:53   Re: [TF2] Freak Fortress 2
Reply With Quote #14

I agree, 104 and new freddy are happy !!
105 crashes with either Freddy
BBG_Theory is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-05-2012 , 19:57   Re: [TF2] Freak Fortress 2
Reply With Quote #15

Hmm, I may check what changed between 1.04 and 1.06 and see what else could be causing these client crashes (assuming we're still talking client crashes).
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
war100ck
Senior Member
Join Date: Oct 2010
Old 05-05-2012 , 20:01   Re: [TF2] Freak Fortress 2
Reply With Quote #16

Powerlord:
Client falls to 1.5 - 1.6
__________________
war100ck is offline
MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-05-2012 , 20:01   Re: [TF2] Freak Fortress 2
Reply With Quote #17

Quote:
Originally Posted by BBG_Theory View Post
I agree, 104 and new freddy are happy !!
105 crashes with either Freddy
Just fyi guys I have been running "Old" freddy with "Old" sounds on 1.05 for days now without problems. Did someone try the mp3 sound files yet?
MaloModo is offline
war100ck
Senior Member
Join Date: Oct 2010
Old 05-05-2012 , 20:09   Re: [TF2] Freak Fortress 2
Reply With Quote #18

the new Freddy is absolutely loaded into another directory can not be a problem, tested 100%
__________________
war100ck is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-05-2012 , 20:34   Re: [TF2] Freak Fortress 2
Reply With Quote #19

Honestly, I'm not really seeing any client-facing changes between 1.04 and 1.06, other than the attributes fix... and we already know that changing all the other attributes so they conform exactly doesn't fix the problem.

Now, if what war100ck says is true and Freddy works fine if you put his files in a different directory, it implies something funky is going on in the boss parser itself, but I honestly couldn't tell you what.

On an unrelated note, this code appears in several places:
PHP Code:
EmitSoundToAllExcept(SOUNDEXCEPT_VOICE,s__SNDLEVEL_TRAFFICSND_NOFLAGSSNDVOL_NORMAL100Boss[0], _NULL_VECTORfalse0.0);
EmitSoundToAllExcept(SOUNDEXCEPT_VOICE,s,__SNDLEVEL_TRAFFICSND_NOFLAGSSNDVOL_NORMAL100Boss[0], _NULL_VECTORfalse0.0); 
...which is the same function call made twice in a row but with a space between the third argument in the first call and not the second (this make no functional difference). I assume this is a bug and could cause issues on the client as it tries to play the same sound to them twice.

Edit: It does occur to me that, unless you're using my version of 1.04, freddy's attributes will be parsed incorrectly in 1.04, but parsed correctly in 1.06. Whether that causes the client crash or not I can't say; attribute 137 (dmg bonus vs buildings) set to 17 will cause it to do 1700% damage to buildings and that percent may be beyond the range that the TF2 client understands for this attribute.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-05-2012 , 22:01   Re: [TF2] Freak Fortress 2
Reply With Quote #20

Quote:
Originally Posted by MaloModo View Post
Just fyi guys I have been running "Old" freddy with "Old" sounds on 1.05 for days now without problems. Did someone try the mp3 sound files yet?
I had old freddy on 105 for a good while and occasionally clients would crash and there would be a weird message on chat window, something about steam ticket rejected or something like that

it just did this all the time with new freddy. So far 104 has been no crashes that I know of

have not seen either new or old boss selector pick new bosses reliably if at all recently
BBG_Theory is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode