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Cs 1.6 Kill Mark/Badges/Streaks Mod


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Swat-inc
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Old 07-11-2012 , 09:53   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #11

YamiKaitou Look her > http://forums.alliedmods.net/showthread.php?t=137840 this plugin is bullshit !!!
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YamiKaitou
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Old 07-11-2012 , 10:17   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #12

Quote:
Originally Posted by Swat-inc View Post
This plugin requires each use to manually modify their hud.txt file for it to work, there is no automatic modifications being done. I agree that it is a pointless plugin, but I do not see any rule violations (I am not searching that hard, so if you find some, let us know)
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Old 07-15-2012 , 11:11   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #13

This is mr. sontung0 plugin? O.o you just edited some?
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FR0NTLINE
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Location: Riverside Cali
Old 07-18-2012 , 11:59   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #14

Excellent idea however If you could find a program that could make better sounds would be cool.
And how many sprites can we have on the screen for each number of kills like the skull.
I was thinking after 3 kills you would get a flashing scope sprite if they were awp or scout kills.
If you got an ak47 killstreak or combo with pistol a flashing ak sprite or some type of terrorist sprite.
Over the years I've been sayin 1 Deag in a humerous voice, Was I first to say it probably, and
that would be sick to hear 1 DEAG! and flash the deagle sprite as a reminder of your skills.
or a flashing Deagle bullet in the head sprite. "1 DEAG is 1 Shot to your Dome"
The 1 Deag "sound I can make,, it sounds like Mortal Kombat 4 Toasty Sound Effect..
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Last edited by FR0NTLINE; 07-18-2012 at 12:29. Reason: updated ideas
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Swaycher
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Join Date: Feb 2009
Location: Arg/MyHome/PawnStudio
Old 07-18-2012 , 23:15   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #15

this is not right but it is a very remote idea of ​​how you can get to make it more optimal

PHP Code:
new pos[30], spr_name[33], ia
    
    
for (0029sizeof sprites_namesi++)
    {
        if (
sprite == i)
        {
            
num_to_str(apos30)
            
spr_name pos
        
}
    } 
complete code

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

new const Plugin[] = "Effects Killer"
new const Version[] = "1.0"
new const Autor[] = "NST fix KiLlEsT(Swaycher)"

new spr_current[33] = {0,...}
new 
time_show_set[33] = {0,...}

new 
g_kills[33]
new 
g_lastkill
new g_firstblood
new g_Maxplayers

new const sprites_names[29][] =
{
    
"kill_1""kill_2""kill_3""kill_4""kill_5",
    
"kill_6""kill_7""kill_8""kill_9""kill_10",
    
"kill_11""kill_12""kill_13""kill_14""kill_15",
    
"kill_16""kill_17""kill_18""kill_19""kill_20",
    
"kill_first""kill_he""kill_headshot""kill_headshot_gold",
    
"kill_knife""kill_last""kill_revenge""c4_defuse""c4_set"
}

new const 
sprites_num[29][] =
{
    
12345678910111213141516,
    
17181920212223242526272829
}

public 
plugin_init()
{
    
register_plugin(PluginVersionAutor)
    
    
register_event("DeathMsg""eDeath""a")
    
    
RegisterHam(Ham_Killed"player""fwd_killed")
    
    
register_forward(FM_PlayerPreThink,"check_spr")

    
register_logevent"RoundStart"2"1=Round_Start" )
    
register_logevent("RoundEnd"2"1=Round_End")
    
    
g_Maxplayers clamp(get_maxplayers(), 132)
}

public 
RoundEnd()
{
    for (new 
0<= g_Maxplayersi++)
        
arrayset(g_kills[i], 0charsmax(g_kills))
}

public 
RoundStart()
{
    
g_firstblood 1
}

public 
fwd_killed(attackervictimshouldgib)
{
    if (
victim == attacker || !is_user_connected(attacker))
        return 
HAM_IGNORED
    
    
new C_players[32], T_players[32], CtsTts;
        
    
get_players(C_playersCts"ae""CT")
    
get_players(T_playersTts"ae""TERRORIST")
    
    if (
Cts == && Tts == 1)
        
g_lastkill 1
    
    
if (attacker)
    {
        
g_kills[attacker]++
        
arrayset(g_kills[victim], 0charsmax(g_kills))
        
        if (
g_firstblood)
        {
            
g_firstblood 0
            show_spr
(attacker21)
            
show_msg(attacker,"FIRST KILL")
            
client_cmd(attacker"spk misc/MultiKill/MultiKill_1");
        }
        
        else if (
g_lastkill)
        {
            
g_lastkill 0
            show_spr
(attacker26)
            
show_msg(attacker,"LAST KILL")
            
client_cmd(attacker"spk misc/MultiKill/MultiKill_1");
        }
        
        else if (
get_user_weapon(attacker) == CSW_HEGRENADE)
        {
            
show_spr(attacker22)
            
show_msg(attacker,"HEGRENADE KILL")
            
client_cmd(attacker,"spk misc/MultiKill/Grenadekill")
        }
        
        else if (
get_user_weapon(attacker) == CSW_KNIFE)
        {
            
show_spr(attacker25)
            
show_msg(attacker,"KNIFE KILL")
            
client_cmd(attacker,"spk misc/MultiKill/Knifekill")
        }
        else if (
g_kills[attacker] == 1)
        {
            
show_spr(attacker1)
            
show_msg(attacker"1 KILL")
            
client_cmd(attacker"spk misc/MultiKill/MultiKill_1");
        }
        else if (
g_lastkill == 1)
        {
            
show_spr(attacker26)
            
show_msg(attacker,"LAST KILL")
            
client_cmd(attacker"spk misc/MultiKill/MultiKill_1")
        }
        
        return 
HAM_IGNORED
    
}
    return 
HAM_IGNORED
}

public 
eDeath()
{
    new 
attacker read_data(1), victim read_data(2), headshot read_data(3)
    
    if (
headshot && get_user_weapon(attacker) != CSW_KNIFE)
    {
        
show_spr(attacker23)
        
show_msg(attacker,"HEADSHOT")
        
client_cmd(attacker,"spk misc/MultiKill/Headshot")
        
        
set_hudmessage(25500, -1.00.2211.13.0)
        
show_hudmessage(victim"HUMILLATED")
    }
}

public 
show_msg(attackermsg[])
{
    
set_hudmessage(02040, -1.00.6510.023.00.30.32)
    
show_hudmessage(attackermsg)
}

public 
show_spr(idsprite)
{
    new 
sec_c get_systime()
    
time_show_set[id] = sec_c
    
    hide_spr
(idspr_current[id])
    
spr_current[id] = sprite
    
    
new pos[33], spr_name[33], ia
    
    
for (0029sizeof sprites_namesi++)
    {
        if (
sprite == i)
        {
            
num_to_str(apos32)
            
spr_name pos
        
}
    }
    
    if (!(
pev(id,pev_button) & FL_ONGROUND))
    {    
        
message_begin(MSG_ONEget_user_msgid("StatusIcon"), {0,0,0}, id)
        
write_byte(1)
        
write_string(spr_name)
        
message_end()
    }
}

public 
hide_spr(idsprite)
{
    new 
pos[30], spr_name[33], ia
    
    
for (0029sizeof sprites_namesi++)
    {
        if (
sprite == i)
        {
            
num_to_str(apos30)
            
spr_name pos
        
}
    }
    
    if (!(
pev(id,pev_button) & FL_ONGROUND))
    {    
        
message_begin(MSG_ONEget_user_msgid("StatusIcon"), {0,0,0}, id)
        
write_byte(0)
        
write_string(spr_name)
        
message_end()
        
spr_current[id] = 0
    
}
    
    return 
PLUGIN_CONTINUE
}

public 
check_spr(id)
{
    new 
sprite spr_current[id]
    
    if (
sprite 0)
    {
        new 
sec_c get_systime()
        new 
time_check sec_c time_show_set[id]
        if (
time_check 3hide_spr(idsprite)
    }
    
    return 
PLUGIN_CONTINUE

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Quote:
Originally Posted by fearAR View Post
Claro esta que no tengo idea de como verificar los diferentes cortes de ángulo.
http://forums.alliedmods.net/showthread.php?t=196349

Last edited by Swaycher; 07-18-2012 at 23:17.
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FR0NTLINE
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Join Date: Apr 2006
Location: Riverside Cali
Old 07-19-2012 , 03:09   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #16

Thanks for your input,
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Swaycher
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Join Date: Feb 2009
Location: Arg/MyHome/PawnStudio
Old 07-19-2012 , 16:15   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #17

Quote:
Originally Posted by FR0NTLINE View Post
Thanks for your input,
thanks, but look the loop. It have a little trap, it's only a question of reason the loop

PD: sorry for my bad english, i'm using transaltor :L
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Quote:
Originally Posted by fearAR View Post
Claro esta que no tengo idea de como verificar los diferentes cortes de ángulo.
http://forums.alliedmods.net/showthread.php?t=196349

Last edited by Swaycher; 07-19-2012 at 16:21.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-20-2012 , 06:32   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #18

You are not the author + copy-paste of some "NST" plugins + horrible coded.

Unapproved.
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Swat-inc
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Old 07-20-2012 , 06:37   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #19

http://makeserver.ru/plaginy/14502-c...t-kiiller.html this plugin newer workt on client !!! it is bad plugin, but nice...
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Aooka
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Location: Villeurbanne
Old 07-20-2012 , 06:59   Re: Cs 1.6 Kill Mark/Badges/Streaks Mod
Reply With Quote #20

he just register on the forum and the guy is already good in Pawn ... LOL.
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