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Austin
Senior Member
Join Date: Oct 2005
Old 01-07-2007 , 04:08   Everyone needs this!
Reply With Quote #1

Ever wonder why you bounce off of objects in css?
I find it REALLY WEIRD that when I try to jump on top of a barrel or a chair or a table it pushes me back. This is not great game play!

Turns out there is a fix and I can’t find any reason not to do this.
All you need to do is set a global modify and all maps and all objects will be fixed!
Now I can do stuff like place a barrel under the ladder near t spawn in de_vertigo_pro and Jump up the ladder! And a whole lot more.

modify:
{
match:
{
"classname" "prop_physics_multiplayer"
}
replace:
{
"classname" "prop_physics"
}
}

Enjoy.
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Games
Member
Join Date: Dec 2004
Location: holland
Old 01-07-2007 , 05:25   Re: Everyone needs this!
Reply With Quote #2

sv_turbophysics 1 //now you can stand on barrels, tables, and push/pull them by +use


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krod
Member
Join Date: Oct 2006
Old 01-07-2007 , 16:42   Re: Everyone needs this!
Reply With Quote #3

It pushes you off because it is possible to get inside them...which would also be bad gameplay.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 01-08-2007 , 08:43   Re: Everyone needs this!
Reply With Quote #4

prop_physics_multiplayer are required for online play, they don't have all of the checking that prop_physics have. I suggest you don't use this method.
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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 01-08-2007 , 21:27   Re: Everyone needs this!
Reply With Quote #5

Yes, the same effect can be achieved with sv_turbophysics 1, as stated above.
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Austin
Senior Member
Join Date: Oct 2005
Old 01-11-2007 , 21:25   Re: Everyone needs this!
Reply With Quote #6

I should have done more research before posting this.

1) Yes changing prop_physics_multiplayer to prop_physics
can cause you to get stuck in objects.

2) Setting sv_turbophysics 1 seems to have weird effects.
I can for example push barrels with the use key but I can't pull them, and when I bump into them they no longer move around as they did with sv_turbophysics 0.

3) There is talk around the net about how sv_turbophysics 1 should not be used on servers when latency is ~ > 50ms.

I guess having more realistic interaction with objects and being able to run reasonably well on servers is something beyond the current release of CSS.

Thanks for the feedback.
Austin is offline
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