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[L4D] Survivor Upgrades


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Xterminator
Junior Member
Join Date: Apr 2009
Old 06-28-2009 , 20:59   Re: [L4D] Survivor Upgrades
Reply With Quote #61

Everything should be in your survivor_upgrades.cfg.
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Number Six
Senior Member
Join Date: Dec 2008
Old 06-28-2009 , 21:04   Re: [L4D] Survivor Upgrades
Reply With Quote #62

Quote:
Originally Posted by Jerrith View Post
1.4 coming shortly.
Yup waiting 1.4 ,finaly no change with delete the .cfg , its really the bugs provoc loops randoms upgrades and indicated upgrades full for all
Look my error.log (previous page) for read the errors.
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Last edited by Number Six; 06-28-2009 at 21:09.
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rappinduke
Member
Join Date: Jul 2008
Old 06-28-2009 , 21:24   Re: [L4D] Survivor Upgrades
Reply With Quote #63

Hello,
First love the plugin!! Running great on my server and getting ALOT of good feed back from it!

Now i'm "NEW" to the L4D plugins and was wondering about disabling certain upgrades...I added the "Use these to disable plugins" to the survivor_upgrades.cfg but i am not sure what values they would need to be to disable?? I have the ones i wanted disabled set to 0 and the ones i want on set to 1?? Is this correct?

Also is there any way to add an admin list for giving and taking upgrades??

Thanks for any and all help!

LIST OF Survivor_Config

surup_verbosity 2 - How much text output about upgrades players see (0 = none, 3 = max, default is 2).
surup_always_laser 1 - Whether or not we always give survivors the laser sight upgrade. (Default 1 (on))
surup_upgrades_at_spawn 2 - How many random upgrades to give survivors when they spawn. (Default 3)
surup_upgrades_at_witch_kill_killer 0 - How many random upgrades to give survivors when they personally kill the witch. (Default 1)
surup_upgrades_at_witch_kill_all 1 - How many random upgrades to give survivors when their team kills the witch. (Default 1)
surup_upgrades_at_tank_spawn 0 - How many random upgrades to give survivors when a tank spawns. (Default 1)
surup_upgrades_at_tank_kill_killer 1 - How many random upgrades to give survivors when they personally kill the tank. (Default 1)
surup_upgrades_at_tank_kill_all 0 - How many random upgrades to give survivors when their team kills the tank. (Default 1)
surup_allow_kevlar_body_armor 1
surup_allow_raincoat 0
surup_allow_climbing_chalk 1
surup_allow_second_wind 1
surup_allow_goggles 0
surup_allow_hot_meal 0
surup_allow_combat_sling 1
surup_allow_large_clip 1
surup_allow_hollow_point_ammo 1
surup_allow_knife 1
surup_allow_smelling_salts 1
surup_allow_ointment 1
surup_allow_reloader 1
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AngryVag
Member
Join Date: Jun 2009
Old 06-28-2009 , 21:27   Re: [L4D] Survivor Upgrades
Reply With Quote #64

Quote:
Originally Posted by Number Six View Post
hmmm , 1.3 created a big error.log (attachement) and no fire bullets working ....(?)

surup_verbosity = 10 ? lol More texts appear 5-10 for all bots and players , not this problem with 1.2 .
I don't get those errors but fire ammo isn't working!
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Number Six
Senior Member
Join Date: Dec 2008
Old 06-28-2009 , 21:32   Re: [L4D] Survivor Upgrades
Reply With Quote #65

Quote:
Originally Posted by AngryVag View Post
I don't get those errors but fire ammo isn't working!
test on survival maps with more tanks , after respawns 5-6 tanks and upgrades , occurs error and crash server
And need Ak47 and RPG lol ! ;)

Ps: Nothing for the 1.2 re-upload ? Just the time 1.4 out
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Last edited by Number Six; 06-28-2009 at 22:07.
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c0sMo
Member
Join Date: Jun 2009
Old 06-28-2009 , 22:28   Re: [L4D] Survivor Upgrades
Reply With Quote #66

Quote:
Originally Posted by Number Six View Post
test on survival maps with more tanks , after respawns 5-6 tanks and upgrades , occurs error and crash server
And need Ak47 and RPG lol ! ;)

Ps: Nothing for the 1.2 re-upload ? Just the time 1.4 out
1.4 out yet?!?!?!
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Number Six
Senior Member
Join Date: Dec 2008
Old 06-28-2009 , 22:38   Re: [L4D] Survivor Upgrades
Reply With Quote #67

Quote:
Originally Posted by c0sMo View Post
1.4 out yet?!?!?!
Nope , i waiting .
announced normaly shortly update

Update :
Lol ,just posting just updated 1.4 , thx ;)
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Jerrith
Junior Member
Join Date: Jun 2009
Old 06-28-2009 , 22:43   Re: [L4D] Survivor Upgrades
Reply With Quote #68

1.4 has been uploaded. It's on the first post in the thread as usual.

Added Mecha the Slag's text colors.
Fixed the problems with incendiary ammo.
Fixed a bug in the random upgrade selection that made the last two upgrades very unlikely to be picked.

I'm also going to add Mecha the Slag's translation file to the initial post. It doesn't solve things for all players, but it does let people who have it see valid text. (Which is very nice!)

I considered Mecha the Slag's configuration value changes, but I think I'd rather leave the defaults as they were. I've followed the standard sourcemod method of configuration for the plugin - anyone should be able to edit survivor_upgrades.cfg in left4dead\cfg\sourcemod, and change the settings to what they like. While the defaults do result in quite a few upgrades, they show the full functionality of the mod and available upgrades fairly quickly / without hiding things.
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c0sMo
Member
Join Date: Jun 2009
Old 06-28-2009 , 22:45   Re: [L4D] Survivor Upgrades
Reply With Quote #69

Quote:
Originally Posted by Jerrith View Post
1.4 has been uploaded. It's on the first post in the thread as usual.

Added Mecha the Slag's text colors.
Fixed the problems with incendiary ammo.
Fixed a bug in the random upgrade selection that made the last two upgrades very unlikely to be picked.

I'm also going to add Mecha the Slag's translation file to the initial post. It doesn't solve things for all players, but it does let people who have it see valid text. (Which is very nice!)

I considered Mecha the Slag's configuration value changes, but I think I'd rather leave the defaults as they were. I've followed the standard sourcemod method of configuration for the plugin - anyone should be able to edit survivor_upgrades.cfg in left4dead\cfg\sourcemod, and change the settings to what they like. While the defaults do result in quite a few upgrades, they show the full functionality of the mod and available upgrades fairly quickly / without hiding things.
wat do i have to edit to change the plugin to only give one upgrade at spawn and remove laser?
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Number Six
Senior Member
Join Date: Dec 2008
Old 06-28-2009 , 23:02   Re: [L4D] Survivor Upgrades
Reply With Quote #70

jerrith apparently no errors and fire bullets work
Just a idea , fire bullets allowed just few time (30s -1min) and expired , if all survivor grabb that , its really too easy and in l4d 2 fire bullet allowed just 30-40 sec
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