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GunGame:SM


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Rolnaaba
Veteran Member
Join Date: May 2006
Old 06-24-2007 , 21:21   Re: GunGame:SM
Reply With Quote #11

check the diable smilies in this post box, so it says CSS: DM and not CSSM lol
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SWE_Bert
Junior Member
Join Date: Oct 2006
Old 06-25-2007 , 11:00   Re: GunGame:SM
Reply With Quote #12

Nice work!
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teame06
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Join Date: Feb 2005
Location: Hat City
Old 06-25-2007 , 12:41   Re: GunGame:SM
Reply With Quote #13

Quote:
Originally Posted by Xp3r7 View Post
Might have found a bug. It played fine up untill I (the leader) got to nade level. I Was in mid throw and got hit once with a knife from behind so i tossed the nade but by that time he got me a second time and made me lose a level and then the server crashed on me. Also, when you have turbo mode on and knife someone to steal a level, you sometimes dont get your next weapon. Its just a test server of mine to test new stuff out like this so its no big deal that the server crashed to me, but I thought I would let you know what happened.

Along with GunGame I have the following plugins installed:
MetaMod 1.5.0.405
Eventscripts 1.5.0.164
ESTools .418d
Mapchooser
Restrict Item
Bounty
Timeleft
Nextmap
Advanced Team Attack Control
Healthkit on Demand
Basevotes
Teambets
It fixed but it will in the next release. I'm working on another major rev to split the top10 and player data into another plugin. So I can manage it easier later for sql support.

As for the crash i'm uncertain.
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GunGame:SM Released
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 06-25-2007 , 13:30   Re: GunGame:SM
Reply With Quote #14

give meh on/off command!
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 06-25-2007 , 15:03   Re: GunGame:SM
Reply With Quote #15

sm plugins unload [id]
sm plugins load gungame

Enjoy :p

He pulled on/off cvar because of the load/unload ability >.<
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 06-25-2007 , 15:26   Re: GunGame:SM
Reply With Quote #16

yeah but I plan to automate it. Hopefully unload will take a plugin name soon.
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{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 06-25-2007 , 19:49   Re: GunGame:SM
Reply With Quote #17

Very nice revamp, thanks for all the hard work.

A couple things we noticed in our servers that need to be tweaked:
1. On suicide, the individual doesn't always loose a level, it appears to be random.
2. The winner music will not play at all at the end of a level.
3. When knifed, people loose 2 levels sometimes as opposed to 1 like they should.
4. You can knife through nade level where before you could not.

Again, thanks for all your hard work. I envy you people that have the brains to work with this stuff.

Last edited by {LOD}Scarecrow; 06-25-2007 at 21:10.
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teame06
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Join Date: Feb 2005
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Old 06-25-2007 , 22:28   Re: GunGame:SM
Reply With Quote #18

Quote:
Originally Posted by {LOD}Scarecrow View Post
4. You can knife through nade level where before you could not.
I fixed all the one you stated except for this one. Since this was never a copy paste port. This was recreated from scratch playing the game and getting info from other players.

So everything will not be exactly the same, but I will be adding another setting for you so you can disable knife pro on grenade.

I will be releasing all the update soon. Major changes there are things like forwards will be broken. Since names changes to conform better. Stats and player data information in another plugin for easier maintaining of plugins.
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teame06
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Join Date: Feb 2005
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Old 06-25-2007 , 23:39   Re: GunGame:SM 1.0.0 Beta 2
Reply With Quote #19

Update. Check first post for more info.

Please remove your previous copy. Re-upload the new version.

You can keep data\gungame\* file in the same location but weaponinfo.txt got relocated.
Two new setting got added to configs\gungame\gungame.cfg. Use BeyondCompare or WinMerge to see the difference.
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Last edited by teame06; 06-25-2007 at 23:43.
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{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 06-26-2007 , 01:53   Re: GunGame:SM 1.0.0 Beta 2
Reply With Quote #20

Awesome turnaround, thanks for the work. Installed, I'll see what my players think.
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