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[CSS/CS:GO] Weapon Restrict


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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 10-12-2009 , 19:52   Re: Weapon Restrict remake
Reply With Quote #11

Excellent I look forward to trying out your work.
Is the current first post updated with the current downloads of this?
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BeG
Senior Member
Join Date: Jan 2009
Location: Germany
Old 10-13-2009 , 05:29   Re: Weapon Restrict remake
Reply With Quote #12

hi when it helps you can take a look over the source of this http://forums.alliedmods.net/showthread.php?t=104453

=)

that would be pretty nice when the awp is restrictet when under 8 players connectet and over is awp free to 1 per team but when a player leaves the awp should not be stripped so the plugin must check the playerconnections only a roundstart...

yeah^^^^^^^^^^
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Last edited by BeG; 10-13-2009 at 05:30. Reason: ^^
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PStar
Veteran Member
Join Date: Mar 2008
Old 10-14-2009 , 09:41   Re: Weapon Restrict remake
Reply With Quote #13

I would just ask if this is a Weapon rstrict plugin then why has it got the warmup function? I think it's unneeded in this plugin you should remove it.

And i would how can i make it so that i can manage restrictions for admin menu?
Last time i installed it i couldn't found it.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 10-14-2009 , 11:12   Re: Weapon Restrict remake
Reply With Quote #14

The current version is on the first post.

When it done it will have per player restrictions. so you can do how many players are needed before awp is unrestricted or how many awps with how many players etc (for any gun not just awp). It will strip only on round start it will cycle and see if there are to many awps and if there is it will randomly pick and strip and refund one of them. But if awp is restricted to a limit and the team already has that many awp's it wont allow you to pick it up.

As for the warmup its there cause the current one uses it. Plus i use it in our servers ill think about removing it but you can just comment the define for warmup if you dont want it. Also the menu is still not done. Its still in the to do list.

Last edited by Dr!fter; 10-14-2009 at 11:14.
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PStar
Veteran Member
Join Date: Mar 2008
Old 10-15-2009 , 07:51   Re: Weapon Restrict remake
Reply With Quote #15

Quote:
Originally Posted by YouzAMenace View Post
As for the warmup its there cause the current one uses it. Plus i use it in our servers ill think about removing it but you can just comment the define for warmup if you dont want it. Also the menu is still not done. Its still in the to do list.
Good to know
Looking forward to get the new version.
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TuxFighter
Member
Join Date: Apr 2008
Old 10-18-2009 , 10:19   Re: Weapon Restrict remake
Reply With Quote #16

Hello Forum,

what admin flag is reserved for this mod ?
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 10-18-2009 , 10:31   Re: Weapon Restrict remake
Reply With Quote #17

A admin immunity flag for immunity aganist all restrictions ?
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Lch.
New Member
Join Date: Oct 2009
Old 10-22-2009 , 17:42   Re: Weapon Restrict remake
Reply With Quote #18

I commented out the warmup in Weapon_restrict.sp

Code:
//#define WARMUP
and tried to compile the .sp file and I got these errors:

Code:
Weapon_restrict.sp<109> : error 017: Undefined symbol "ClientRespawn"
Weapon_restrict.sp<109> : warning 215: expression has no effect
Weapon_restrict.sp<109> : error 001: expected token: ";", but found "]"
Weapon_restrict.sp<109> : error 029: invalid expression, assumed zero
Weapon_restrict.sp<109> : fatal error 127: too many error messages on one line

Compilation aborted.
4 errors.
Any help?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 10-23-2009 , 19:56   Re: Weapon Restrict remake
Reply With Quote #19

UPDATED! Fixed a few bugs and added the prefix and map config support. Check the first post for more info on that. Now im working on the menu support.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 10-23-2009 , 19:57   Re: Weapon Restrict remake
Reply With Quote #20

Quote:
Originally Posted by Lch. View Post
I commented out the warmup in Weapon_restrict.sp

Code:
//#define WARMUP
and tried to compile the .sp file and I got these errors:

Code:
Weapon_restrict.sp<109> : error 017: Undefined symbol "ClientRespawn"
Weapon_restrict.sp<109> : warning 215: expression has no effect
Weapon_restrict.sp<109> : error 001: expected token: ";", but found "]"
Weapon_restrict.sp<109> : error 029: invalid expression, assumed zero
Weapon_restrict.sp<109> : fatal error 127: too many error messages on one line
 
Compilation aborted.
4 errors.
Any help?
Try version 1.3.0 ive fixed it now missed a if there.
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