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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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wazer
Senior Member
Join Date: Oct 2011
Old 01-28-2015 , 19:37   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.2, 27-Jan-2015>
Reply With Quote #471

Quote:
Originally Posted by versatile_bfg View Post
Then there is something wrong with your configs. Bots don't just join like that.

That's what I'm saying

Edit:

You do have it set to Classic Competitive right?
It does not matter, and yes I'm using the correct settings for classic competitive. Its a bug that valve wont fix, you can test it your self. swap team consistent and you will see bots join up even with correct server cfgs and bot_quota 0. btw i will look the post you replied to me later today or tomorrow really busy with work atm, just wanted to see latest posts


Here's a little video that shows whats going on..

http://youtu.be/2B-hTqpzbmM

You can tell when the scoreboard says competitive and colors on radar, then you are in the correct server mode for war matches

if radar dots are blue you are playing in casual mode.



My conclusion is with this auto kick plugin, servers performance last much longer, i think theres a memory leak when bots join up and gets kicked(leaving trail of bad data?) over a couple of days, servers tend to slow down without it over time, after i got this plugin installed, there has been no downtime or slow performance over days.

Last edited by wazer; 01-28-2015 at 19:55.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-28-2015 , 20:00   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.2, 27-Jan-2015>
Reply With Quote #472

Quote:
Originally Posted by wazer View Post
It does not matter, and yes I'm using the correct settings for classic competitive. Its a bug that valve wont fix, you can test it your self. swap team consistent and you will see bots join up even with correct server cfgs and bot_quota 0. btw i will look the post you replied to me later today or tomorrow really busy with work atm, just wanted to see latest posts


Here's a little video that shows whats going on..

http://youtu.be/2B-hTqpzbmM

You can tell when the scoreboard says competitive and colors on radar, then you are in the correct server mode for war matches

if radar dots are blue you are playing in casual mode.



My conclusion is with this auto kick plugin, servers performance last much longer, i think theres a memory leak when bots join up and gets kicked(leaving trail of bad data?) over a couple of days, servers tend to slow down without it over time, after i got this plugin installed, there has been no downtime or slow performance over days.
But this still has nothing to do with the warmod plugin.

Create the plugin and use that yourself. I don't need to add it in WarMod for you to use it...

If anything keep harping on valve to fix the issue...
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-29-2015 , 22:12   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.2, 27-Jan-2015>
Reply With Quote #473

Beta 0.3.3.3 - 30-01-2015
- Quick fix for mp_match_can_clinch
- Fixed rcon error with veto setup command [disabled]
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itsflashpoint
Junior Member
Join Date: Jan 2015
Old 01-30-2015 , 01:59   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #474

Hey mate,

I never installed mods on CSGO servers, is there a guide on how to install and setup this sever correctly?

I am using Linux Centos 6.

My server.cfg:

Quote:
// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg

hostname "YouTube.com/ElitesEngineering - [T] vs [CT] - Competitive Server 128tik [RESERVE VIA FRIEND ADD]"
rcon_password "secret"
sv_password ""

//The amount of time players are frozen to buy items
mp_freezetime 5
//The amount of time players can join teams after a round has started
mp_join_grace_time 15
// Defines whether a map should be restarted after a game has ended
mp_match_end_restart 0
sv_cheats 0
sv_lan 0


// These are important for performance reasons. FPS needs to be 0
// in order to maintain a high FPS (the default is 300) and therefore
// prevent missed ticks; having a high sv_minrate makes sure that
// clients don't get choke.
fps_max 0
sv_minrate 128000
sv_maxrate 0
// We could also require clients to have a high cmdrate here,
// so that they have a smoother gameplay experience.
// 128 is the maximum supported by the engine.
sv_mincmdrate 128
// The engine does not support sv_minupdaterate as of 8/23/2012.
// This is unlike CS:S.

// bot-related commands
bot_difficulty 2
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"

// write out any bans
writeid
writeip

// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game mode.
sv_region 0
log 1

//mods
exec warmod/on_map_load.cfg
Command line: ./srcds_run -game csgo -console -usercon +exec server.cfg +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2


The mod does not seem to show up/work in game tho

edit:

Done! FIxed it. Thanks mate.

Edit:
Hey I have another question!
I can't find the file to make yourself an admin. Where is it located

Thanks for your help.

Last edited by itsflashpoint; 01-30-2015 at 02:32.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-30-2015 , 06:51   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #475

Quote:
Originally Posted by itsflashpoint View Post
Edit:
Hey I have another question!
I can't find the file to make yourself an admin. Where is it located

Thanks for your help.
https://wiki.alliedmods.net/Adding_Admins_(SourceMod)

If you need anymore help just ask. =)
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itsflashpoint
Junior Member
Join Date: Jan 2015
Old 01-30-2015 , 14:17   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #476

Quote:
Originally Posted by versatile_bfg View Post
https://wiki.alliedmods.net/Adding_Admins_(SourceMod)

If you need anymore help just ask. =)
Thanks mate!

How would I enable GOTv for tournaments?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-30-2015 , 18:33   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #477

Quote:
Originally Posted by itsflashpoint View Post
Thanks mate!

How would I enable GOTv for tournaments?
Check the gamemode_competitive_server.cfg

You need to have: tv_enable 1
to make the GOTV bot join up.

https://developer.valvesoftware.com/wiki/SourceTV

https://pkrhosting.co.uk/knowledgeba...ble-GO-TV.html
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fcastro16
Member
Join Date: Mar 2009
Old 01-30-2015 , 22:59   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #478

Could you upload the zip extension?
Thanks
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-31-2015 , 01:40   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #479

Quote:
Originally Posted by fcastro16 View Post
Could you upload the zip extension?
Thanks
https://github.com/Versatile-BFG/sm-zip
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Kreach
Junior Member
Join Date: Jan 2015
Old 01-31-2015 , 12:13   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.3, 30-Jan-2015>
Reply With Quote #480

Hi i have a problem with your plugin. I have a plugin for knife and the command is !knife like your command t start a knife round. I would like if you could change it for something else like !kniferound or !kr, etc. Or if there is another command already existing i would like to know it.

Last edited by Kreach; 01-31-2015 at 12:14.
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