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[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-17-2021 , 16:49   Re: [L4D & L4D2] Plane Crash (1.7) [10-May-2020]
Reply With Quote #71

I actually changed this a while back but guess I didn't release the config.

Code:
	"c3m1_plankcountry"
	{
		"time"		"1"
		"method"		"1"
		"ang"		"82.004013"
		"pos"		"-4972.293457 3449.241211 -35.441452"
		"vmax"		"100.000000 100.000000 100.000000"
		"vmin"		"-100.000000 -100.000000 0.000000"
		"vpos"		"-5508.854004 6032.387695 29.526596"
	}
Edit: Changed config in 1st post to this.
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Last edited by Silvers; 09-17-2021 at 22:19.
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gatitojamon
Junior Member
Join Date: Jul 2020
Old 09-20-2021 , 05:20   Re: [L4D & L4D2] Plane Crash (1.7a) [18-Sep-2021]
Reply With Quote #72

Plugin failed to compile! Please try contacting the author.
SourcePawn Compiler 1.8.0.5969
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2015 AlliedModders LLC

105748.attach(1072) : error 017: undefined symbol "RemoveEntity"

4 Errors.


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-20-2021 , 08:28   Re: [L4D & L4D2] Plane Crash (1.7a) [18-Sep-2021]
Reply With Quote #73

Quote:
Originally Posted by gatitojamon View Post
Plugin failed to compile! Please try contacting the author.
SourcePawn Compiler 1.8.0.5969
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2015 AlliedModders LLC

105748.attach(1072) : error 017: undefined symbol "RemoveEntity"

4 Errors.


Fixed. I made changes that require SM 1.10+ but forgot to change forum compiler.
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DrDarkTempler
Member
Join Date: Apr 2012
Old 10-11-2021 , 11:43   Re: [L4D & L4D2] Plane Crash (1.7a) [18-Sep-2021]
Reply With Quote #74

Hey Silver,

I dont know if Oct 4 Update mess something up on the cfg file, as i set my damage to 0 during plane crash and i still get damage.

Thanks!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-11-2021 , 12:03   Re: [L4D & L4D2] Plane Crash (1.7a) [18-Sep-2021]
Reply With Quote #75

Oct 4 update? Game update? Nothing changed in the plugin with regards to damage.

Can you explain how to replicate the issue, which map, which plane crash (or post details if custom position) etc.



Edit:
This update is unrelated but noticed some damage entities (if the cvar value was not 0) were using the value of "20" and not the cvar specified value.

Code:
1.8 (19-Oct-2021)
    - Small changes to set the damage cvar value to all of the plugins damage entites (some had their own value).
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Last edited by Silvers; 10-19-2021 at 04:37.
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 01-21-2022 , 22:05   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #76

I have a problem, I made the settings in the chapters, I saved them, there are two plane crashes each chapter, but when the planes never come out, why is that? help to
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-26-2022 , 05:01   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #77

PM me this plugins cvars and data config so I can test. Which gamemode and map should I test on?

Edit: The plugin was ever setup to support more than 1 crash, only 1 per map. I'm not going to make the changes for that to happen.

As for it not reading, did you verify they have saved?
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Last edited by Silvers; 08-29-2022 at 12:54.
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Sam B
Junior Member
Join Date: Oct 2020
Old 08-29-2022 , 11:53   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #78

I read through the posts and didn't see anyone ask to make it so plane crashes happen randomly on any given map. I guess, I'll ask for it. Imagine barely making it through the map only to get wiped out by a random plane crash out of nowhere. That'd be fun.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-29-2022 , 12:41   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #79

Quote:
Originally Posted by Sam B View Post
I read through the posts and didn't see anyone ask to make it so plane crashes happen randomly on any given map. I guess, I'll ask for it. Imagine barely making it through the map only to get wiped out by a random plane crash out of nowhere. That'd be fun.
A cvar for chance? Can't make it randomly appear somewhere on the map otherwise all sorts of problems will occur with it crashing in the sky or something completely out of place, it should be positioned and spawned via the config.
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Sam B
Junior Member
Join Date: Oct 2020
Old 08-29-2022 , 14:23   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #80

Quote:
Originally Posted by Silvers View Post
A cvar for chance? Can't make it randomly appear somewhere on the map otherwise all sorts of problems will occur with it crashing in the sky or something completely out of place, it should be positioned and spawned via the config.
Any option where I don't know where and when or if at all a plane crash happens would make it for me. I want that game mechanic of a random accident that kills everybody unexpectedly. A usual thing for an apocalypse, you know. I'm already using your Anomaly plugin for that purpose as well. Maybe, you could position crashes in various places on the maps and make it so only one of those is randomly chosen to spawn per campaign (with a big chance that no crashes happen at all)?
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