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FF2 [Boss] William Bill Overbeck


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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-21-2012 , 07:36   [Boss] William Bill Overbeck
Reply With Quote #1

Gentlemen, may I present a boss, after a wait!


William Bill Overbeck
L4D's Bill: 'WHERE'S MY HAT?!'
Super-jump, weigh-down, 3 lives (first aid kits!), returned from the dead to kill us because we turned his hat into currency! (When we die we turn into bill's hat)

Video (NOTE: It says it has incendiary but was removed, and the sound_block_vo was 0. Fixed now):
http://youtu.be/yUV5I6K02aM (note: video is still uploading at the stage of this post, so check back later. lol ^__^)

BZ2 Included!
http://www.mediafire.com/download.php?1bm52gqyo5a9avv

Extra:
Anyone know what logo/name this is from?:

Last edited by VoiDeD; 09-25-2012 at 19:52. Reason: Moving to own thread
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 06-21-2012 , 18:21   Re: [TF2] Freak Fortress 2
Reply With Quote #2

Quote:
Originally Posted by nope.avi View Post
Gentlemen, may I present a boss, after a wait!


William Bill Overbeck
L4D's Bill: 'WHERE'S MY HAT?!'
Super-jump, weigh-down, 3 lives (first aid kits!), returned from the dead to kill us because we turned his hat into currency! (When we die we turn into bill's hat)

Video (NOTE: It says it has incendiary but was removed, and the sound_block_vo was 0. Fixed now):
http://youtu.be/yUV5I6K02aM (note: video is still uploading at the stage of this post, so check back later. lol ^__^)

BZ2 Included!
http://www.mediafire.com/download.php?1bm52gqyo5a9avv

Extra:
Anyone know what logo/name this is from?:
Bill is missing the textures on his face also. This is easily seen with the model viewer
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Research
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Join Date: Nov 2011
Old 06-21-2012 , 19:09   Re: [TF2] Freak Fortress 2
Reply With Quote #3

Quote:
Originally Posted by nope.avi View Post
Gentlemen, may I present a boss, after a wait!
Quote:
}
mod_download
{
"1" "models\player\bill"
}
"download"
{

add "" your cfg file


Quote:
}
"mod_download"
{
"1" "models\player\bill"
}
"download"
{
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-22-2012 , 02:38   Re: [TF2] Freak Fortress 2
Reply With Quote #4

Quote:
Originally Posted by BBG_Theory View Post
Bill is missing the textures on his face also. This is easily seen with the model viewer
hmm... I heard about this problem with my heavy weapons spy boss... I'll look into it.

Quote:
Originally Posted by Otokiru View Post
FF2 War3 Ability Pack. (Latest Version: v1.0)
Original idea & credits, War3Source Team. Teleport particle effects credits, FuncommandsX. Re-coded by Otokiru.
Tell me if there's any problem. Enjoy!
Awesome.
Is there a way to give a boss infinite of this ability? Do you set the arg to like... -1? So when he rages it's all over! How about the colour of the chain lightning? I would like it to be blue or white!

Here, have some bacon for your work


Anyone know what this logo is?
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BBG_Theory
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Old 06-22-2012 , 07:58   Re: [TF2] Freak Fortress 2
Reply With Quote #5

EDITED BILL IS OK!
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war100ck
Senior Member
Join Date: Oct 2010
Old 06-22-2012 , 09:11   Re: [TF2] Freak Fortress 2
Reply With Quote #6

Quote:
Originally Posted by BBG_Theory View Post
Yes this is true, however the model is still missing a texture on his face as seen in hammer's model viewer

[IMG]***[/IMG]
In the Model Viewer shows that there is no texture, but on the server model displays all the textures
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Darthmule
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Join Date: May 2012
Location: Netherlands
Old 06-22-2012 , 10:29   Re: [TF2] Freak Fortress 2
Reply With Quote #7

Quote:
Originally Posted by war100ck View Post
In the Model Viewer shows that there is no texture, but on the server model displays all the textures
Ehm, if the Model Viewer gives off a purple-black error you know it will also do that on game environment, Team Fortress 2 in this case.

skin (used in the SDK screenshot) = red
skin2 (used in the TF2 screenshot) = blue.
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nope.avi
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Join Date: Jan 2012
Location: Australia
Old 06-22-2012 , 10:34   Re: [TF2] Freak Fortress 2
Reply With Quote #8

Quote:
Originally Posted by war100ck View Post
In the Model Viewer shows that there is no texture, but on the server model displays all the textures
Everyone, i am here to explain the head of Bill and Hvywepspy
Bosses spawn on blue team. My bosses (call them X for now) have only blue team textures, not X_head_red, just X_head_blue, so in sdk, view skin2 instead. That is the blue texture for X. I didnt include red because it is unecessary use.
If this ISN'T the reason, then i will just eat this potato

PS: Anyone know what that logo is? I seriously need to know. He is from marvel comics i think.
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Darthmule
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Join Date: May 2012
Location: Netherlands
Old 06-22-2012 , 10:40   Re: [TF2] Freak Fortress 2
Reply With Quote #9

Quote:
Originally Posted by nope.avi View Post
Everyone, i am here to explain the head of Bill and Hvywepspy
Bosses spawn on blue team. My bosses (call them X for now) have only blue team textures, not X_head_red, just X_head_blue, so in sdk, view skin2 instead. That is the blue texture for X. I didnt include red because it is unecessary use.
If this ISN'T the reason, then i will just eat this potato

PS: Anyone know what that logo is? I seriously need to know. He is from marvel comics i think.
Sorry to say but that is a somewhat bad choice seeing as people still complain about the missing head textures, so it actually is necessary and you will eat that potato.


EDIT:
Hey Powerlord, could you add this onto your release in any way?

It's an MP3 conversion of all sounds provided for the Default Freaks, they have been converted to 64kbps .MP3's and are ~30% of their original size, which is great for server admins/new players.

Includes BZ2's/edited Freaks.

http://www.newgrounds.com/dump/downl...5edb30d6c9bcf3
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BBG_Theory
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Join Date: Oct 2010
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Old 06-22-2012 , 15:30   Re: [TF2] Freak Fortress 2
Reply With Quote #10

Quote:
Originally Posted by nope.avi View Post
Everyone, i am here to explain the head of Bill and Hvywepspy
Bosses spawn on blue team. My bosses (call them X for now) have only blue team textures, not X_head_red, just X_head_blue, so in sdk, view skin2 instead. That is the blue texture for X. I didnt include red because it is unecessary use.
If this ISN'T the reason, then i will just eat this potato

PS: Anyone know what that logo is? I seriously need to know. He is from marvel comics i think.
hvywepspy did not have the head texture ingame. I did not even try the bill ingame when I saw it was missing the texture in the viewer. I will try it ingame sometime when my server is empty, but I am going to guess it will be missing in game as well.. but this has not been confirmed yet.

edited!!! BILL IS OK!!!!
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