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Author
SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Plugin ID:
3906
Plugin Version:
2.5
Plugin Category:
Server Management
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Provides options to remove map objectives, set amount of respawns players gets and more.
    Unapprover:
    Reason for Unapproving:
    blanked
    Old 09-15-2013 , 19:00   Delete.
    Reply With Quote #1

    Will be recoded at some point, the code is horrible currently..

    Last edited by SM9; 11-10-2014 at 09:18. Reason: To be rewritten.
    SM9 is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-16-2013 , 09:45   Re: Respawn Management
    Reply With Quote #2

    Reserved for future use possibly.

    Last edited by SM9; 09-16-2013 at 15:51.
    SM9 is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-16-2013 , 15:35   Re: [CSS] Respawn Management v1.2
    Reply With Quote #3

    1.2 - Released, highly recommended to update!
    SM9 is offline
    XenTerSiO
    SourceMod Donor
    Join Date: Nov 2011
    Location: Black Mesa
    Old 09-16-2013 , 15:57   Re: [CSS] Respawn Management v1.2
    Reply With Quote #4

    Thanks man!
    XenTerSiO is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-16-2013 , 16:03   Re: [CSS] Respawn Management v1.2
    Reply With Quote #5

    Quote:
    Originally Posted by XenTerSiO View Post
    Thanks man!
    Your welcome!
    SM9 is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 09-22-2013 , 18:25   Re: [CSS] Respawn Management v1.8
    Reply With Quote #6

    1.9 - Released - This adds Spawn Protection, VIP Win Conditions, and some minor code fixes/improvements.

    Enjoy

    Last edited by SM9; 09-23-2013 at 09:48.
    SM9 is offline
    steven124
    Member
    Join Date: Nov 2009
    Location: Siberia
    Old 10-29-2013 , 04:45   Re: [CSS] Respawn Management v1.9
    Reply With Quote #7

    please add admin flag SM
    steven124 is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 11-11-2013 , 06:49   Re: [CSS] Respawn Management v1.9
    Reply With Quote #8

    Quote:
    Originally Posted by steven124 View Post
    please add admin flag SM
    Could you be more specfic ie: In what way would you like this to work?
    SM9 is offline
    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 01-03-2014 , 06:46   Re: [CSS] Respawn Management v1.9
    Reply With Quote #9

    I would like to know if anybody has got any suggestions, code optimizations, features or anything else.

    Cheers.
    SM9 is offline
    Sketchy
    Senior Member
    Join Date: Nov 2010
    Old 02-06-2014 , 10:45   Re: [CSS] Respawn Management v1.9
    Reply With Quote #10

    If this doesnt work with CSGO than ignore the rest of my post I guess, although this would be just as nice for GO as for CSS...

    What about the ability to define how long into each round players are allowed to respawn? and the ability to set that time limit to a different amount each map.

    purpose of that functionality would be to allow it to work nicely on Course maps with Spawn Killers built into the maps that turn on after a certain amount of time has gone by. The time is in no way consistent across maps. I haven't tried this plugin, but I assume on a course map with a spawn killer as I mentioned above, this plugin would respawn players again and again until they ran out of respawns (rsm_lives) but if the spawn killer was active they would just get slayed again and again and spam the server etc... ?

    If you were to add the timer based functionality I suggested, then along with the ability to set that time limit per map, it would also be useful to be able to also set/adjust per map, a few of the mods other cvars, like rsm_lives, rsm_respawn_delay, rsm_spawnprotect & rsm_spawnprotect_time.

    Anyways, thats my .02 on how this plugin which is already clearly useful as a respawn plugin for some modes, could become beneficial to at least 1 or more additional game modes (in my case, Course maps). Also please note, I'm specifically looking to avoid using mapconfigs.smx because I'm reasonably certain it was causing some crashes at map change on my GO servers that were using it.

    Last edited by Sketchy; 02-06-2014 at 10:48.
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