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Random Monster Fun 1.0.180


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Noise
Junior Member
Join Date: Aug 2005
Location: San Pedro, CA
Old 11-26-2007 , 17:22   Re: Random Monster Fun 1.0.180
Reply With Quote #11

Damn, that monster_mm_i386.so got a bad load Output from a "meta list" command in HLSW:
Code:
14:12:29 Currently loaded plugins:
               description      stat pend  file              vers      src   load  unlod
          [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.0.3  ini   Start ANY  
          [ 2] <monster_mm_i38  badf load  monster_mm_i386.  v -       ini    -     -   
          [ 3] Fun              RUN   -    fun_amxx_i386.so  v1.8.0.3  pl1   ANY   ANY  
          [ 4] Engine           RUN   -    engine_amxx_i386  v1.8.0.3  pl1   ANY   ANY  
          [ 5] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.0.3  pl1   ANY   ANY  
          [ 6] CStrike          RUN   -    cstrike_amxx_i38  v1.8.0.3  pl1   ANY   ANY  
          [ 7] CSX              RUN   -    csx_amxx_i386.so  v1.8.0.3  pl1   ANY   ANY  
         7 plugins, 6 running
Any ideas Brad? Thanks for your help by the way.
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Noise
Junior Member
Join Date: Aug 2005
Location: San Pedro, CA
Old 11-26-2007 , 18:00   Re: Random Monster Fun 1.0.180
Reply With Quote #12

Nevermind, I'm an idiot. Put the wrong path in metamods' plugins.ini *sigh*

Thanks Brad !!!

The version you gave me works, it loads in with metamod just fine. It looks like it's hardcoded to precache.cfg and skill.cfg in the addons\monster\config\ directory.

When I use your monster_precache.cfg and monster_skill.cfg (renaming them to get rid of the monster_ prefix) I get the following errors in the error log:
Code:
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_barnacle_health 200
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_barnacle_health 200
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_health 300
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_health 300
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_dmg_bite 1000000
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_dmg_bite 1000000
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] ERROR: invalid precache monster name: bullsquid 2
[MONSTER] ERROR: invalid precache monster name: bullsquid 2
[MONSTER] ERROR: invalid precache monster name: controller 1
[MONSTER] ERROR: invalid precache monster name: controller 1
[MONSTER] ERROR: invalid precache monster name: headcrab 10
[MONSTER] ERROR: invalid precache monster name: headcrab 10
[MONSTER] ERROR: invalid precache monster name: tentacle 1
[MONSTER] ERROR: invalid precache monster name: tentacle 1
[MONSTER] ERROR: invalid precache monster name: zombie 6
[MONSTER] ERROR: invalid precache monster name: zombie 6
So I tried using the 3.5 version of monster_mm_i386.so I found here. The file wouldn't even load. But the 3.5 version has a prefix.cfg and skills.cfg, and when used with the so file you gave me I got it to work:
Code:
[MONSTER] Processing monster skill file=cstrike/addons/monster/config/skill.cfg
[MONSTER] Processing monster skill file=cstrike/addons/monster/config/skill.cfg
[MONSTER] skill setting sk_agrunt_health set to 400.000000
[MONSTER] skill setting sk_agrunt_dmg_punch set to 20.000000
[MONSTER] skill setting sk_hornet_dmg set to 5.000000
[MONSTER] skill setting sk_apache_health set to 250.000000
[MONSTER] skill setting sk_barney_health set to 50.000000
[MONSTER] skill setting sk_bigmomma_health_factor set to 1.500000
[MONSTER] skill setting sk_bigmomma_dmg_slash set to 60.000000
[MONSTER] skill setting sk_bigmomma_dmg_blast set to 120.000000
[MONSTER] skill setting sk_bigmomma_radius_blast set to 250.000000
[MONSTER] skill setting sk_bullsquid_health set to 40.000000
[MONSTER] skill setting sk_bullsquid_dmg_bite set to 25.000000
[MONSTER] skill setting sk_bullsquid_dmg_whip set to 35.000000
[MONSTER] skill setting sk_bullsquid_dmg_spit set to 10.000000
[MONSTER] skill setting sk_gargantua_health set to 800.000000
[MONSTER] skill setting sk_gargantua_dmg_slash set to 30.000000
[MONSTER] skill setting sk_gargantua_dmg_fire set to 5.000000
[MONSTER] skill setting sk_gargantua_dmg_stomp set to 100.000000
[MONSTER] skill setting sk_hassassin_health set to 100.000000
[MONSTER] skill setting sk_headcrab_health set to 10.000000
[MONSTER] skill setting sk_headcrab_dmg_bite set to 10.000000
[MONSTER] skill setting sk_hgrunt_health set to 50.000000
[MONSTER] skill setting sk_hgrunt_kick set to 10.000000
[MONSTER] skill setting sk_hgrunt_pellets set to 5.000000
[MONSTER] skill setting sk_hgrunt_gspeed set to 600.000000
[MONSTER] skill setting sk_houndeye_health set to 20.000000
[MONSTER] skill setting sk_houndeye_dmg_blast set to 15.000000
[MONSTER] skill setting sk_islave_health set to 500.000000
[MONSTER] skill setting sk_islave_dmg_claw set to 10.000000
[MONSTER] skill setting sk_islave_dmg_claw set to 10.000000
[MONSTER] skill setting sk_islave_dmg_zap set to 10.000000
[MONSTER] skill setting sk_ichthyosaur_health set to 200.000000
[MONSTER] skill setting sk_ichthyosaur_shake set to 35.000000
[MONSTER] skill setting sk_leech_health set to 2.000000
[MONSTER] skill setting sk_leech_dmg_bite set to 2.000000
[MONSTER] skill setting sk_controller_health set to 500.000000
[MONSTER] skill setting sk_controller_dmgzap set to 40.000000
[MONSTER] skill setting sk_controller_speedball set to 1000.000000
[MONSTER] skill setting sk_controller_dmgball set to 20.000000
[MONSTER] skill setting sk_nihilanth_health set to 800.000000
[MONSTER] skill setting sk_nihilanth_zap set to 30.000000
[MONSTER] skill setting sk_scientist_health set to 20.000000
[MONSTER] skill setting sk_scientist_heal set to 25.000000
[MONSTER] skill setting sk_snark_health set to 2.000000
[MONSTER] skill setting sk_snark_dmg_bite set to 5.000000
[MONSTER] skill setting sk_snark_dmg_pop set to 5.000000
[MONSTER] skill setting sk_zombie_health set to 50.000000
[MONSTER] skill setting sk_zombie_dmg_one_slash set to 20.000000
[MONSTER] skill setting sk_zombie_dmg_both_slash set to 40.000000
[MONSTER] skill setting sk_9mm_bullet set to 15.000000
[MONSTER] skill setting sk_9mmAR_bullet set to 15.000000
[MONSTER] skill setting sk_9mmAR_grenade set to 100.000000
[MONSTER] skill setting sk_12mm_bullet set to 20.000000
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] Precaching barney models & sounds...
[MONSTER] Precaching hassassin models & sounds...
[MONSTER] Precaching islave models & sounds...
[MONSTER] Precaching snark models & sounds...
Then I subsequently configured your amxx plugin by entering the following in my amxx.cfg:
Code:
rmf_chance 10
rmf_precache_file "addons\monster\config\precache.cfg"
rmf_ini_file "addons\amxmodx\configs\rmf.ini"
But your plugin still doesn't work. The monster metamod seems to load and precache OK.

Last edited by Noise; 11-26-2007 at 20:36.
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Noise
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Join Date: Aug 2005
Location: San Pedro, CA
Old 12-01-2007 , 01:42   Re: Random Monster Fun 1.0.180
Reply With Quote #13

Bump... anyone??
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 12-01-2007 , 09:36   Re: Random Monster Fun 1.0.180
Reply With Quote #14

Don't edit your posts, unless you do it immediately following when you posted it. Otherwise, things can easily get missed. Further, don't bump your posts, as that's a site-wide rule.

Do you know that your version of Monster Mod works? Not that it loaded successfully, but that you can spawn monsters using Monster Mod itself? Type "monster" in the server's console to see usage instructions.
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Noise
Junior Member
Join Date: Aug 2005
Location: San Pedro, CA
Old 12-02-2007 , 00:35   Re: Random Monster Fun 1.0.180
Reply With Quote #15

Quote:
Originally Posted by Brad View Post
Don't edit your posts, unless you do it immediately following when you posted it. Otherwise, things can easily get missed. Further, don't bump your posts, as that's a site-wide rule.

Do you know that your version of Monster Mod works? Not that it loaded successfully, but that you can spawn monsters using Monster Mod itself? Type "monster" in the server's console to see usage instructions.
Rodger that, thanks Brad.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 12-15-2007 , 10:34   Re: Random Monster Fun 1.0.180
Reply With Quote #16

New Version! I've just released the latest version.

[2007-12-15] v1.1.204
  • Monsters are killed on round end now rather than upon round start. This fixes an issue whereas players could die when they spawn, as the monster is in the process of dying.
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Edwardson
New Member
Join Date: Nov 2007
Old 12-25-2007 , 16:34   Re: Random Monster Fun 1.0.180
Reply With Quote #17

Answer please, why does not work? What is the problem? There are only one spiders … and all!


[MONSTER] ERROR: invalid precache monster name: bullsquid 2
L 12/25/2007 - 235:52: [MONSTER] ERROR: invalid precache monster name: bullsquid 2
[MONSTER] ERROR: invalid precache monster name: controller 1
L 12/25/2007 - 235:52: [MONSTER] ERROR: invalid precache monster name: controller 1
[MONSTER] ERROR: invalid precache monster name: headcrab 10
L 12/25/2007 - 235:52: [MONSTER] ERROR: invalid precache monster name: headcrab 10
[MONSTER] ERROR: invalid precache monster name: tentacle 1
L 12/25/2007 - 235:52: [MONSTER] ERROR: invalid precache monster name: tentacle 1
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 12-25-2007 , 22:06   Re: Random Monster Fun 1.0.180
Reply With Quote #18

It looks like you edited the Monster metamod plugin's precache file, adding the number after the monster name.
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Edwardson
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Join Date: Nov 2007
Old 12-26-2007 , 16:58   Re: Random Monster Fun 1.0.180
Reply With Quote #19

All is correct, indeed. Numbers has cleaned, now has earned.
But here a new problem: monsters work only
00:035: [Spawn] 11 snark monsters on 3y6uk 60J|uT
00:11:06: [Spawn] 2 tentacle monsters on! 3m_6OHY $ (NO SOUND)
00:154: [Spawn] 2 controller monsters on N
00:20:09: [Spawn] 2 controller monsters on N
00:241: [Spawn] 2 tentacle monsters on N
000:42: [Spawn] 2 controller monsters on - = GEKA = -
All the others which are in monster_precache.cfg do not work. And it would be desirable … that it can be?
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 12-27-2007 , 15:05   Re: Random Monster Fun 1.0.180
Reply With Quote #20

The monsters have to be uncommented in Monster Mod's precache file AND be in rmf.ini with a number after it to denote how many to spawn.
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