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[L4D & L4D2] Smoker Cloud Damage


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olj
Veteran Member
Join Date: Jun 2009
Old 07-13-2009 , 05:03   Re: [L4D] Smoker Cloud Damage
Reply With Quote #51

Nice, so, no more console flooding? BTW, how about making separate thread for boomer splash damage plugin? Or maybe join those two?
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El Goretto
Junior Member
Join Date: Jan 2009
Location: France
Old 07-13-2009 , 11:25   Re: Smoker Cloud Damage
Reply With Quote #52

Quote:
Originally Posted by Thraka View Post
As Olj is trying to say, the sm_cvar [cvarName] [cvarValue] lets you set a cvar no matter what. Even if sv_cheats is 0 and the cvar is restricted, you can set it.
Indeed, this way is meaningful to me. Thanks.
I didn't know about this "passthrough" behaviour of sm_cvar.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-13-2009 , 12:36   Re: [L4D] Smoker Cloud Damage
Reply With Quote #53

Whoops, i had a little code screwup in 1.6 that made the plugin do NOTHING AT ALL. It's fixed ... please re-dl, the 15 people who DLed it.
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AngryVag
Member
Join Date: Jun 2009
Old 07-13-2009 , 21:05   Re: [L4D] Smoker Cloud Damage
Reply With Quote #54

Still getting a bunch of these... using latest version.

L 07/13/2009 - 01:02:51: SourceMod error session started
L 07/13/2009 - 01:02:51: Info (map "l4d_vs_hospital01_apartment") (file "errors_20090713.log")
L 07/13/2009 - 01:02:51: [SM] Native "GetClientTeam" reported: Client 5 is not in game
L 07/13/2009 - 01:02:51: [SM] Displaying call stack trace for plugin "l4d_cloud_damage.smx":
L 07/13/2009 - 01:02:51: [SM] [0] Line 201, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45105.attach:oint_Hurt()
L 07/13/2009 - 01:02:53: [SM] Native "GetClientTeam" reported: Client 5 is not in game
L 07/13/2009 - 01:02:53: [SM] Displaying call stack trace for plugin "l4d_cloud_damage.smx":
L 07/13/2009 - 01:02:53: [SM] [0] Line 201, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45105.attach:oint_Hurt()
L 07/13/2009 - 01:02:55: [SM] Native "GetClientTeam" reported: Client 5 is not in game
L 07/13/2009 - 01:02:55: [SM] Displaying call stack trace for plugin "l4d_cloud_damage.smx":
L 07/13/2009 - 01:02:55: [SM] [0] Line 201, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45105.attach:oint_Hurt()
L 07/13/2009 - 01:02:57: [SM] Native "GetClientTeam" reported: Client 5 is not in game
L 07/13/2009 - 01:02:57: [SM] Displaying call stack trace for plugin "l4d_cloud_damage.smx":
L 07/13/2009 - 01:02:57: [SM] [0] Line 201, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45105.attach:oint_Hurt()
L 07/13/2009 - 01:03:11: Error log file session closed.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 07-13-2009 , 23:15   Re: [L4D] Smoker Cloud Damage
Reply With Quote #55

Quote:
Originally Posted by AtomicStryker View Post
Whoops, i had a little code screwup in 1.6 that made the plugin do NOTHING AT ALL. It's fixed ... please re-dl, the 15 people who DLed it.
I was wondering what happened!
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-14-2009 , 05:11   Re: [L4D] Smoker Cloud Damage
Reply With Quote #56

Quote:
Originally Posted by GrossKopf View Post
I was wondering what happened!
What happened was i didn't know you HAVE to read everything you put into a datapack or else it won't work at all.



Quote:
Originally Posted by AngryVag View Post
Still getting a bunch of these... using latest version.

L 07/13/2009 - 01:02:51: [SM] [0] Line 201, /home/groups/alliedmodders/forums/files/5/2/2/3/3/45105.attach:oint_Hurt()
L 07/13/2009 - 01:02:53: [SM] Native "GetClientTeam" reported: Client 5 is not in game
L 07/13/2009 - 01:02:53: [SM] Displaying call stack trace for plugin "l4d_cloud_damage.smx":

For crying out loud, that code line already HAS an if IsClientIngame in it. I made one tiny change for 1.7 that hopefully fixes those last console errors. They're not that bad, are they
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-14-2009 , 10:56   Re: [L4D] Smoker Cloud Damage
Reply With Quote #57

Atomic, I added this to the server last night. Does it remove the dimmed view effect that survivors have on their screen? I cannot remember seeing it. It is the way I instantly recognize that I'm in or near smoker smoke.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-14-2009 , 11:18   Re: [L4D] Smoker Cloud Damage
Reply With Quote #58

It should not interfere with that .. at all.

Remember you need to be very close for that effect to take place.
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Techno Trav®
Junior Member
Join Date: Jul 2009
Location: Argentina
Old 07-14-2009 , 17:55   Re: [L4D] Smoker Cloud Damage
Reply With Quote #59

Hello!

My name's Techno Trav, I'm from a L4D server from Argentina, and I'v got a problem about cloud damage. When a survivor is fallen, the cloud damage don't allow to other survivor to get him up, so they must wait until all the cloud disappear.
There's any way to change that? I mean, the cloud do not hurt fallen survivor?
Thanks for reading, and I'll be waiting for an answer.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 07-14-2009 , 19:06   Re: [L4D] Smoker Cloud Damage
Reply With Quote #60

Quote:
Originally Posted by Techno Trav® View Post
Hello!

My name's Techno Trav, I'm from a L4D server from Argentina, and I'v got a problem about cloud damage. When a survivor is fallen, the cloud damage don't allow to other survivor to get him up, so they must wait until all the cloud disappear.
There's any way to change that? I mean, the cloud do not hurt fallen survivor?
Thanks for reading, and I'll be waiting for an answer.
Since the player is receiving damage, it's just like if the player was being hit by infected as he's being revived. I advise you use the cvar "sm_cvar survivor_allow_crawling 1" so that players can crawl out of the smoke.
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