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Solved [L4D2]How prevent or cancel the stun/knockback effects?


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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 09-15-2019 , 14:43   [L4D2]How prevent or cancel the stun/knockback effects?
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Hi all. I would like to know if there is any method or property, to prevent or cancel the effect of knocking out, when the Tank hits with his fist or by rock to the Survivors without incapacitate.
knock/stun example
pd:sorry for my bad English, i had use google traslate :s

Last edited by xZk; 09-16-2019 at 16:45. Reason: gif explain
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 09-16-2019 , 01:31   Re: [L4D2]How prevent or cancel the stun/knockback effects?
Reply With Quote #2

Quote:
Originally Posted by xZk View Post
Hi all. I would like to know if there is any method or property, to prevent or cancel the effect of knocking out, when the Tank hits with his fist or by rock to the Survivors without incapacitate.
knock/stun example
pd:sorry for my bad English, i had use google traslate :s

You can try this or this

PHP Code:
CTerrorPlayer::CancelStagger(CTerrorPlayer *this)

@
_ZN13CTerrorPlayer13CancelStaggerEv
\x56\x8B\xF1\xF3\x0F\x10\x86\x2C\x32\x00\x00 
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Last edited by BHaType; 09-16-2019 at 01:32.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-16-2019 , 12:48   Re: [L4D2]How prevent or cancel the stun/knockback effects?
Reply With Quote #3

Done: https://forums.alliedmods.net/showthread.php?t=318713
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 09-16-2019 , 16:44   Re: [L4D2]How prevent or cancel the stun/knockback effects?
Reply With Quote #4

Thanks you to both, son geniales ustedes!
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