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[L4D] Survivor Upgrades


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Bast
Junior Member
Join Date: Jul 2009
Old 07-08-2009 , 23:36   Re: [L4D] Survivor Upgrades
Reply With Quote #131

I've been hearing a lot that these upgrades were already in the game and just disabled. Hence why it might be difficult to add any new features to it.
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AngryVag
Member
Join Date: Jun 2009
Old 07-08-2009 , 23:52   Re: [L4D] Survivor Upgrades
Reply With Quote #132

Quote:
Originally Posted by c0sMo View Post
yo jerrit u might wanna take a look at the ointment its not working ( i removed it from server b/c it doesnt help at all! )
Works fine on my server but I do believe it wears off after a bit. Also, if you get incapped so many times it wears off.
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ES_Chuck
New Member
Join Date: Jul 2009
Old 07-09-2009 , 04:36   Re: [L4D] Survivor Upgrades
Reply With Quote #133

Now.. I am here a freshling to server modding and all that. I installed said plugin but want to disable EVERYTHING except the laser aim. How do I do that >exactly< ? I now made a text filed called "Survivor upgrades.txt"

with the following text as configuration:
"surup_allow_kevlar_body_armor 0
surup_allow_raincoat 0
surup_allow_climbing_chalk 0
surup_allow_second_wind 0
surup_allow_goggles 0
surup_allow_hot_meal 0
surup_allow_laser_sight 0
surup_allow_combat_sling 0
surup_allow_large_clip 0
surup_allow_hollow_point_ammo 0
surup_allow_knife 0
surup_allow_smelling_salts 0
surup_allow_ointment 0
surup_allow_reloader 0
surup_verbosity 2
surup_always_laser 1
surup_upgrades_at_spawn 0
surup_upgrades_at_witch_kill_killer 0
surup_upgrades_at_witch_kill_all 0
surup_upgrades_at_tank_spawn 0
surup_upgrades_at_tank_kill_killer 0
surup_upgrades_at_tank_kill_all 0"

Feeling kind of stupid as I dont know how to configure this plugin.. And it seems to mess a bit with my infected bots, too.

Is that right if I put it into my plugin data? Or what do I have to do to configurate this plugin?
I would put it into /l4d_demo/XX.XX.XXX.XX:XXXXX/left4dead/addons/sourcemod/configs
Or Data..

Last edited by ES_Chuck; 07-09-2009 at 05:27.
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tonyfcw
Junior Member
Join Date: Jun 2008
Location: Eastern X X...
Old 07-09-2009 , 21:34   Re: [L4D] Survivor Upgrades
Reply With Quote #134

Quote:
Originally Posted by ES_Chuck View Post
Now.. I am here a freshling to server modding and all that. I installed said plugin but want to disable EVERYTHING except the laser aim. How do I do that >exactly< ? I now made a text filed called "Survivor upgrades.txt"

with the following text as configuration:
"surup_allow_kevlar_body_armor 0
surup_allow_raincoat 0
surup_allow_climbing_chalk 0
surup_allow_second_wind 0
surup_allow_goggles 0
surup_allow_hot_meal 0
surup_allow_laser_sight 0
surup_allow_combat_sling 0
surup_allow_large_clip 0
surup_allow_hollow_point_ammo 0
surup_allow_knife 0
surup_allow_smelling_salts 0
surup_allow_ointment 0
surup_allow_reloader 0
surup_verbosity 2
surup_always_laser 1
surup_upgrades_at_spawn 0
surup_upgrades_at_witch_kill_killer 0
surup_upgrades_at_witch_kill_all 0
surup_upgrades_at_tank_spawn 0
surup_upgrades_at_tank_kill_killer 0
surup_upgrades_at_tank_kill_all 0"

Feeling kind of stupid as I dont know how to configure this plugin.. And it seems to mess a bit with my infected bots, too.

Is that right if I put it into my plugin data? Or what do I have to do to configurate this plugin?
I would put it into /l4d_demo/XX.XX.XXX.XX:XXXXX/left4dead/addons/sourcemod/configs
Or Data..
config file was auto-generated in eft4dead/cfg/sourcemod
edit the cfg file to your own favorite CVARs..XD
P.S: sorry for my poor english..
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84chevy
Junior Member
Join Date: Mar 2009
Old 07-10-2009 , 13:47   Re: [L4D] Survivor Upgrades
Reply With Quote #135

This is a great plugin, the only problems with it are that I have turned off the hollowpoint bullets but players are still getting them anyway and the same with the hot meal. One thing I would like to see is limit the incendiary ammo to one clip in the primary weapon, and the bug where people are getting upgrade when they go idle and come back in game. But all that aside like I said at first this is a great plugin good work and thankyou for making it.
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king0demons
New Member
Join Date: Jul 2009
Old 07-11-2009 , 01:32   Re: [L4D] Survivor Upgrades
Reply With Quote #136

I really love this mod, i played it on a friends server. The only thing holding me back from getting for myself is i dont like that the laser is red, what file does it call on, i wanna change the color if that is possible
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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 07-11-2009 , 15:35   Re: Survivor Upgrades
Reply With Quote #137

Quote:
Originally Posted by AtomicStryker View Post
Request: Can you do a Plugin that enables _only_ Laser Sight?
I'd love a copy of that too...

Pretty cool plugin though I'd prefer just to have the laser option broken out in a plugin. We've been running the plugin since yesterday with everything disabled except surup_always_laser and are still seeing some upgrades bleed through. Extra health... large clips etc.

Windows dedi win2k3-64x and sm1.2.1
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lekzero
Member
Join Date: Jul 2009
Old 07-11-2009 , 23:28   Re: [L4D] Survivor Upgrades
Reply With Quote #138

I have enabled the spectate command on my server. If someone in survivor teams goes to spec and returns to the survivor team, the upgrades are gived again, if he gets hot meal his energy is restored, and receive new upgrades, the upgrades should be fixed on the bot, after players live or go to spectate.

Sorry about my poor english.

It's a great plugin!
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Pontifex
Member
Join Date: Feb 2009
Old 07-12-2009 , 05:21   Re: [L4D] Survivor Upgrades
Reply With Quote #139

I want to leave the laser, but disable the warning in a chat that I have received. How do I do this? Tell me where you can fix the source?
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 07-12-2009 , 06:40   Re: [L4D] Survivor Upgrades
Reply With Quote #140

Will the item given when returning from spectate ever be fixed?

Also, as I've posted already, some items are still given even when disabled. Also, it would be nice if there was an option to give players new items each round, with the items from the previous round being taken away.
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