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Infinite Round (v2.1.2)


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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 09-26-2013 , 07:15   Re: Infinite Round (v2.1.2)
Reply With Quote #591

Quote:
Originally Posted by Nixcker View Post
I tryed like everything i can to make this work without any success.
can someone just upload a full amxmodx directory?

what i get is that when someone dies he aint respawn, the round never ends and nothing happends.
I'll really apreciate if someone will upload a full amxmodx directory only with infinite round.

Thank you very much, best plugin ever

P.S
using last hlds for my lan party server with my friends.
That's the purpose of the plugin ... the round is never suppose to end.
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Nixcker
Junior Member
Join Date: Mar 2007
Old 09-26-2013 , 11:13   Re: Infinite Round (v2.1.2)
Reply With Quote #592

Quote:
Originally Posted by hornet View Post
That's the purpose of the plugin ... the round is never suppose to end.


I wrote "when someone dies he aint respawn"
what i need to do in order to respawn after i die?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-26-2013 , 13:08   Re: Infinite Round (v2.1.2)
Reply With Quote #593

Using a plugin to make player respawn, like for example CSDM, or anything similar. This plugin should be used anyway in "deathmatch" environnement.
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Nixcker
Junior Member
Join Date: Mar 2007
Old 09-26-2013 , 14:13   Re: Infinite Round (v2.1.2)
Reply With Quote #594

Quote:
Originally Posted by Arkshine View Post
Using a plugin to make player respawn, like for example CSDM, or anything similar. This plugin should be used anyway in "deathmatch" environnement.
Thank you very much!

Last edited by Nixcker; 09-26-2013 at 20:18.
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Tonda
Senior Member
Join Date: Aug 2009
Old 10-17-2013 , 21:53   Re: Infinite Round (v2.1.2)
Reply With Quote #595

I have this problem:

Quote:
L 10/17/2013 - 22:59:12: [ORPHEU] Invalid virtual function "CGameRules::CheckMapConditions"
L 10/17/2013 - 22:59:12: [AMXX] Run time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunctionFromObject") - debug not enabled!
L 10/17/2013 - 22:59:12: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
I used latest hlds version, latest amxx version, latest metamod version and latest orpheu version. I read many, many many pages on this forum and many topics. I have clear server only with this plugin and orpheu with this problem. Realy dont know where is problem. If i install previous hlds version and previous orpheu, everything is ok ...

So, this is mine console:

STATUS
Code:
version : 48/1.1.2.7/Stdio 6027 insecure (10)
META LIST
Code:
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2 ini Start ANY 
[ 2] Fun RUN - fun_amxx_i386.so v1.8.2 pl1 ANY ANY 
[ 3] Orpheu RUN - orpheu_amxx_i386 v2.5.1 pl1 ANY ANY 
[ 4] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl1 ANY ANY 
[ 5] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY 
[ 6] MySQL RUN - mysql_amxx_i386. v1.8.2 pl1 ANY ANY 
[ 7] Engine RUN - engine_amxx_i386 v1.8.2 pl1 ANY ANY 
[ 8] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl1 ANY ANY 
[ 9] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl1 ANY ANY
AMX_MODULES
Code:
Fun 1.8.2 AMX Mod X Dev Team running 
Orpheu 2.5.1 joaquimandrade & Ar running 
CStrike 1.8.2 AMX Mod X Dev Team running 
CSX 1.8.2 AMX Mod X Dev Team running 
MySQL 1.8.2 AMX Mod X Dev Team running 
Engine 1.8.2 AMX Mod X Dev Team running 
FakeMeta 1.8.2 AMX Mod X Dev Team running 
Ham Sandwich 1.8.2 AMX Mod X Dev Team running 
GeoIP 1.8.2 AMX Mod X Dev Team running 
RegEx 1.8.2 AMX Mod X Dev Team running 
Sockets 1.8.2 HLSW Dev Team running
ORPHEU CONFIG
Code:
Orpheu configuration started.

Parsing mods configuration started.
Parsing mod file "ns"
Parsing mod file "dod"
Parsing mod file "valve"
Parsing mod file "ts"
Parsing mod file "esf"
Parsing mod file "SvenCoop"
Parsing mod file "cstrike"
Parsing mod file "esf_openbeta"
Parsing mod file "tfc"
Parsing mods configuration ended.

Parsing libraries configuration started.

Parsing file "monstermod"
Added library monstermod identified by cvar monster_spawn
Parsing file "podbot"
Added library podbot identified by cvar pb_version

Parsing libraries configuration ended.

Parsing type aliases started.

Parsing folder "CGameRules"
Adding alias"CGameRules *"
Parsing folder "VectorPointer"
Adding alias"Vector *"
Parsing folder "long"
Adding alias"long"
Parsing folder "CMBaseMonster"
Adding alias"CMBaseMonster *"
Parsing folder "CBaseEntity"
Adding alias"CBaseEntity *"
Parsing folder "charPointer"
Adding alias"char *"


Parsing type aliases ended.

Orpheu configuration ended.

Orpheu libraries search started.

Adding library metamod.so (0xf35e8000)
Adding library amxmodx (0xf3259000)
Adding library fun (0xf7688000)
Adding library orpheu (0xf3168000)
Adding library cstrike (0xf2fec000)
Adding library csx (0xf2f78000)
Adding library mysql (0xf2d8d000)
Adding library engine (0xf2d78000)
Adding library fakemeta (0xf2d2b000)
Adding library hamsandwich (0xf2cee000)
Adding library geoip (0xf2ce3000)
Adding library regex (0xf2bbb000)
Adding library sockets (0xf2b9e000)

Orpheu libraries search ended.

Orpheu functions search started.

Parsing functions started.

Parsing file "InstallGameRules" started
Return type "CHalfLifeMultiplay *" validated
Searching for name "InstallGameRules__Fv"... NOT FOUND
Parsing file "InstallGameRules" ended
Parsing file "EndRoundMessage" started
Argument type "char *" validated
Argument type "int" validated
Searching for name "EndRoundMessage__FPCci"... NOT FOUND
Parsing file "EndRoundMessage" ended
Parsing folder "CHalfLifeMultiplay" started
Parsing file "HasRoundTimeExpired" started
Return type "bool" validated
Searching for name "HasRoundTimeExpired__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "HasRoundTimeExpired" ended
Parsing file "CheckMapConditions" started
Return type "bool" validated
Searching for name "CheckMapConditions__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "CheckMapConditions" ended
Parsing file "CheckWinConditions" started
Return type "bool" validated
Searching for name "CheckWinConditions__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "CheckWinConditions" ended
Parsing file "UpdateTeamScores" started
Searching for name "UpdateTeamScores__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "UpdateTeamScores" ended
Parsing folder "CHalfLifeMultiplay" ended
Parsing functions ended.


Orpheu functions search ended.

Orpheu virtual functions search started.

Parsing virtual functions started.


Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

Parsing memory structures started.

Parsing memory file "CGameRulesOffsets"
Processing memory structure "m_fTeamCount"
Added memory search structure "m_fTeamCount"
Processing memory structure "m_fRoundCount"
Added memory search structure "m_fRoundCount"
Processing memory structure "m_iRoundTimeSecs"
Added memory search structure "m_iRoundTimeSecs"
Processing memory structure "m_iAccountTerrorist"
Added memory search structure "m_iAccountTerrorist"
Processing memory structure "m_iAccountCT"
Added memory search structure "m_iAccountCT"
Processing memory structure "m_iNumSpawnableTerrorist"
Added memory search structure "m_iNumSpawnableTerrorist"
Processing memory structure "m_iNumSpawnableCT"
Added memory search structure "m_iNumSpawnableCT"
Processing memory structure "m_iHostagesRescued"
Added memory search structure "m_iHostagesRescued"
Processing memory structure "m_iRoundWinStatus"
Added memory search structure "m_iRoundWinStatus"
Processing memory structure "m_iNumCTWins"
Added memory search structure "m_iNumCTWins"
Processing memory structure "m_iNumTerroristWins"
Added memory search structure "m_iNumTerroristWins"
Processing memory structure "m_bTargetBombed"
Added memory search structure "m_bTargetBombed"
Processing memory structure "m_bBombDefused"
Added memory search structure "m_bBombDefused"
Processing memory structure "m_bMapHasBombTarget"
Added memory search structure "m_bMapHasBombTarget"
Processing memory structure "m_bMapHasBombZone"
Added memory search structure "m_bMapHasBombZone"
Processing memory structure "m_bMapHasRescueZone"
Added memory search structure "m_bMapHasRescueZone"
Processing memory structure "m_bMapHasEscapeZone"
Added memory search structure "m_bMapHasEscapeZone"
Processing memory structure "m_iMapHasVIPSafetyZone"
Added memory search structure "m_iMapHasVIPSafetyZone"
Processing memory structure "m_bRoundTerminating"
Added memory search structure "m_bRoundTerminating"
Processing memory structure "m_flRequiredEscapeRatio"
Added memory search structure "m_flRequiredEscapeRatio"
Processing memory structure "m_iNumEscapers"
Added memory search structure "m_iNumEscapers"
Processing memory structure "m_iHaveEscaped"
Added memory search structure "m_iHaveEscaped"
Processing memory structure "m_pVIP"
Added memory search structure "m_pVIP"
Parsing memory file "patchRemoveRoundTimeCheck"
Processing memory structure "roundTimeCheck"
Processing memory structure "roundTimeCheck|dummy"
Added memory search structure "roundTimeCheck|dummy"

Parsing memory structures ended.
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serj2010
New Member
Join Date: Nov 2013
Old 11-05-2013 , 12:15   Re: Infinite Round (v2.1.2)
Reply With Quote #596

I have a problem
can somebody help?
The logs writes:
Code:
 -------- Mapchange to fy_extrapool --------
L 11/05/2013 - 19:03:51: [AMXX] Plugin "infinite_round.amxx" failed to load: Module/Library "cvar_util" required for plugin.  Check modules.ini.
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wTf.
Senior Member
Join Date: Aug 2011
Location: This important?
Old 11-06-2013 , 02:47   Re: Infinite Round (v2.1.2)
Reply With Quote #597

Quote:
Originally Posted by serj2010 View Post
I have a problem
can somebody help?
The logs writes:
Code:
 -------- Mapchange to fy_extrapool --------
L 11/05/2013 - 19:03:51: [AMXX] Plugin "infinite_round.amxx" failed to load: Module/Library "cvar_util" required for plugin.  Check modules.ini.
Yes, me too
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 11-06-2013 , 07:26   Re: Infinite Round (v2.1.2)
Reply With Quote #598

Both of you obviously failed to read the requirements for this plugin.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-07-2013 , 05:12   Re: Infinite Round (v2.1.2)
Reply With Quote #599

I don't have much time but will give later a general check with latest HLDS version to see if something need to be updated.
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2called-chaos
Senior Member
Join Date: Jul 2006
Old 11-08-2013 , 00:41   Re: Infinite Round (v2.1.2)
Reply With Quote #600

Hey the plugin works good on my build (see below). Almost too good I'm afraid.

When I add c (Bomb Defused) to the ir_block_roundend cvar it seems to also block gamecommencing. As far as I block c the gungame warmup/new round trigger doesn't work anymore.

Would be cool if we can fix this somehow

Code:
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
Code:
Fun                     1.8.2       AMX Mod X Dev Team   running    
Engine                  1.8.2       AMX Mod X Dev Team   running    
FakeMeta                1.8.2       AMX Mod X Dev Team   running    
GeoIP Extented          1.0.2       AMX Mod X Dev Team   running    
Sockets                 1.8.2       HLSW Dev Team        running    
RegEx                   1.8.2       AMX Mod X Dev Team   running    
nVault                  1.8.2       AMX Mod X Dev Team   running    
CStrike                 1.8.2       AMX Mod X Dev Team   running    
CSX                     1.8.2       AMX Mod X Dev Team   running    
Ham Sandwich            1.8.2       AMX Mod X Dev Team   running    
CSDM2                   2.1.3c-KWo  CSDM Team            running    
Orpheu                  2.5.1       joaquimandrade & Ar  running    
Cvar Utilities          1.6         Arkshine             running
Code:
 [  1] CU: amx_cvar Fix        1.1         Arkshine          cu_amx_cvar_fix  running  
 [  2] Admin Base              1.8.2       AMXX Dev Team     admin.amxx       running  
 [  3] Admin Commands          1.8.2       AMXX Dev Team     admincmd.amxx    running  
 [  4] Admin Help              1.8.2       AMXX Dev Team     adminhelp.amxx   running  
 [  5] Slots Reservation       1.8.2       AMXX Dev Team     adminslots.amxx  running  
 [  6] Multi-Lingual System    1.8.2       AMXX Dev Team     multilingual.am  running  
 [  7] Menus Front-End         1.8.2       AMXX Dev Team     menufront.amxx   running  
 [  8] Commands Menu           1.8.2       AMXX Dev Team     cmdmenu.amxx     running  
 [  9] Players Menu            1.8.2       AMXX Dev Team     plmenu.amxx      running  
 [ 10] Teleport Menu           1.8.2       AMXX Dev Team     telemenu.amxx    running  
 [ 11] Maps Menu               1.8.2       AMXX Dev Team     mapsmenu.amxx    running  
 [ 12] Plugin Menu             1.8.2       AMXX Dev Team     pluginmenu.amxx  running  
 [ 13] Admin Chat              1.8.2       AMXX Dev Team     adminchat.amxx   running  
 [ 14] Anti Flood              1.8.2       AMXX Dev Team     antiflood.amxx   running  
 [ 15] Scrolling Message       1.8.2       AMXX Dev Team     scrollmsg.amxx   running  
 [ 16] Info. Messages          1.8.2       AMXX Dev Team     imessage.amxx    running  
 [ 17] Admin Votes             1.8.2       AMXX Dev Team     adminvote.amxx   running  
 [ 18] TimeLeft                1.8.2       AMXX Dev Team     timeleft.amxx    running  
 [ 19] Pause Plugins           1.8.2       AMXX Dev Team     pausecfg.amxx    running  
 [ 20] Stats Configuration     1.8.2       AMXX Dev Team     statscfg.amxx    running  
 [ 21] StatsX                  1.8.2       AMXX Dev Team     statsx.amxx      running  
 [ 22] CS Misc. Stats          1.8.2       AMXX Dev Team     miscstats.amxx   running  
 [ 23] Empty Server2           0.8         raffe & twistede  emptyserver2.am  running  
 [ 24] SpecInfo                1.3.1       Ian Cammarata     specinfo.amxx    running  
 [ 25] Advanced Slow Motion    0.1         KRoTaL            advanced_slowmo  running  
 [ 26] High Ping Kicker (Stea  0.16.2      OLO/shadow        high_ping_kicke  running  
 [ 27] Galileo                 1.1.290     Brad Jones        galileo.amxx     running  
 [ 28] Quake Sounds            4.0         Hattrick          QuakeSounds.amx  running  
 [ 29] Country & City Menu     1.3         Alucard           cc_menu.amxx     running  
 [ 30] AMX Super               4.2 Nospee  Bmann_420         amx_super_nospe  running  
 [ 31] AMX_Super Menu          0.8.1       Yami Kaitou       amx_super_menu.  running  
 [ 32] GunGame AMXX            2.13c       Avalanche         gungame.amxx     running  
 [ 33] adrenaline boost        1.0         watch             adrenaline.amxx  running  
 [ 34] Infinite Round          2.1.2       Arkshine          infinite_round.  running  
 [ 35] HE damage effect        0.2         v3x               he_damage_effec  running  
 [ 36] Grenade Trail           1.0         Jim               grenade_trail.a  running  
 [ 37] Fall Scream             0.2         VEN               fallscream.amxx  running  
 [ 38] Advanced Roll The Dice  v2.5 RC 4   Striker           roll_the_dice.a  running  
 [ 39] Parachute               1.3         KRoT@L/JTP10181   amx_parachute.a  running  
 [ 40] Team Semiclip           2.0.0       schmurgel1983     cs_team_semicli  running  
 [ 41] CSDM Main               2.1.3c      CSDM Team         csdm_main.amxx   running  
 [ 42] CSDM Spawns             2.1.3c      CSDM Team         csdm_spawn_pres  running  
 [ 43] CSDM Misc               2.1.3c      CSDM Team         csdm_misc.amxx   running  
 [ 44] CSDM Stripper           2.1.3c      KWo               csdm_stripper.a  running  
 [ 45] CSDM Protection         2.1.3c      BAILOPAN          csdm_protection  running  
 [ 46] CSDM Item Mode          2.1.3c      FALUCO & KWo & S  csdm_itemmode.a  running
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