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[L4D, L4D2] Self Revive


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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 10-19-2011 , 00:38   Re: [L4D, L4D2] Self Revive
Reply With Quote #81

Update: Version 1.4.1 - Changed the way players break free from Jockeys. I know there were some concerns with crashing using this method before, but I'm not having any problems with it yet. The most recent method was resulting in an endgame for a single player, possibly a conflict with the No Death Check Until Dead mod but this is the easiest fix. Let me know if it causes problems.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_2_selfrevive.sp - 856 views - 28.8 KB)

Last edited by chinagreenelvis; 10-19-2011 at 00:40.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-22-2011 , 11:59   Re: [L4D, L4D2] Self Revive
Reply With Quote #82

Self revive doesn't seem to fully function in a survival game. I am not sure whether it's a conflict with another plugin, but you start out being able to revive yourself, but after a certain period you can't.
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 10-23-2011 , 02:42   Re: [L4D, L4D2] Self Revive
Reply With Quote #83

Interesting. I've actually never used it in anything other than co-op, but I'll try to test it out.
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 10-25-2011 , 04:59   Re: [L4D, L4D2] Self Revive
Reply With Quote #84

Update: The plugin has been overhauled and renamed AutoHelp.

Major changes:
  • Toggle for bots
  • Noob proof/fully automatic (no having to hold any buttons)
  • AutoHelp respects the max incapacitation count and will cause players to go into black and white (thirdstrike) mode once reached
  • No progress bars for ledge grabs and special infected attacks (I never could fix the buggy text issues with these)
  • AutoHelp from ledge grabs restores normal life bars and uses the delay and duration convars to subtract for appropriate damage
  • Various bugfixes (I hope)

Last edited by chinagreenelvis; 10-25-2011 at 05:00.
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Angelcreeper89
New Member
Join Date: Jul 2019
Old 07-16-2019 , 19:50   Re: [L4D, L4D2] Self Revive
Reply With Quote #85

I have a problem where if I try to self revive it keeps starting over it makes it to 1% then starts over and I keeps on doing this unless someone fully heals me then it will say your healer <nick for example> then when I go down again the same bug happens
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 10-21-2021 , 23:36   Re: [L4D, L4D2] Self Revive
Reply With Quote #86

Updated Game Data Signatures


Signature credits updated to Psykotik for signatures
Attached Files
File Type: txt l4d_2_selfrevive.txt (627 Bytes, 148 views)
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 08-26-2023 , 21:27   Re: [L4D, L4D2] Self Revive
Reply With Quote #87

Failed to compile
Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d_2_selfrevive.sp
//
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(72) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(74) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(75) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(76) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(77) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(78) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(79) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(80) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(81) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(82) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(83) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(84) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(85) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(86) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(87) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(88) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(89) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(90) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(180) : error 017: undefined symbol "client"
// D:\Program Files\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_2_selfrevive.sp(188) : error 017: undefined symbol "client"
//
// 2 Errors.
//
// Compilation Time: 0,27 sec
// ----------------------------------------

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