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[Suggestions] For Amx Mod X 1.8.3


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schmurgel1983
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Old 07-07-2014 , 14:24   [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #1

sry bad english :/

1. Engine module:
Code:
int    CBaseEntity :: Intersects( CBaseEntity *pOther )
{
    if ( pOther->pev->absmin.x > pev->absmax.x ||
         pOther->pev->absmin.y > pev->absmax.y ||
         pOther->pev->absmin.z > pev->absmax.z ||
         pOther->pev->absmax.x < pev->absmin.x ||
         pOther->pev->absmax.y < pev->absmin.y ||
         pOther->pev->absmax.z < pev->absmin.z )
         return 0;
    return 1;
}
Sample: is_intersects(ent1, ent2)

I think this is faster as module vs fakemeta natives, right?
And I want that. I use it alot in my new team semiclip!

2. Hamsandwich:
I want a native to unregister ham forwards, or it this not matter how many calls I disable existings forwards and creating new once?

I repeat: sry bad english ^^

Regards! (I reserve to make the new proposals later)
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NiHiLaNTh
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Old 07-07-2014 , 14:56   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #2

I dont know if this hasnt been done yet or planned - but add native to strip ONE gun from player and maybe a module version of UTIL_RadiusDamage ?
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YamiKaitou
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Old 07-07-2014 , 19:27   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #3

Feature requests belong here
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schmurgel1983
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Old 07-08-2014 , 06:20   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #4

Quote:
Originally Posted by NiHiLaNTh View Post
I dont know if this hasnt been done yet or planned - but add native to strip ONE gun from player and maybe a module version of UTIL_RadiusDamage ?
do not known what you mean O.o
Quote:
Originally Posted by YamiKaitou View Post
yeah i reporting a sugesstion as a bug, suuuuuuure!
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Old 07-08-2014 , 06:50   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #5

Quote:
Originally Posted by schmurgel1983 View Post
yeah i reporting a sugesstion as a bug, suuuuuuure!
It is one tool to request new features and report bugs. If you notice, one of the Severity options is Enhancement (ie, Feature Request)
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Old 07-08-2014 , 07:17   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #6

Quote:
Originally Posted by schmurgel1983 View Post
do not known what you mean O.o
like this
strip_user_gun(id, "weapon_usp"); // this should strip user from the USP if he has it
and second one
UTIL_RadiusDamage(Floatrigin[3], inflictor, attacker, Float:radius, Float:dmg, dmg_type)
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schmurgel1983
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Old 07-08-2014 , 08:52   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #7

Quote:
Originally Posted by YamiKaitou View Post
It is one tool to request new features and report bugs. If you notice, one of the Severity options is Enhancement (ie, Feature Request)
not found
Quote:
Originally Posted by NiHiLaNTh View Post
like this
strip_user_gun(id, "weapon_usp"); // this should strip user from the USP if he has it
and second one
UTIL_RadiusDamage(Floatrigin[3], inflictor, attacker, Float:radius, Float:dmg, dmg_type)
what has this to do with my suggestion?
I mean I already have a fakemeta version of it.
Code:
GetIntersects(const id, const Float:flEntityAbsMin[3], const Float:flEntityAbsMax[3])
{
    static Float:flAbsMin[3], Float:flAbsMax[3]
    pev(id, pev_absmin, flAbsMin)
    pev(id, pev_absmax, flAbsMax)
    
    if (flAbsMin[0] > flEntityAbsMax[0] || flAbsMin[1] > flEntityAbsMax[1] || flAbsMin[2] > flEntityAbsMax[2] || flAbsMax[0] < flEntityAbsMin[0] || flAbsMax[1] < flEntityAbsMin[1] || flAbsMax[2] < flEntityAbsMin[2])
    {
        return 0
    }
    return 1
}
But i think this is slower as a modules native. thinking about 32er servers.
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Old 07-08-2014 , 08:59   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #8

Quote:
Originally Posted by schmurgel1983 View Post
not found
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schmurgel1983
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Old 07-08-2014 , 14:43   Re: [Suggestions] For Amx Mod X 1.8.3
Reply With Quote #9

Got it YamiKaitou!
Thanks!
Done! ^^



EDIT: I hope thats right. https://bugs.alliedmods.net/show_bug.cgi?id=6171
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Last edited by schmurgel1983; 07-08-2014 at 14:46.
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