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[L4D] Survivor Upgrades


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Number Six
Senior Member
Join Date: Dec 2008
Old 06-29-2009 , 00:07   Re: [L4D] Survivor Upgrades
Reply With Quote #81

Quote:
Originally Posted by Jerrith View Post
A standard tank will not last long against hollow point or incendiary ammo. If you have both, the bonuses both apply... There are a few ways (mods) to increase a tank's HP though.
Devastated infecteds lol , its too hardcore with special ammos incendiary , 30-40 sec maximum allowed and expire ammos request !
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Last edited by Number Six; 06-29-2009 at 00:11.
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c0sMo
Member
Join Date: Jun 2009
Old 06-29-2009 , 00:16   Re: [L4D] Survivor Upgrades
Reply With Quote #82

srry to ask so many questions lol u must be geting anoyed with me .......with the asu plugin https://forums.alliedmods.net/showthread.php?t=94854 it made it so when ppl typed !laseron it would turn it on but now that i
surup_always_laser "0" on your plugin to remove it from being automatacily turned on now the !laseron dont work wat could i do? because i wana keep both the asu and your plugin!! and in order to use my asu menu to get upgrades will i have to change the name of upgrades so i wont get that "Invalid upgrade index. Valid values are 1 to 15." error?
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AngryVag
Member
Join Date: Jun 2009
Old 06-29-2009 , 00:18   Re: [L4D] Survivor Upgrades
Reply With Quote #83

Quote:
Originally Posted by Number Six View Post
Devastated infecteds lol , its too hardcore with special ammos incendiary , 30-40 sec maximum allowed and expire ammos request !

Yeah, it's working now but I disabled it. It's just too brutal! Perhaps have it expire on tank/witch events?

FYI: there are a couple of cvars that might help...

inferno_friendly_fire_duration //burn your team to death with FF? pffft
inferno_damage //overall fire damage per second, 40 is default I believe

Overall, major kudos for bringing this to L4D before L4D2 is out! Nice kick in the junk to Valve I think.
It's going to be tough to bring it into VS game play smoothly though.
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Number Six
Senior Member
Join Date: Dec 2008
Old 06-29-2009 , 00:26   Re: [L4D] Survivor Upgrades
Reply With Quote #84

Just 4 fun allowed incendiary 30sec , increased tank health and mob zombie for equal .
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rappinduke
Member
Join Date: Jul 2008
Old 06-29-2009 , 00:47   Re: [L4D] Survivor Upgrades
Reply With Quote #85

Quote:
Originally Posted by Number Six View Post
Just 4 fun allowed incendiary 30sec , increased tank health and mob zombie for equal .
Hello again,
That sounds like a great idea against the incendiary!! As of yet i have not updated to the newest version but have had NO trouble with any of the upgrades not working!!WAY TO GO BRO!! Every one LOVES this MOD!!

Any news about maybe getting an admin list for this??
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c0sMo
Member
Join Date: Jun 2009
Old 06-29-2009 , 00:53   Re: [L4D] Survivor Upgrades
Reply With Quote #86

Quote:
Originally Posted by rappinduke View Post
Hello again,
That sounds like a great idea against the incendiary!! As of yet i have not updated to the newest version but have had NO trouble with any of the upgrades not working!!WAY TO GO BRO!! Every one LOVES this MOD!!

Any news about maybe getting an admin list for this??
Yea that is a good idea.. u should add an asu to your mod so ppl using the asu and your wont get any complications! p.s i want to trigger my lasers on again
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Sirenic
Junior Member
Join Date: Jun 2009
Old 06-29-2009 , 01:12   Re: [L4D] Survivor Upgrades
Reply With Quote #87

Yea, Indendiary ammo defiantly... devastates tank/witch's.

I say make it not useable for the witch/tank, hunter, smoker, and boomer.

If you can't do that, then use a timer on it.

But I've removed it as well on my server... It's just too damn powerful lol.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 06-29-2009 , 05:13   Re: [L4D] Survivor Upgrades
Reply With Quote #88

you forgot to add my fix to 1.4

Quote:
Originally Posted by Mecha the Slag
* Fixed a case where it would say you got a new upgrade when in fact its only telling you your current upgrades
and also this one, although the user can easily fix it, there's more requests for only 1 upgrade at spawn and no upgrades elsewhere
Quote:
* Changed default settings to make it much more appropriate and less messy

Last edited by Mecha the Slag; 06-29-2009 at 05:19.
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Naow
Senior Member
Join Date: Feb 2009
Old 06-29-2009 , 11:52   Re: [L4D] Survivor Upgrades
Reply With Quote #89

Nice update !

I have a feedback :
-with surup_upgrades_at_tank_spawn 1 , the tank earns an upgrade too

Edit : A nice feature to this plugin would to make it translatable !

Last edited by Naow; 06-29-2009 at 12:51.
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acetone
Member
Join Date: Apr 2009
Old 06-29-2009 , 13:06   Re: [L4D] Survivor Upgrades
Reply With Quote #90

With this plugin I had problems with tanks. They would not properly die. On the MH finale, we killed the first tank (he fell to one knee and stopped moving) but the 2nd round of hordes didn't start. I checked the status from the console and the tank was still listed. After I did a 'sm_slay tank' we received upgrades and the finale continued. It happened again after the 2nd tank and had to slay the tank before the chopper came. Also, I don't remember seeing a single witch throughout the campaign.
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